BulletPower,5
BulletSpeed,3.0f
BlletSpread,5
ADS_Spread_coefficient,1
Recoil,6.0d
ReloadTime,50
RemainingBullet,30
Attacking,2.0f
Zoom,1.1f,1.1f,4.0f
ZoomRender,true
ZoomRenderType,true,true,true
ZoomRenderTypeTxture,false,false,false
Cycle,2
Texture,m1a1
GunSound,handmadeguns.firehg,handmadeguns.supu
GunSoundReload,handmadeguns.reload
CanObj,true
ObjModel,m1a1.obj
ObjTexture,a_pallete1.png
ModelScala,0.5f

ModelEquipped,-0.7f,0.8f,0.0f
ModelHigh,1.37f,1.29f,-0.10f
SimpleADSOffsetX,0,0,0
ModelWidthZ,1.2f,1.2f,1.2f
ModelRotationX,180f,180f,180f
ModelRotationY,45f,45f,45
ModelRotationZ,180f,180f,180f
Tabname,HMG_WW2Guns

ModelArm,true
ModelArmRotationR,-1.57f,-0.2f,-1.57f
ModelArmOffsetR,0.3f,0.5f,0.5f
ModelArmRotationL,-0.0f,-2.3f,2.0f
ModelArmOffsetL,0.1f,0.5f,-0.5f
AddParts,mat1
    AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
    RenderOnNormal
    AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0

    AddReloadMotionKey,0 ,0,0,0,0,0,0,            5 ,0,0,0,0,0,0
    AddReloadMotionKey,5 ,0,0,0,0,0,0,            15,0,0,0,15,0,30
    AddReloadMotionKey,15,0,0,0,15,0,30,          30,0,0,0,15,0,30
    AddReloadMotionKey,30,0,0,0,15,0,30,          35,0,0,0,15,0,0
    AddReloadMotionKey,35,0,0,0,15,0,0,           45,0,0,0,15,0,0
    AddReloadMotionKey,45,0,0,0,15,0,0,           50,0,0,0,0,0,0

    AddChildParts,Larm
    	AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
    	AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
    	RenderOnNormal
    	AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
    	AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
    	AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
    	AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0

    	AddReloadMotionKey,0,0,0,0,0,0,0,            5,0,0,0,0,0,0
    	AddReloadMotionKey,5,0,0,0,0,0,0,            10,0,-2,-1,0,0,0
    	AddReloadMotionKey,10,0,-2,-1,0,0,0,         30,0,0,-1,0,0,0

    	AddReloadMotionKey,30,0  ,0   ,-1  ,0,0, 0,    38,0,0,0,0,0,0
    	AddReloadMotionKey,38,0,0,0,0,0,0,      50,0,0,0,0,0,0
    BackParts
    AddChildParts,Rarm
    	AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
    	AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
    	RenderOnNormal
    	AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
    	AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
    	AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
    	AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0

    	AddReloadMotionKey,0,0,0,0,0,0,0,            34,0,0,0,0,0,0
    	AddReloadMotionKey,34,0,0,0,0,0,0,           38,-0.3,0.75,0,0,0,0
    	AddReloadMotionKey,38,-0.3,0.75,0,0,0,0,     41,-0.3,0.75,-0.6,0,0,0
    	AddReloadMotionKey,41,-0.3,0.75,-0.6,0,0,0,   45,-0.3,0.75,0,0,0,0
    	AddReloadMotionKey,45,-0.3,0.75,0,0,0,0,     48,0,0,0,0,0,0
    	AddReloadMotionKey,48,0,0,0,0,0,0,           50,0,0,0,0,0,0
    BackParts
    AddChildParts,mat4
    	AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
    	RenderOnNormal
    	AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
    	AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
    	AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
    	AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
        attachpart
        dot
    BackParts
    AddChildParts,mat4_re
    	AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
    	AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
        attachpart
        dot
    BackParts
    AddChildParts,mat5
    	AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
    	RenderOnNormal
    	AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
    	AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
    	AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
    	AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
        attachpart
        scope
    BackParts
    AddChildParts,SYS_BAYONETBASE
        AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
        RenderOnNormal
        AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
        attachpart
        swordbase
    BackParts
    AddChildParts,mat3
        AddPartsRotationCenterAndRotationAmount,0,0,0.0,0,0,0
        RenderOnNormal
        AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0

        AddReloadMotionKey,0,0,0,0,0,0,0,           5,0,-5,-1,0,0,0
        AddReloadMotionKey,5,false,          10
        AddReloadMotionKey,10,0,-2,-0.5,0,0,0,      30,0,0,0,0,0,0
        AddReloadMotionKey,30,0,0,0,0,0,0,          50,0,0,0,0,0,0
    BackParts
    AddChildParts,mat2
        AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
        RenderOnNormal
        AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
        AddRecoilMotionKey,0,0,0,0,0,0,0,           5,0,0,-0.6,0,0,0
        AddRecoilMotionKey,5,0,0,-0.6,0,0,0,        10,0,0,0,0,0,0

        AddReloadMotionKey,0,0,0,0,0,0,0,           38,0,0,0,0,0,0
        AddReloadMotionKey,38,0,0,0,0,0,0,          41,0,0,-0.6,0,0,0
        AddReloadMotionKey,41,0,0,-0.6,0,0,0,       45,0,0,0,0,0,0
        AddReloadMotionKey,45,0,0,0,0,0,0,          50,0,0,0,0,0,0
    BackParts
ScopeTexture,ironsight2.png,reddot.png,scope.png
RenderCross,false
RightType,0
Magazine,0,HandmadeGuns,bullet_hg_hmg
MagazineSG,0,HandmadeGuns,bullet_shell_hmg
MagazineGL,0,HandmadeGuns,bullet_rr_hmg

AR,M1A1

