BulletPower,25
//max 25 for mk2 but 18mm isnt enough to murder someone
BulletSpeed,15.0f
BlletSpread,1.4f
BlletSpreadDiffusion,15,0,14,0.2,4,0.2
Recoil,80.0d
ReloadTime,80
RemainingBullet,5
Attacking,4.0f
Motion,0.1d
Zoom,1.8f,2.0f,16.0f
ZoomRender,true
ZoomRenderType,true,true,false
ZoomRenderTypeTxture,false,false,true
Texture,boysmk1
GunSound,handmadeguns.boysat,handmadeguns.supu
GunSoundReload,handmadeguns.reload
GunSoundCooking,handmadeguns.cooking
CanObj,true
ObjModel,boysmk1.mqo
ObjTexture,a_pallete.png
ModelScala,0.5f
InworldScale,1.8f

ModelEquipped,-0.7f,0.7f,-0.2f
ModelHigh,1.19f,0.85f,0.85f
SimpleADSOffsetX,0,0,0
SimpleADSOffsetY,0.61,0.61,0.61
SimpleADSOffsetZ,0.0,0.0,0.0
SprintingPoint,0.5f,-0.3f,0.5f
//ModelWidthZ,-1.0f,0.0f,0.0f
ModelRotationX,180f,180f,180f
ModelRotationY,45f,45f,45
ModelRotationZ,180f,180f,180f

ModelArm,true
ModelArmRotationR,-1.57f,0f,-1.57f
ModelArmOffsetR,0.2f,0.3f,0.5f
ModelArmRotationL,-0.0f,-2.3f,2.0f
ModelArmOffsetL,0.1f,0.4f,0.2f

ScopeTexture,scope.png,reddot.png,scope.png
RenderCross,false
RightType,1
Automatic,false
Magazine,0,HandmadeGuns,12.7mm Magazineboys
CockingTime,40

Tabname,HMG_WW2Guns


AddParts,mat1
	AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
	RenderOnNormal
	AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
	AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
	AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
	AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0

	AddCockMotionKey,0,0,0,0,0,0,0,		10,1,0,1,0,30,0
	AddCockMotionKey,10,1,0,1,0,30,0,	30,1,0,1,0,30,0
	AddCockMotionKey,30,1,0,1,0,30,0,	40,0,0,0,0,0,0

	AddReloadMotionKey,0,0,0,0,0,0,0,		10,1,0,1,0,30,-10
	AddReloadMotionKey,10,1,0,1,0,30,-10,		50,1,0,1,0,30,-10
	AddReloadMotionKey,50,1,0,1,0,30,-10,		60,0,0,0,0,0,0

	AddChildParts,SYS_BAYONETBASE
		AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
		RenderOnNormal
		AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
		attachpart
		swordbase
	BackParts
	AddChildParts,mat4
		AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
		RenderOnNormal
		AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
		attachpart
		dot
	BackParts
	AddChildParts,mat4_re
		AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
		AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
		attachpart
		dot
	BackParts
	AddChildParts,mat5
		AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
		RenderOnNormal
		AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
		attachpart
		scope
	BackParts
	AddChildParts,SYS_BAYONETBASE
		AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
		RenderOnNormal
		AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
		attachpart
		swordbase
	BackParts





	AddChildParts,mat3
		AddPartsRotationCenterAndRotationAmount,0,0,0.0,0,0,0
		RenderOnNormal
		AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0

		AddReloadMotionKey,0,0,0,0,0,0,0,	12,0,0,0,0,0,0
		AddReloadMotionKey,12,0,0,0,0,0,0,	13,0,0.2,0,0,0,0
		AddReloadMotionKey,13,0,0.2,0,0,0,0,	22,4,-2,0,0,0,0
		AddReloadMotionKey,22,false,				24
		AddReloadMotionKey,24,4,-2,0,0,0,0,	32,0,0.5,0,0,0,0
		AddReloadMotionKey,32,0,0.5,0,0,0,0,	35,0,0,0,0,0,0
		AddReloadMotionKey,35,0,0,0,0,0,0,	60,0,0,0,0,0,0


