BulletPower,200
BulletSpeed,0.3
//BulletSpeed,0.8
BlletSpread,1f
BulletGravity,0.0485
ADS_Spread_coefficient,0.2
BlletSpreadDiffusion,3,0,0.3,0.2,2,0.1
//Acceleration,0.49f
//Acceleration,0.8f
Acceleration,0.5f
//resistance,0.9f
Recoil,0.0d
ReloadTime,120
RemainingBullet,1
//isOneuse,true
Attacking,4.0f
Zoom,1.0f,1.0f,4.0f
ZoomRender,true
ZoomRenderType,false,false,true
ZoomRenderTypeTxture,true,true,true
ElevationOffsets,-0
Explosion,2.0f
BlockDestory,false
Texture,9k38
GunSound,handmadeguns.igla,handmadeguns.igla
lockSound_entity,handmadeguns:handmadeguns.9k38Lock
lockSound_NoStop,true
GunSoundReload,handmadeguns.reload
CanObj,true
ObjModel,type_91_manpads.mqo
ObjTexture,type_91_manpads.png
ModelScala,0.5f
InworldScale,1.5f

bulletFuse,78
//3800 meters for base stinger (effective range, engagement)
//3100 for this one
//let's divide by 40 just for balancing purposes

Cartridge,false
DropMagazine,false

Magazine,0,HandmadeGuns,bullet_rr_hmgstingerjp

Motion,0.8

ModelEquipped,-0.7f,0.5f,-0.8f
ThirdModelEquipped,0.5,0,-1.5
SimpleADSOffsetX,0.4266,0.4266,0.4266
SimpleADSOffsetY,0.612,0.614,0.614
SimpleADSOffsetZ,-1.0,-1.0,-1.0
ModelRotationX2,0,-10,-10
ModelRotationY2,0,0,0
ModelRotationZ2,0,0,0

ModelArm,true
ModelArmRotationR,-1.57f,-0.9f,-1.57f
ModelArmOffsetR,-0.3f,0.2f,-0.35f
ModelArmRotationL,-0.0f,-2.3f,2.0f
ModelArmOffsetL,0.1f,0.6f,-0.4f
SprintingPoint,0.3,-0.2,-0.2
SprintingRotation,30f,45,0f

BulletNameALL,S-5

ScopeTexture,scope_smaw.png,scope_smaw.png,scope_smaw.png
RenderCross,false
//how many degrees the missile can turn per tick...???
Induction_precision,22
//higher values will cause it to go all over the place, lower causes it to be storm trooper or something.
bulletStability,0.35
Canlock,true
lock_to_Vehicle,true
lockOn_minThrottle,1.0
seekerSize,220
seekerSize_bullet,220
hasVT,true
//apparently proximity fuse
VTRange,10
VTWidth,4
damagerange,1
UnderBarrelWeapon,0
RightType,0
//Magazine,0,HandmadeGuns,null



AddParts,mat1
    AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
    RenderOnNormal
    SetAsNormalParts

    AddChildParts,obj2
    	AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
    	RenderOnNormal
    	SetAsNormalParts
    BackParts

    AddChildParts,obj3
    	AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
    	RenderOnNormal
    	SetAsNormalParts
    BackParts

    AddChildParts,Larm
    	AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
    	RenderOnNormal
    	SetAsNormalParts
    BackParts

    AddChildParts,Rarm
    	AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
    	RenderOnNormal
    	SetAsNormalParts
    BackParts
BackParts

Tabname,HMG_GVCGuns
Name,Type 91 Manpads
RR,type91mp
