// HMG scarl gameplay with unchanged official TaCZ scar_l presentation assets.
// Source: Official TaCZ / Serene Wave Studio / Timeless Squad. See CREDITS.txt and LICENSE.txt.
BulletPower,8
BulletSpeed,14.2
BulletGravity,0.485

BlletSpread,0
ADS_Spread_coefficient,0.0F
BlletSpreadDiffusion,5,0,3,0.1,2,0.8
Cycle,1.5

Recoil,2
Recoil_sneaking,1.5

Motion,0.98

ReloadTime,49

RemainingBullet,30

Attacking,3.5f
Zoom,1.0f,1.0f,4.0f

ZoomRender,true
ZoomRenderType,true,true,false
ZoomRenderTypeTxture,false,false,true

Texture,items/M4A1.png
GunSound,handmadeguns.SCARL,handmadeguns.SCARL
GunSoundReload,handmadeguns.reload
CustomFlash,arrow,1
Bursts,1,-1,0
Rates,1.845,1.845,1.845

attachRestriction,true
allowattach,attachmenttest

attachmentlocation1 = 0, 1.5, 0.2

opticshift1,0,0.037,0
//allowattach,reddot
//allowattach,scope
//allowattach,Suppressor
//allowattach,laser
//allowattach,grip
allowattach,Bullet_AP
allowattach,Bullet_AT

//ModelWidthZ,0.4f,0.4f,0.4f



SoundSpeed,1f

ScopeTexture,null.png,null.png,misc/scope.png
RenderCross,false

MultiMagazine,HandmadeGuns:5.56mm magazine,HandmadeGuns:bullet_lmg_hmg_CMag,HandmadeGuns:5.56mm magazine20































GunSoundLV,165,1

//addRecipe,AR_sample,1,abc,0ef,000,265,265,265,280,265,280,280,280,280


BedrockModel,scar_l_geo.json
ModelTexture,scar_l.png
Animations,scar_l.animation.json,rifle_default.animation.json
ModelScala,0.5f
InworldScale,1.8f
ModelArm,true
Tabname,HMG_Bedrock_TaCZ

Name,TaCZ scarl
AR,TaCZOfficial_scarl
