// HMG aa12 gameplay with unchanged official TaCZ aa12 presentation assets.
// Source: Official TaCZ / Serene Wave Studio / Timeless Squad. See CREDITS.txt and LICENSE.txt.
BulletPower,8
BulletSpeed,7.8f
BlletSpread,2.2f
BlletSpreadDiffusion,3,0,1,0.5,4,0.5
BulletGravity,0.485
Class,1
Recoil,2.5d
Recoil_sneaking,2.0
ReloadTime,65
//RemainingBullet,5
Attacking,6.0f
Zoom,1.0f,2.0f,4.0f
ZoomRender,true
ZoomRenderType,true,true,true
ZoomRenderTypeTxture,false,false,false
Cycle,2
Texture,items/SGF_sample.png
GunSound,handmadeguns.AA12,handmadeguns.supu
GunSoundReload,handmadeguns.reload
GunSoundCooking,handmadeguns.cooking
bulletFuse,16

MagazineItemCount,1

RemainingBullet,20

Bursts,-1,0

Rates,4,4

Motion,0.95

attachRestriction,true
allowattach,Bullet_AP
//it can exist TM Pheonix Rising*
//allowattach,Bullet_AT
//eventually I will fix the mags/ammo to differentiate

//ModelEquipped,-0.7f,0.7f,0.0f



ModelWidthX,0.694f,0.694f,0.694f
//ModelWidthZ,0.0f,0.0f,0.0f

//SimpleADSOffsetY,0.42,0.42,0.42f


//ModelArmRotationR,-1.57f,0f,-1.57f
//ModelArmOffsetR,0.5f,0.5f,0.5f
//ModelArmRotationL,-0.0f,-2.3f,2.0f
//ModelArmOffsetL,0.1f,0.4f,-1.2f









ShotGun_Pellet,9
CartridgeType,3

ScopeTexture,misc/ironsight.png,misc/reddot.png,misc/scope.png
RenderCross,false
RightType,1
Magazine,0,HandmadeGuns,bullet_shell_hmgmagaa12

Automatic,false



guntype,1
GunSoundLV,161,1
//SGF,AR12

//addRecipe,SGF_sample,1,abc,def,ghi,265,265,265,280,265,265,280,265,265

BedrockModel,aa12_geo.json
ModelTexture,aa12.png
Animations,aa12.animation.json,rifle_default.animation.json
ModelScala,0.5f
InworldScale,1.8f
ModelArm,true
Tabname,HMG_Bedrock_TaCZ

Name,TaCZ aa12
Unified_guns,TaCZOfficial_aa12
