BulletPower,26
BulletSpeed,8.6
BulletGravity,0.485
BlletSpread,12.5F
ADS_Spread_coefficient,0.2
BlletSpreadDiffusion,5,0,1.5,0.1,2,0.7
Motion,0.35


ElevationOffsets,     0,-0.4,-0.9,-1.3,-1.8,-2.2,-2.7,-3.2
elevationOffsets_info,0,40m ,60m ,80m ,100m,120m,140m,160m
sightOffset_zeroIn_setUp,8
sightOffset_zeroIn_add,0,   0,0,0
sightOffset_zeroIn_add,1,   0,-0.01148445,0
sightOffset_zeroIn_add,2,   0,-0.0256844482,0
sightOffset_zeroIn_add,3,   0,-0.03709810098,0
sightOffset_zeroIn_add,4,   0,-0.05136255914,0
sightOffset_zeroIn_add,5,   0,-0.06277136154,0
sightOffset_zeroIn_add,6,   0,-0.07702799714,0
sightOffset_zeroIn_add,7,   0,-0.09127876675,0

SprintingPoint,0.0f,0f,0.2f
SprintingRotation,-10f,0f,10f

Recoil,5
ReloadTime,150
RemainingBullet,50
Attacking,2.0f
Zoom,1.0f,2.0f,4.0f
ZoomRender,true
ZoomRenderType,true,true,false
ZoomRenderTypeTxture,false,false,true
Cycle,2
Texture,Dshk38
GunSound,handmadeguns.dshk,handmadeguns.dshk
SoundSpeed,1f
GunSoundReload,handmadeguns.reload
CanObj,true
ObjModel,DSHK38.mqo
ObjTexture,DSHK.png
ModelScala,0.5
InworldScale,1.8f
ModelHigh,0.35,-0.0087,0.35
SimpleADSOffsetZ,3,3,3
ModelEquipped,-0.7F,0.35,1.0
Tabname,HMG_GVCGuns

CustomFlash,CannonMuzzleFlash,3
ScopeTexture,ironsight.png,reddot.png,scope.png
RenderCross,false
UnderBarrelWeapon,0
RightType,0
Canfix,true
NeedFix,true
FixAsEntity,true
Magazine,0,HandmadeGuns,12.7mmx108mmBox
ModelArm,true
OnEntity_BarrelPoint,0,0.168,0.9
OnEntity_RotationPitchPoint,0,0.11593,-0.12688
Turretanglelimit,24,-85,360,-360

attachRestriction,true
allowattach,reddot
allowattach,Bullet_AP

OnEntity_Yoffset,1.5

//パーツ追加開始

AddParts,SYS_ALL_Base
    AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
    RenderOnNormal
    AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0

    AddChildParts,Tripod
        AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
        RenderOnNormal
        AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
        turretbase
    BackParts

    AddChildParts,Base
        AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
        RenderOnNormal
        AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
        AddYawInfoKey,-360,0,0,0,0,-360,0        ,360,0,0,0,0,360,0

        AddChildParts,MainBody
            //パーツを回転させる中心と、デフォルトで回転させる場合の設定
            AddPartsRotationCenterAndRotationAmount,0,1.1593,-1.2688,0,0,0
            //通常時に描画するか
            RenderOnNormal
            //ADS中にどのくらい移動するかと、どのくらい回転するか
            AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
            //リコイル中にどのくらい移動するかと、どのくらい回転するか Stg44の排莢口蓋くらいしか用途が思いつかない。でもこれを書かないとそもそも描画されない
            AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
            //コッキング中に(RY
            AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
            //リローｄ(RY
            AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
            AddPitchInfoKey,-360,0,0,0,-360,0,0        ,360,0,0,0,360,0,0


//			AddSomeMotion,0,0,0,0     ,0       ,0,0,      0,0,0,0     ,0       ,0,0,   0
//			AddSomeMotion,0,0,0,0     ,-0.4    ,0,0,      1,0,0,0     ,-0.4    ,0,0,   0
//			AddSomeMotion,1,0,0,0     ,-0.9    ,0,0,      2,0,0,0     ,-0.9    ,0,0,   0
//			AddSomeMotion,2,0,0,0     ,-1.3    ,0,0,      3,0,0,0     ,-1.3    ,0,0,   0
//			AddSomeMotion,3,0,0,0     ,-1.8    ,0,0,      4,0,0,0     ,-1.8    ,0,0,   0
//			AddSomeMotion,4,0,0,0     ,-2.2    ,0,0,      5,0,0,0     ,-2.2    ,0,0,   0
//			AddSomeMotion,5,0,0,0     ,-2.7    ,0,0,      6,0,0,0     ,-2.7    ,0,0,   0
//			AddSomeMotion,6,0,0,0     ,-3.2    ,0,0,      7,0,0,0     ,-3.2    ,0,0,   0