		AddChildParts,Larm
			AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
			AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
			RenderOnNormal
			AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
			AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
			AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
			AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0

			AddReloadMotionKey,0,0,0,0,0,0,0,		10,0,0,0,0,0,0
			AddReloadMotionKey,10,0,0,0,0,0,0,		12,0,1,-2,0,0,0
			AddReloadMotionKey,12,0,1,-2,0,0,0,		35,0,1,-2,0,0,0
			AddReloadMotionKey,35,0,1,-2,0,0,0,		37,0,0,0,0,0,0
			AddReloadMotionKey,37,0,0,0,0,0,0,		60,0,0,0,0,0,0
		BackParts
	BackParts
	AddChildParts,mat2
		AddPartsRotationCenterAndRotationAmount,-0.2144,0.9397,0,0,0,0
		RenderOnNormal
		AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0

		//コッキングモーション
		AddCockMotionKey,0,0,0,0,0,0,0,		1,0,0,0,0,0,0
		//ボルトを左に回して
		AddCockMotionKey,1,0,0,0,0,0,0,		5,0,0,0,0,0,-90
		//引いて
		AddCockMotionKey,5,0,0,0,0,0,-90,		15,0,0,-1.6,0,0,-90
		//排莢して
		AddCockMotionKey,15,0,0,-1.6,0,0,-90,	20,0,0,-1.6,0,0,-90
		//戻して
		AddCockMotionKey,20,0,0,-1.6,0,0,-90,	31,0,0,0,0,0,-90
		//戻す
		AddCockMotionKey,31,0,0,0,0,0,-90,	35,0,0,0,0,0,0

		AddCockMotionKey,35,0,0,0,0,0,0,		40,0,0,0,0,0,0


		AddReloadMotionKey,0,0,0,0,0,0,0,		1,0,0,0,0,0,0
		AddReloadMotionKey,1,0,0,0,0,0,0,		5,0,0,0,0,0,-90
		AddReloadMotionKey,5,0,0,0,0,0,-90,		15,0,0,-1.6,0,0,-90
		AddReloadMotionKey,15,0,0,-1.6,0,0,-90,		40,0,0,-1.6,0,0,-90
		AddReloadMotionKey,40,0,0,-1.6,0,0,-90,		51,0,0,0,0,0,-90
		AddReloadMotionKey,51,0,0,0,0,0,-90,		55,0,0,0,0,0,0
		AddReloadMotionKey,55,0,0,0,0,0,0,		60,0,0,0,0,0,0

		AddChildParts,Rarm
			AddPartsRotationCenterAndRotationAmount,0,0.7,0,0,0,0
			RenderOnNormal
			AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
			AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
			AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
			AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0

			AddCockMotionKey,0,0,0,0,0,0,0,			1,-0.2,0.8,-0.7,0,0,0
			AddCockMotionKey,1,-0.2,0.8,-0.7,0,0,0,		35,-0.2,0.8,-0.7,0,0,0
			AddCockMotionKey,35,-0.2,0.8,-0.7,0,0,0,	40,0,0,0,0,0,0

			AddReloadMotionKey,0,0,0,0,		0,0,0,	1,-0.2,0.8,-0.7,	0,0,0
			AddReloadMotionKey,1,-0.2,0.8,-0.7,	0,0,0,	15,-0.2,0.8,-0.7,	0,0,0
			AddReloadMotionKey,15,-0.2,0.8,-0.7,	0,0,0,	18,0,0.4,1.6,		0,0,90
			AddReloadMotionKey,18,0,0.4,1.6,	0,0,90,	35,0,0.4,1.6,		0,0,90
			AddReloadMotionKey,35,0,0.4,1.6,	0,0,90,	40,-0.2,0.8,-0.7,	0,0,0
			AddReloadMotionKey,40,-0.2,0.8,-0.7,	0,0,0,	55,-0.2,0.8,-0.7,	0,0,0
			AddReloadMotionKey,55,-0.2,0.8,-0.7,	0,0,0,	60,0,0,0,		0,0,0
		BackParts
	BackParts

AMR,Boys Anti-Tank Rifle Mk 1
Name,Boys Anti-Tank Rifle Mk 1