BulletPower,8
BulletSpeed,18.6
BulletGravity,0.485

BlletSpread,0.2f
ADS_Spread_coefficient,0.1
BlletSpreadDiffusion,6,0,2,0.2,3,0.5
Cycle,2
ElevationOffsets,     0,-0.4,-0.8,-1.4,-2 ,-2.7,-3.5
elevationOffsets_info,0,20m ,40m ,60m ,80m,100m,120m

Recoil,2.8
Recoil_sneaking,1.35

Motion,0.95

ReloadTime,50

RemainingBullet,30

Attacking,6.0f
Zoom,1.0f,1.0f,1.0f

ZoomRender,true
ZoomRenderType,true,true,false
ZoomRenderTypeTxture,false,false,true

Texture,ak47_copy
GunSound,handmadeguns.QBZ97,handmadeguns.supu
GunSoundReload,handmadeguns.reload
CanObj,true
ObjModel,qbz97.mqo
ObjTexture,ak47copy.png
ModelScala,0.5f
InworldScale,1.8f
CustomFlash,arrow,1
Bursts,-1,3,1,0
Rates,1.845,1.845,1.845
//1.86 - 645
//1.85 - 648
//1.84 - 652


//ModelEquipped,-0.7f,0.7f,-0.4f
ModelEquipped,-0.7f,0.2f,-0.5f
SimpleADSOffsetX,0,0,0
SimpleADSOffsetZ,0,0,0
//SimpleADSOffsetY,4,4,4

ModelHigh,1.08,1.08,1.08
//ModelWidthX,0.697f,0.697f,0.697f
//ModelWidthZ,0.8f,0.8f,0.8f
ModelRotationX,180f,180f,180f
ModelRotationY,45f,45f,45
ModelRotationZ,180f,180f,180f

ModelArm,true
ModelArmRotationR,-1.07f,-0.63f,-1.57f
ModelArmOffsetR,-0.1f,0.25f,0.1f
ModelArmRotationL,-0.0f,-2.35f,2.0f
ModelArmOffsetL,0.23f,0.31f,-0.5f

SprintingPoint,0.8f,0.2f,0.5f
SprintingRotation,20f,60f,0f

attachRestriction,true
//allowattach,byfrou01_Bayonet

SoundSpeed,1f

ScopeTexture,null.png,null.png,scope.png
RenderCross,false

//Magazine,0,HandmadeGuns,7.62mm magazine 30Round
//MultiMagazine,HandmadeGuns:7.62mm magazine 30Round,HandmadeGuns:7.62mm long magazine,HandmadeGuns:7.62mm magazine 20Round,HandmadeGuns:7.62mm drum 50Round,HandmadeGuns:7.62mm drum 75Round

//MultiMagazine,HandmadeGuns:chinamag1,HandmadeGuns:chinamag2

MultiMagazine,HandmadeGuns:5.56mm magazine,HandmadeGuns:bullet_lmg_hmg_CMag,HandmadeGuns:5.56mm magazine20,HandmadeGuns:5.56mm magazine90



MagazineSG,0,HandmadeGuns,bullet_shell_hmg
MagazineGL,0,HandmadeGuns,bullet_rr_hmg

//ReloadMotion
//{
//0,     0f , 0f , 0f,-0.3f,0.3f , 0f  ,0f,0f , 0f , 0.2f,1f,1.10f   , 0f  ,0f,0f , 0f,0f,0f , 0f,0f,0f , 0f , 2f,-2f,0f , 0f,0f,0f , 0f,0f,40f
//1,     10f, 0f , 0f,-0.3f,0.3f , 0f  ,0f,0f , 0f , 0.2f,0.8f,1.10f , 0f  ,0f,0f , 0f,0f,0f , 0f,0f,0f , 0f , 0f,-1f,0f , 0f,0f,0f , 0f,0f,40f
//2,     20f, 0f , 0f,-0.3f,0.3f , -20f,0f,0f , 0f , 0.2f,0.8f,1.10f , 0f  ,0f,0f , 0f,0f,0f , 0f,0f,0f , 0f , 0f,-1f,0f , 0f,0f,0f , 0f,0f,40f
//3,     40f, 0f , 0f,-0.3f,0.3f , -20f,0f,0f , 0f , 0.2f,0.3f,1.10f , 0.7f,0f,0f , 0f,0f,0f , 0f,0f,0f , 0f , 0f, 0f,0f , 0f,0f,0f , 0f,0f,0f
//4,     50f, 0f , 0f,-0.3f,0.3f , 0f  ,0f,0f , 1f , 0f  ,0f  ,0f    , 0f ,0f,0f , 0f,0f,0f , 0f,0f,0f , 0f , 0f, 0f,0f , 0f,0f,0f , 0f,0f,0f
//}

