BulletPower,30
bulletFuse,40
BulletSpeed,1.56f
BulletGravity,0.485
Cycle,10
BlletSpread,0.1f
BlletSpreadDiffusion,3,0,1.5,0.2,3,0.5
Recoil,8
Recoil_sneaking,4
ReloadTime,30
BlockDestory,true
RemainingBullet,1
Attacking,3.0f
Zoom,1.1f,2.0f,4.0f
ZoomRender,true
ZoomRenderType,true,true,true
ZoomRenderTypeTxture,false,false,false
Explosion,4
BlockDestory,false
Texture,M320
GunSound,handmadeguns.firegrenade,handmadeguns.supu
GunSoundReload,handmadeguns.reload
CanObj,true
ObjModel,m79.mqo
ObjTexture,m79.png
ModelScala,0.5f
InworldScale,2f
CartridgeType,4

ModelEquipped,-0.7f,0.5f,-0.65f
SimpleADSOffsetX,0.0,0.0,0.0
SimpleADSOffsetY,1,1,1
SimpleADSOffsetZ,0.0,0.0,0.0

SprintingPoint,0.5f,-0.1f,0.5f

ModelArm,true
ModelArmRotationR,-1.57f,-0.2f,-1.57f
ModelArmOffsetR,0.3f,0.3f,0.3f
ModelArmRotationL,-0.0f,-2.3f,2.0f
ModelArmOffsetL,0.1f,0.6f,-0.6f

OnUnderGunOffset,0,-1.1,-1.6

//0307
//BulletGravity,0.49f

ScopeTexture,acog.png,acog.png,scope.png
RenderCross,false
Magazine,0,HandmadeGuns,bullet_gl


attachRestriction,true

AddParts,mat1
    AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
    AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
    RenderOnNormal
    AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0

    AddReloadMotionKey,0,0,0,0,0,0,0,             30,0,0,0,0,0,0

    AddChildParts,mat100
       AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
       AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
       RenderOnNormal
       AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
       AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
       AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
       AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0

       AddReloadMotionKey,0,0,0,0,0,0,0,             30,0,0,0,0,0,0
       underOnly_not
    BackParts
    AddChildParts,Larm
    	AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
    	AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
    	RenderOnNormal
    	AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
    	AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
    	AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
    	AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0

    	AddReloadMotionKey,0,0,0,0,0,0,0,                  5 ,0,0.5,-0.75,0,0,0
    	AddReloadMotionKey,5,0,0.5 ,-0.75,0,0,0,            10,1,0.5,-0.75,0,0,0
    	AddReloadMotionKey,10,1,0.5,-0.75,0,0,0,            13,1,-1 ,-0.75,0,0,0
    	AddReloadMotionKey,13,1,-1 ,-1.75,0,0,0,            16,1.5,0.5,-1.75,0,0,0
    	AddReloadMotionKey,16,1.5,0.5,-1.75,0,0,0,            20,1,0.5,-0.75,0,0,0
    	AddReloadMotionKey,20,1,0.5,-0.75,0,0,0,            25,0,0.5,-0.75,0,0,0
    	AddReloadMotionKey,25,0,0.5,-0.75,0,0,0,            30,0,0,0,0,0,0
    BackParts
    AddChildParts,Rarm
    	AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
    	AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
    	RenderOnNormal
    	AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
    	AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
    	AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
    	AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0

    	AddReloadMotionKey,0,0,0,0,0,0,0,            5,0,0,0,0,0,0
    	AddReloadMotionKey,5,0,0,0,0,0,0,            25,0,0,0,0,0,0
    	AddReloadMotionKey,25,0,0,0,0,0,0,           30,0,0,0,0,0,0
    BackParts

    AddChildParts,mat22
        AddPartsRotationCenterAndRotationAmount,0,0,2.0,0,0,0
        RenderOnNormal
        AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0

        //AddReloadMotionKey,0 ,0,0,0,0,0,0,           5 ,0,0,0,0,0,0
        //AddReloadMotionKey,5 ,0,0,0,0,0,0,           10,0, 0, 0,0,-30,0
        //AddReloadMotionKey,10,0,0,0,0,-30,0,         20,0, 0, 0,0,-30,0
        //AddReloadMotionKey,20,0,0,0,0,-30,0,         25,0, 0, 0,0,0,0
        //AddReloadMotionKey,25,0,0,0,0,0  ,0,         30,0, 0, 0,0,0,0
	
	//AddReloadMotionKey,5,0,0,0,0,0,-90,	10,0,0,0,0,0,-90
	//AddReloadMotionKey,10,0,0,0,0,0,-90,	20,0,0,0,0,0,-5
	//AddReloadMotionKey,20,0,0,0,0,0,-5,	25,0,0,0,0,0,0
	//AddReloadMotionKey,25,0,0,0,0,0,0,	30,0,0,0,0,0,0
	
	//AddReloadMotionKey,5,0,0,0,0,0,-90,	10,0,0,0,0,0,-90
	//AddReloadMotionKey,10,0,0,0,0,0,-90,	20,0,0,0,0,0,-5
	//AddReloadMotionKey,20,0,0,0,0,0,-5,	25,0,0,0,0,0,0
	//AddReloadMotionKey,25,0,0,0,0,0,0,	30,0,0,0,0,0,0

	AddReloadMotionKey,0,0,0,0,0,0,0,			5,0,0,0,0,0,0
	AddReloadMotionKey,5,0,0,0,0,0,0,			15,0,0,0,20,0,0
	AddReloadMotionKey,12,0,0,0,20,0,0,			65,0,0,0,20,0,0
	AddReloadMotionKey,65,0,0,0,20,0,0,			80,0,0,0,0,0,0
	AddReloadMotionKey,80,0,0,0,0,0,0,			100,0,0,0,0,0,0
	

    	AddChildParts,mat3
    		AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
    		RenderOnNormal
    		AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
    		AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
    		AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
    		AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
    		AddReloadMotionKey,0,false,			13
    		AddReloadMotionKey,13,0,-1.5,-1,0,0,0,	16,0,0,-1,0,0,0
    		AddReloadMotionKey,16,0,0,-1,0,0,0,		20,0,0,0,0,0,0
    		AddReloadMotionKey,20,0,0,0,0,0,0,		30,0,0,0,0,0,0
    	BackParts

    BackParts

Tabname,HMG_GVCGuns
GL,M-79
