// Example AK using the embedded Blockbench model and animations.
BulletPower,10
BulletSpeed,14.3
BulletGravity,0.485

BlletSpread,0.0f
ADS_Spread_coefficient,0.1
BlletSpreadDiffusion,5,0,1.5,0.2,3,0.5
Cycle,2
ElevationOffsets,     0,-0.4,-0.8,-1.4,-2 ,-2.7,-3.5
elevationOffsets_info,0,20m ,40m ,60m ,80m,100m,120m

Recoil,3
Recoil_sneaking,1.5

// The embedded reload_tactical clip is 2.6 seconds (52 ticks).
ReloadTime,52

RemainingBullet,30

Attacking,6.0f
Zoom,1.0f,1.0f,1.0f

ZoomRender,true
ZoomRenderType,true,true,false
ZoomRenderTypeTxture,false,false,true

Texture,items/AKM.png
GunSound,handmadeguns.AK47,handmadeguns.supu
GunSoundReload,handmadeguns.reload
// Simple model names resolve inside this pack's models/ folder.
BlockbenchModel,cod4_ak.bbmodel
ModelScala,0.5f
InworldScale,1.8f
CustomFlash,arrow,1
Bursts,1,-1,0
Rates,2,2,2

attachRestriction,true
allowattach,attachmenttest
allowattach,Bullet_AP
allowattach,Bullet_AT
allowattach,pbs1
attachmentlocation1 = 0, 1.4, 1.65
attachmentlocation3 = 0, 1.06, 6.15

opticshift1,0,-0.025,0

ModelEquipped,-0.3f,0.4f,-0.65f
ModelHigh,0.9601,0.9601,0.9601
SimpleADSOffsetX,0,0,0
SimpleADSOffsetZ,0,0,0
ModelRotationX,180f,180f,180f
ModelRotationY,45f,45f,45
ModelRotationZ,180f,180f,180f

ModelArm,true
ModelArmRotationR,-1.07f,-0.63f,-1.57f
ModelArmOffsetR,-0.1f,0.25f,0.1f
ModelArmRotationL,-0.0f,-2.35f,2.0f
ModelArmOffsetL,0.13f,0.31f,-0.5f

SprintingPoint,0.3f,0.0f,0.5f
SprintingRotation,20f,60f,5f

SoundSpeed,1f

ScopeTexture,null.png,null.png,misc/scope.png
RenderCross,false

MultiMagazine,HandmadeGuns:7.62mm magazine 30Round,HandmadeGuns:7.62mm long magazine,HandmadeGuns:7.62mm magazine 20Round,HandmadeGuns:7.62mm drum 50Round,HandmadeGuns:7.62mm drum 75Round
MagazineSG,0,HandmadeGuns,bullet_shell_hmg
MagazineGL,0,HandmadeGuns,bullet_rr_hmg

Tabname,HMG_GVCGuns
UseUnderGun'smodel,true
UnderGunRotation,-90f,0,0
UnderGunOffset,0f,0.5639,5.6004
Name,AKM_Blockbench
GunSoundLV,165,1
AR,AKM_Blockbench
