// HMG uzi gameplay with unchanged official TaCZ uzi presentation assets.
// Source: Official TaCZ / Serene Wave Studio / Timeless Squad. See CREDITS.txt and LICENSE.txt.
BulletPower,6
BulletSpeed,8
BulletGravity,0.485
Class,0
BlletSpread,1F
ADS_Spread_coefficient,0.1
BlletSpreadDiffusion,4,0,4,0.5,4,2
Cycle,1

Recoil,4.6
Recoil_sneaking,2.8

ReloadTime,43

RemainingBullet,17

Attacking,2.5f
Zoom,1.0f,1.0f,1.0f

ZoomRender,true
ZoomRenderType,true,true,true
ZoomRenderTypeTxture,false,false,false

Texture,items/G17.png
GunSound,handmadeguns.UZI,handmadeguns.supu
GunSoundLV,160,129
GunSoundReload,handmadeguns.reload
CustomFlash,arrow,1
Bursts,1,-1,0
Rates,1,1,1

attachRestriction,true
allowattach,attachmenttest

attachmentlocation1 = 0, 1.3, -0.4

opticshift1,0,-0.085,-0.2
allowattach,Bullet_AP
//allowattach,Bullet_AT
//not reliable
allowattach,Suppressor

SimpleADSOffsetY,0.73,0.73,0.73


SoundSpeed,1f

ScopeTexture,null.png,null.png,misc/scope.png
RenderCross,false

//Magazine,0,HandmadeGuns,bullet_hg_hmg

MultiMagazine,HandmadeGuns:uzibullet_hg_9mm20,HandmadeGuns:uzibullet_hg_9mm25rnd,HandmadeGuns:uzibullet_hg_9mm32rnd,HandmadeGuns:uzibullet_hg_9mm40rnd,HandmadeGuns:uzibullet_hg_9mm50rnd

MagazineSG,0,HandmadeGuns,bullet_shell_hmg
MagazineGL,0,HandmadeGuns,bullet_rr_hmg

MuzzleJump,-2

















//addRecipe,AR_sample,1,abc,0ef,000,265,265,265,280,265,280,280,280,280

BedrockModel,uzi_geo.json
ModelTexture,uzi.png
Animations,uzi.animation.json,rifle_default.animation.json
ModelScala,0.5f
InworldScale,1.8f
ModelArm,true
Tabname,HMG_Bedrock_TaCZ

Name,TaCZ uzi
HG,TaCZOfficial_uzi
