// HMG G17 gameplay with unchanged official TaCZ glock_17 presentation assets.
// Source: Official TaCZ / Serene Wave Studio / Timeless Squad. See CREDITS.txt and LICENSE.txt.
BulletPower,6
BulletSpeed,7.5
BulletGravity,0.485
Class,0
BlletSpread,1F
ADS_Spread_coefficient,0.1
BlletSpreadDiffusion,4,0,4,0.5,4,2
Cycle,1

Recoil,6
Recoil_sneaking,4

ReloadTime,39

RemainingBullet,17

Attacking,2.5f
Zoom,1.0f,1.0f,1.0f

ZoomRender,true
ZoomRenderType,true,true,true
ZoomRenderTypeTxture,false,false,false

Texture,items/G17.png
GunSound,handmadeguns.glock,handmadeguns.supu
GunSoundLV,160,126
GunSoundReload,handmadeguns.reload
CustomFlash,arrow,1
Bursts,1
//Rates,1

attachRestriction,true
//allowattach,attachmenttest
//todo ill save this for later because this is too big for a glock

attachmentlocation1 = 0, 0.8, 0.1

opticshift1,0,-0.085,0
allowattach,Bullet_AP
allowattach,Bullet_AT
allowattach,Suppressor

SimpleADSOffsetY,0.473,0.473,0.473


SoundSpeed,1f

ScopeTexture,null.png,null.png,misc/scope.png
RenderCross,false

//Magazine,0,HandmadeGuns,bullet_hg_hmg

MultiMagazine,HandmadeGuns:bullet_hg_9mm10sig,HandmadeGuns:bullet_hg_9mm17rnd,HandmadeGuns:bullet_hg_9mm10rnd,HandmadeGuns:bullet_hg_9mm19rnd,HandmadeGuns:bullet_hg_9mm24rnd,HandmadeGuns:bullet_hg_9mm33rnd,HandmadeGuns:bullet_hg_9mm50rnd

MagazineSG,0,HandmadeGuns,bullet_shell_hmg
MagazineGL,0,HandmadeGuns,bullet_rr_hmg

MuzzleJump,-4
















//addRecipe,AR_sample,1,abc,0ef,000,265,265,265,280,265,280,280,280,280

BedrockModel,glock_17_geo.json
ModelTexture,glock_17.png
Animations,glock_17.animation.json,pistol_default.animation.json
ModelScala,0.5f
InworldScale,1.8f
ModelArm,true
Tabname,HMG_Bedrock_TaCZ

Name,TaCZ G17
HG,TaCZOfficial_G17
