BulletPower,5
BulletSpeed,6.4
BulletGravity,0.485
Class,0
BlletSpread,1F
ADS_Spread_coefficient,0.15
BlletSpreadDiffusion,6,0,4,0.5,4,2
Cycle,1

Recoil,2.35
Recoil_sneaking,1.25

ReloadTime,30

RemainingBullet,20

Attacking,2.5f
Zoom,1.0f,1.0f,1.0f

ZoomRender,true
ZoomRenderType,true,true,true
ZoomRenderTypeTxture,false,false,false

Texture,G17
GunSound,handmadeguns.vzscorp,handmadeguns.supu
GunSoundLV,4,4
GunSoundReload,handmadeguns.reload
CanObj,true
ObjModel,vz61.mqo
ObjTexture,vz61.png
ModelScala,0.5f
InworldScale,2f
CustomFlash,arrow,1
Bursts,1,-1,0
Rates,1.411,1.411,1.411

attachRestriction,true
//allowattach,Suppressor

ModelEquipped,-0.3f,0.4f,-0.4f
SimpleADSOffsetX,0,0,0
SimpleADSOffsetY,0.873,0.873,0.873
SimpleADSOffsetZ,0.4,0.4,0.4
ModelRotationX,180f,180f,180f
ModelRotationY,45f,45f,45
ModelRotationZ,180f,180f,180f

ModelArm,true
ModelArmRotationR,-1.57f,0f,-1.57f
ModelArmOffsetR,0.38F,0.0F,0.25F
ModelArmRotationL,-0.0f,-2.3f,2.0f
ModelArmOffsetL,0.2f,0.2F,-0.28F

SprintingPoint,0.8f,-0.2f,0.5f
SprintingRotation,20f,60f,0f

SoundSpeed,1.5f

ScopeTexture,null.png,null.png,scope.png
RenderCross,false

//Magazine,0,HandmadeGuns,bullet_hg_hmg

MultiMagazine,HandmadeGuns:scorpmag1,HandmadeGuns:scorpmag2


MagazineSG,0,HandmadeGuns,bullet_shell_hmg
MagazineGL,0,HandmadeGuns,bullet_rr_hmg

MuzzleJump,-2
AddParts,mat1
    AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
    AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
    RenderOnNormal
    AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0

    AddReloadMotionKey,0,0,0,0,0,0,0,             5,0,0,0,0,0,0
    AddReloadMotionKey,5,0,0,0,0,0,0,             10,0,0,0,-15,0,45
    AddReloadMotionKey,10,0,0,0,-15,0,45,            25,0,0,0,-15,0,45
    AddReloadMotionKey,25,0,0,0,-15,0,45,           30,0,0,0,0,0,0

    AddChildParts,Larm
    	AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
    	AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
    	RenderOnNormal
    	AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
    	AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
    	AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
    	AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0

    	AddReloadMotionKey,0,0,0,0,0,0,0,            5,0,0,0,0,0,0
    	AddReloadMotionKey,5,0,0,0,0,0,0,            10,0,-2,-1,0,0,0
    	AddReloadMotionKey,10,0,-2,-1,0,0,0,            15,0,-0.5,0,0,0,0

    	AddReloadMotionKey,15,0,-0.5,0,0,0,0,           17,0,-0.5,0,0,0,0
    	AddReloadMotionKey,17,0,-0.5,0,0,0,0,           20,0,0.75,-0.5,0,0,0
    	AddReloadMotionKey,20,0,0.75,-0.5,0,0,0,           22,0,0.75,-0.9,0,0,0
    	AddReloadMotionKey,22,0,0.75,-0.9,0,0,0,           24,0,0.75,-0.5,0,0,0
    	AddReloadMotionKey,24,0,0.75,-0.5,0,0,0,           30,0,0,0,0,0,0
    BackParts
    AddChildParts,Rarm
    	AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
    	AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
    	RenderOnNormal
    	AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
    	AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
    	AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
    	AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0

    	AddReloadMotionKey,0,0,0,0,0,0,0,            5,0,0,0,0,0,0
    	AddReloadMotionKey,5,0,0,0,0,0,0,            25,0,0,0,0,0,0
    	AddReloadMotionKey,25,0,0,0,0,0,0,           30,0,0,0,0,0,0
    BackParts

    AddChildParts,suppressor
	RenderOnNormal
	SetAsNormalParts
	attachpart
	muzzlepart
    BackParts
    //this project has left me absolutely insane

    AddChildParts,ten
        AddPartsRotationCenterAndRotationAmount,0,0,0.0,0,0,0
        RenderOnNormal
        AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
	NeedDraw_Current_Magazine_ID_List,false,true
        AddReloadMotionKey,0,0,0,0,0,0,0,           5,0,-5,-1,0,0,0
        AddReloadMotionKey,5,false,          10
        AddReloadMotionKey,10,0,-2,-0.5,0,0,0,          15,0,0,0,0,0,0
        AddReloadMotionKey,25,0,0,0,0,0,0,          30,0,0,0,0,0,0
    BackParts