            //レシーバー
            AddChildParts,Receiver
                AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
                RenderOnNormal
                AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
                AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
                AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
                AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
                //リコイルモーション 10キー
                //220前進
                AddRecoilMotionKey,0,0,0,0,0,0,0,           4,0,0,2.20,0,0,0
                //一瞬保って
                AddRecoilMotionKey,4,0,0,2.20,0,0,0,         6,0,0,2.20,0,0,0
                //戻す
                AddRecoilMotionKey,6,0,0,2.20,0,0,0,         10,0,0,0,0,0,0


                AddReloadMotionKey,0,0,0,2.20,0,0,0,           130,0,0,2.20,0,0,0
                AddReloadMotionKey,130,0,0,2.20,0,0,0,        150,0,0,0,0,0,0

                AddChildParts,cartridge_Lever
                    AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
                    AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0


                    AddReloadMotionKey,0,false,           130
                    AddReloadMotionKey,130,0,0,0,0,0,0,        150,0,0,0,0,0,0
                BackParts
            BackParts
            //ローダーロール
            AddChildParts,Loader
                AddPartsRotationCenterAndRotationAmount,0,2.1957,0,0,0,0
                RenderOnNormal
                AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
                AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
                AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
                AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
                //リコイルモーション 10キー
                //待機
                AddRecoilMotionKey,0,0,0,0,0,0,0,           4,0,0,0,0,0,0
                //45度回転
                AddRecoilMotionKey,0,0,0,0,0,0,0,           4,0,0,0,0,0,45
                AddRecoilMotionKey,4,0,0,0,0,0,45,         10,0,0,0,0,0,45
                AddRecoilMotionKey,10,0,0,0,0,0,45,         20,0,0,0,0,0,45
            BackParts
            AddChildParts,Level
                AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
                RenderOnNormal
                AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
                AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
                AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
                AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
            BackParts
            AddChildParts,Barrel
                AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
                RenderOnNormal
                AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
                AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
                AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
                AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
            BackParts
            AddChildParts,Stock
                AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
                RenderOnNormal
                AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
                AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
                AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
                AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
            BackParts
            AddChildParts,Triggers
                AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
                RenderOnNormal
                AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
                AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
                AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
                AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
            BackParts
            AddChildParts,frontSight
                AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
                RenderOnNormal
                AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
                AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
                AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
                AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
            BackParts

                //チェンバー蓋
            AddChildParts,Dustcover
                AddPartsRotationCenterAndRotationAmount,0,2.08f,-1.52f,0,0,0
                RenderOnNormal
                AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
                AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
                AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
                AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
                //リロードモーション
                //開放状態で保持される
                AddReloadMotionKey,0,0,0,0,0,0,0,           10,0,0,0,0,0,0
                AddReloadMotionKey,10,0,0,0,0,0,0,           25,0,0,0,90,0,0
                AddReloadMotionKey,25,0,0,0,90,0,0,         125,0,0,0,90,0,0
                AddReloadMotionKey,125,0,0,0,90,0,0,        140,0,0,0,0,0,0
                AddReloadMotionKey,140,0,0,0,0,0,0,        150,0,0,0,0,0,0
                AddChildParts,Larm
                    AddPartsRotationCenterAndRotationAmount,0.21,0.8,2.5,0,0,0
                    RenderOnNormal
                    AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
                    AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
                    AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
                    AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
                    AddReloadMotionKey,0,0,0,0,0,0,0,           10,0,0.8,-2.4,0,0,0
                    AddReloadMotionKey,10,0,0.8,-2.4,0,0,0,          25,0,0.8,-2.4,-90,0,0
                    AddReloadMotionKey,25,false,125
                    AddReloadMotionKey,125,0,0.8,-2.4,-90,0,0,        140,0,0.8,-2.4,0,0,0
                    AddReloadMotionKey,140,0,0.8,-2.4,0,0,0,        150,0,0,0,0,0,0
                BackParts
            BackParts

            //ノーマルサイト
            AddChildParts,RearSightBase
                AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
                RenderOnNormal
                AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
                AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
                AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
                AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
            BackParts
            AddChildParts,RearSightLadder
                AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
                RenderOnNormal
                AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
                AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
                AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
                AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
                attachpart
                sight