AddParts,Sys_Zero_in
	SetAsNormalParts
	AddPartsRotationCenterAndRotationAmount,0,1.6798,5.8886,0,0,0

	AddSomeMotion,0,0,0,0     ,0       ,0,0,      0,0,0,0     ,0       ,0,0,   0
	AddSomeMotion,0,0,0,0     ,-0.4    ,0,0,      1,0,0,0     ,-0.4    ,0,0,   0
	AddSomeMotion,1,0,0,0     ,-0.8    ,0,0,      2,0,0,0     ,-0.8    ,0,0,   0
	AddSomeMotion,2,0,0,0     ,-1.4    ,0,0,      3,0,0,0     ,-1.4    ,0,0,   0
	AddSomeMotion,3,0,0,0     ,-2      ,0,0,      4,0,0,0     ,-2      ,0,0,   0
	AddSomeMotion,4,0,0,0     ,-2.7    ,0,0,      5,0,0,0     ,-2.7    ,0,0,   0
	AddSomeMotion,5,0,0,0     ,-3.5    ,0,0,      6,0,0,0     ,-3.5    ,0,0,   0


	AddChildParts,mat1
		SetAsNormalParts

		AddReloadMotionKey,0 ,0,0,0,0,0,0,            5 ,0,0,0,0,0,0
		AddReloadMotionKey,5 ,0,0,0,0,0,0,            15,0,0,0,15,0,30
		AddReloadMotionKey,15,0,0,0,15,0,30,          30,0,0,0,15,0,30
		AddReloadMotionKey,30,0,0,0,15,0,30,          35,0,0,0,15,0,-60
		AddReloadMotionKey,35,0,0,0,15,0,-60,          45,0,0,0,15,0,-60
		AddReloadMotionKey,45,0,0,0,15,0,-60,          50,0,0,0,0,0,0

		AddChildParts,sight
			SetAsNormalParts
			AddPartsRotationCenterAndRotationAmount,0,1.6347,2.597,0,0,0

			AddSomeMotion,0,0,0,0     ,0        ,0,0,      0,0,0,0     ,0        ,0,0,   0
			AddSomeMotion,0,0,0,0     ,3        ,0,0,      1,0,0,0     ,3        ,0,0,   0
			AddSomeMotion,1,0,0,0     ,6        ,0,0,      2,0,0,0     ,6        ,0,0,   0
			AddSomeMotion,2,0,0,0     ,10       ,0,0,      3,0,0,0     ,10       ,0,0,   0
			AddSomeMotion,3,0,0,0     ,14.5     ,0,0,      4,0,0,0     ,14.5     ,0,0,   0
			AddSomeMotion,4,0,0,0     ,20       ,0,0,      5,0,0,0     ,20       ,0,0,   0
			AddSomeMotion,5,0,0,0     ,26.25    ,0,0,      6,0,0,0     ,26.25    ,0,0,   0

			AddChildParts,sight_tab
				SetAsNormalParts

				AddSomeMotion,0,0,0,0     ,0,0,0,      0,0,0,0     ,0,0,0,      0
				AddSomeMotion,0,0,0,0.04  ,0,0,0,   1,0,0,0.04  ,0,0,0,   0
				AddSomeMotion,1,0,0,0.08  ,0,0,0,   2,0,0,0.08  ,0,0,0,   0
				AddSomeMotion,2,0,0,0.12  ,0,0,0,   3,0,0,0.12  ,0,0,0,   0
				AddSomeMotion,3,0,0,0.16  ,0,0,0,   4,0,0,0.16  ,0,0,0,   0
				AddSomeMotion,4,0,0,0.20  ,0,0,0,   5,0,0,0.20  ,0,0,0,   0
				AddSomeMotion,5,0,0,0.24  ,0,0,0,   6,0,0,0.24  ,0,0,0,   0

			BackParts
		BackParts


		AddChildParts,mats0
			SetAsNormalParts

			AddSomeMotion,-1,0,0,0     ,0,0,0,      0,0,0,0     ,0,0,0,      1
			AddSomeMotion,0,false,      1,      1

		BackParts

		AddChildParts,mats1
			SetAsNormalParts

			AddSomeMotion,-1,false,      0,      1
			AddSomeMotion,0,0,0,0     ,0,0,0,      1,0,0,0     ,0,0,0,      1

		BackParts

		AddChildParts,Larm
			AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
			AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
			RenderOnNormal
			AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
			AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
			AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
			AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0

			AddReloadMotionKey,0,0,0,0,0,0,0,            5,0,0,0,0,0,0
			AddReloadMotionKey,5,0,0,0,0,0,0,            10,0,-2,-1,0,0,0
			AddReloadMotionKey,10,0,-2,-1,0,0,0,         30,0,0,-1,0,0,0