    AddChildParts,mat3
        AddPartsRotationCenterAndRotationAmount,0,0,0.0,0,0,0
        RenderOnNormal
        AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
	NeedDraw_Current_Magazine_ID_List,true,false
        AddReloadMotionKey,0,0,0,0,0,0,0,           5,0,-5,-1,0,0,0
        AddReloadMotionKey,5,false,          10
        AddReloadMotionKey,10,0,-2,-0.5,0,0,0,          15,0,0,0,0,0,0
        AddReloadMotionKey,25,0,0,0,0,0,0,          30,0,0,0,0,0,0
    BackParts

    AddChildParts,fift
        AddPartsRotationCenterAndRotationAmount,0,0,0.0,0,0,0
        RenderOnNormal
        AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
	//NeedDraw_Current_Magazine_ID_List,true,false
        AddReloadMotionKey,0,0,0,0,0,0,0,           5,0,-5,-1,0,0,0
        AddReloadMotionKey,5,false,          10
        AddReloadMotionKey,10,0,-2,-0.5,0,0,0,          15,0,0,0,0,0,0
        AddReloadMotionKey,25,0,0,0,0,0,0,          30,0,0,0,0,0,0
    BackParts

    AddChildParts,nineteen
        AddPartsRotationCenterAndRotationAmount,0,0,0.0,0,0,0
        RenderOnNormal
        AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
	//NeedDraw_Current_Magazine_ID_List,false,false,false,true,false,false,false
        AddReloadMotionKey,0,0,0,0,0,0,0,           5,0,-5,-1,0,0,0
        AddReloadMotionKey,5,false,          10
        AddReloadMotionKey,10,0,-2,-0.5,0,0,0,          15,0,0,0,0,0,0
        AddReloadMotionKey,25,0,0,0,0,0,0,          30,0,0,0,0,0,0
    BackParts

    AddChildParts,twentyfour
        AddPartsRotationCenterAndRotationAmount,0,0,0.0,0,0,0
        RenderOnNormal
        AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
	//NeedDraw_Current_Magazine_ID_List,false,false,false,false,true,false,false
        AddReloadMotionKey,0,0,0,0,0,0,0,           5,0,-5,-1,0,0,0
        AddReloadMotionKey,5,false,          10
        AddReloadMotionKey,10,0,-2,-0.5,0,0,0,          15,0,0,0,0,0,0
        AddReloadMotionKey,25,0,0,0,0,0,0,          30,0,0,0,0,0,0
    BackParts

    AddChildParts,thirtythree
        AddPartsRotationCenterAndRotationAmount,0,0,0.0,0,0,0
        RenderOnNormal
        AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
	//NeedDraw_Current_Magazine_ID_List,false,false,false,false,false,true,false
        AddReloadMotionKey,0,0,0,0,0,0,0,           5,0,-5,-1,0,0,0
        AddReloadMotionKey,5,false,          10
        AddReloadMotionKey,10,0,-2,-0.5,0,0,0,          15,0,0,0,0,0,0
        AddReloadMotionKey,25,0,0,0,0,0,0,          30,0,0,0,0,0,0
    BackParts

    AddChildParts,fifty
        AddPartsRotationCenterAndRotationAmount,0,0,0.0,0,0,0
        RenderOnNormal
        AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
	//NeedDraw_Current_Magazine_ID_List,false,false,false,false,false,false,true
        AddReloadMotionKey,0,0,0,0,0,0,0,           5,0,-5,-1,0,0,0
        AddReloadMotionKey,5,false,          10
        AddReloadMotionKey,10,0,-2,-0.5,0,0,0,          15,0,0,0,0,0,0
        AddReloadMotionKey,25,0,0,0,0,0,0,          30,0,0,0,0,0,0
    BackParts

    AddChildParts,mat2
        AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
        RenderOnNormal
        AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0

        AddRecoilMotionKey,0,0,0,0,0,0,0,           5,0,0,-0.4,0,0,0
        AddRecoilMotionKey,5,0,0,-0.4,0,0,0,       10,0,0,0,0,0,0

        AddReloadMotionKey,0,0,0,0,0,0,0,        1,0,0,-0.4,0,0,0
        AddReloadMotionKey,1,0,0,-0.4,0,0,0,        20,0,0,-0.4,0,0,0
        AddReloadMotionKey,20,0,0,-0.4,0,0,0,       22,0,0,-0.4,0,0,0
        AddReloadMotionKey,22,0,0,-0.4,0,0,0,       24,0,0,0,0,0,0
        AddReloadMotionKey,24,0,0,0,0,0,0,          30,0,0,0,0,0,0
    BackParts

Tabname,HMG_GVCGuns
Name,Skorpion VZ 61
HG,vz61

//addRecipe,AR_sample,1,abc,0ef,000,265,265,265,280,265,280,280,280,280