                AddChildParts,RearSight
                    AddPartsRotationCenterAndRotationAmount,0,1.50f,2f,0,0,0
                    RenderOnNormal
                    AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
                    AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
                    AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
                    AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0

					AddSomeMotion,0,0,0         ,0  ,0,0,0,   0,0,0         ,0  ,0,0,0,      0
					AddSomeMotion,0,0,0.07650879,0  ,0,0,0,   1,0,0.07650879,0  ,0,0,0,   0
					AddSomeMotion,1,0,0.17215616,0  ,0,0,0,   2,0,0.17215616,0  ,0,0,0,   0
					AddSomeMotion,2,0,0.24869223,0  ,0,0,0,   3,0,0.24869223,0  ,0,0,0,   0
					AddSomeMotion,3,0,0.34439730,0  ,0,0,0,   4,0,0.34439730,0  ,0,0,0,   0
					AddSomeMotion,4,0,0.42099847,0  ,0,0,0,   5,0,0.42099847,0  ,0,0,0,   0
					AddSomeMotion,5,0,0.51680860,0  ,0,0,0,   6,0,0.51680860,0  ,0,0,0,   0
					AddSomeMotion,6,0,0.61269763,0  ,0,0,0,   7,0,0.61269763,0  ,0,0,0,   0
                BackParts
            BackParts
            AddChildParts,AASight
                AddPartsRotationCenterAndRotationAmount,0,1.50f,2f,0,0,0
                RenderOnNormal
                AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
                AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
                AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
                AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
                attachpart
                dot
            BackParts
            //弾箱
            AddChildParts,AmmoBox
                AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
                //↓これを削ると描画されなくなる。がしかし子パーツにも影響が出るので注意
                RenderOnNormal
                AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
                AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
                AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
                AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
                //リロードモーション
                AddReloadMotionKey,25,false,        40
                AddReloadMotionKey,40,2,-1,0,0,0,0,            65,0,0.4,0,0,0,0
                AddReloadMotionKey,65,0,0.4,0,0,0,0,          70,0,0,0,0,0,0
                AddReloadMotionKey,70,0,0,0,0,0,0,          150,0,0,0,0,0,0

                AddChildParts,Ammos
                    AddPartsRotationCenterAndRotationAmount,0.78,1.80f,-3.32f,0,0,0
                    RenderOnNormal
                    AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
                    AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
                    AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
                    AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
                    //リロードモーション
                    AddReloadMotionKey,25,0,0,0,0,0,-40,          70,0,0,0,0,0,-40
                    AddReloadMotionKey,70,0,0,0,0,0,-40,          110,0,0,0,0,0,0
                    AddReloadMotionKey,110,0,0,0,0,0,0,          150,0,0,0,0,0,0
                BackParts

                //弾帯
            //    AddChildParts,obj3
            //        AddPartsRotationCenterAndRotationAmount,0.233,1.28,0,0,0,0
            //        RenderOnNormal
            //        AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
            //        AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
            //        AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
            //        AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
            //        //弾として描画するかどうかと、描画する最大弾数
            //        Isbullet,true,13
            //        AddPartsRenderAsBulletInf,0,0,0,0,0,0
            //        AddBulletPositions,0,-0.3  ,0      ,0,0,0,90        ,4,0.1    ,0      ,0,0,0,90
            //        AddBulletPositions,4,0.1   ,0      ,0,0,0,90        ,5,0.2    ,-0.03  ,0,0,0,45
            //        AddBulletPositions,5,0.2   ,-0.03  ,0,0,0,45        ,6,0.26   ,-0.14  ,0,0,0,22.5
            //        AddBulletPositions,6,0.26  ,-0.14  ,0,0,0,22.5      ,7,0.288  ,-0.25  ,0,0,0,0
            //        AddBulletPositions,7,0.288 ,-0.25  ,0,0,0,0         ,13,0.288 ,-0.85  ,0,0,0,0
            //    BackParts
            BackParts
        BackParts
    BackParts

BulletNameALL,12_7mmBullet_Green
BulletNameCart,12_7mmCart
BulletNameMAG,DSHKBulletBox

Name,Heavy Machine Gun Dshk-38
LMG,Dshk38


Recipe1,  a
Recipe2,aaa
Recipe3,abc
ItemA,minecraft,iron_ingot
ItemB,minecraft,iron_block
ItemC,minecraft,emerald
addNewRecipe,HandmadeGuns,Dshk38,1