			AddReloadMotionKey,30,0,0   ,-1  ,0,0, 0,    38,0,1.65,-1.8,0,0,90
			AddReloadMotionKey,38,0,1.65,-1.8,0,0,90,    41,0,1.65,-2.8,0,0,90
			AddReloadMotionKey,41,0,1.65,-2.8,0,0,90,    45,0,1.65,-1.8,0,0,90
			AddReloadMotionKey,45,0,1.65,-1.8,0,0,90,    50,0,0   ,0   ,0,0,0
		BackParts
		AddChildParts,Rarm
			AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
			AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
			RenderOnNormal
			AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
			AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
			AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
			AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0

			AddReloadMotionKey,0,0,0,0,0,0,0,            50,0,0,0,0,0,0
		BackParts

		AddChildParts,mat3
		    AddPartsRotationCenterAndRotationAmount,0,0,0.0,0,0,0
		    RenderOnNormal
		    AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
		    AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
		    AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
		    AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
		    NeedDraw_Current_Magazine_ID_List,true,false,false,false
		    AddReloadMotionKey,0,0,0,0,0,0,0,           5,0,-5,-1,0,0,0
		    AddReloadMotionKey,5,false,          10
		    AddReloadMotionKey,10,0,-2,-0.5,0,0,0,      30,0,0,0,0,0,0
		    AddReloadMotionKey,30,0,0,0,0,0,0,          50,0,0,0,0,0,0
		BackParts

		AddChildParts,twenty
				NeedDraw_Current_Magazine_ID_List,false,false,true,false
				AddPartsRotationCenterAndRotationAmount,0,0,0.0,0,0,0
				RenderOnNormal
				AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
				AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
				AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
				AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
				AddReloadMotionKey,0,0,0,0,0,0,0,           5,0,-5,-1,0,0,0
				AddReloadMotionKey,5,false,          10
				AddReloadMotionKey,10,0,-2,-0.5,0,0,0,      35,0,0,0,0,0,0
				AddReloadMotionKey,35,0,0,0,0,0,0,          50,0,0,0,0,0,0
		BackParts

		AddChildParts,ninety
				NeedDraw_Current_Magazine_ID_List,false,false,false,true
				AddPartsRotationCenterAndRotationAmount,0,0,0.0,0,0,0
				RenderOnNormal
				AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
				AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
				AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
				AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
				AddReloadMotionKey,0,0,0,0,0,0,0,           5,0,-5,-1,0,0,0
				AddReloadMotionKey,5,false,          10
				AddReloadMotionKey,10,0,-2,-0.5,0,0,0,      35,0,0,0,0,0,0
				AddReloadMotionKey,35,0,0,0,0,0,0,          50,0,0,0,0,0,0
		BackParts


		AddChildParts,Cmag
				AddPartsRotationCenterAndRotationAmount,0,0,0.0,0,0,0
				RenderOnNormal
				AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
				AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
				AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
				AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
				NeedDraw_Current_Magazine_ID_List,false,true,false,false
				AddReloadMotionKey,0,0,0,0,0,0,0,           10,0,-5,-1,0,0,0
				AddReloadMotionKey,10,false,          30
				AddReloadMotionKey,30,0,-2,-0.5,0,0,0,      60,0,0,0,0,0,0
				AddReloadMotionKey,60,0,0,0,0,0,0,          75,0,0,0,0,0,0
		BackParts


		AddChildParts,mat2
		    AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
		    RenderOnNormal
		    AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
		    AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
		    AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
		    AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
		    AddRecoilMotionKey,0,0,0,0,0,0,0,           5,0,0,-1.2,0,0,0
		    AddRecoilMotionKey,5,0,0,-1.20,0,0,0,       10,0,0,0,0,0,0
		    AddRecoilMotionKey,10,0,0,-1.20,0,0,0,       12,0,0,0,0,0,0

		    AddReloadMotionKey,0,0,0,0,0,0,0,           38,0,0,0,0,0,0
		    AddReloadMotionKey,38,0,0,0,0,0,0,          41,0,0,-1.20,0,0,0
		    AddReloadMotionKey,41,0,0,-1.20,0,0,0,       45,0,0,0,0,0,0
		    AddReloadMotionKey,45,0,0,0,0,0,0,          50,0,0,0,0,0,0
		BackParts

Tabname,HMG_GVCGuns
Name,QBZ-97A/Type 97A Automatic Rifle
AR,QBZ97

//addRecipe,AR_sample,1,abc,0ef,000,265,265,265,280,265,280,280,280,280
