BulletPower,30
bulletFuse,40
BulletSpeed,1.5f
BulletGravity,0.485
BlletSpread,0.15f
BlletSpreadDiffusion,5,0,1.8,0.2,3,0.6
Cycle,10
Recoil,8
Recoil_sneaking,4
ReloadTime,120
RemainingBullet,6
Attacking,4.0f
Zoom,1.1f,2.0f,4.0f
ZoomRender,true
ZoomRenderType,true,true,true
ZoomRenderTypeTxture,true,true,true
Explosion,4
BlockDestory,false
Texture,GL_sample
GunSound,handmadeguns.m32,handmadeguns.m32
GunSoundReload,handmadeguns.reload
CanObj,true
ObjModel,M32.mqo
ObjTexture,ar.png
ModelScala,0.5f
InworldScale,2f
CartridgeType,4
ADS_Spread_coefficient,0.1

Motion,0.8


ModelEquipped,-0.7f,0.5f,-0.3f
ModelHigh,0.97f,0.85f,0.85f
ModelWidthX,0.694f,0.694f,0.694f
ModelWidthZ,0.0f,0.0f,0.0f
ModelRotationX,180f,180f,180f
ModelRotationY,45f,45f,45
ModelRotationZ,180f,180f,180f

ModelArm,true
ModelArmRotationR,-1.57f,0f,-1.57f
ModelArmOffsetR,0.3f,0.45f,0.7f
ModelArmRotationL,-0.0f,-2.3f,2.0f
ModelArmOffsetL,0.55f,0.6f,0.1f

SprintingPoint,0.5f,-0.2f,0.5f

Mat31Point,0.0f,0.2f,0.0f
Mat31Rotation,0f,0f,60f
Mat22,true
Mat22Point,0.0f,1.05f,0.0f
Mat22Rotation,0f,0f,-90f

//0307
attachRestriction,true

ScopeTexture,acog.png,acog.png,acog.png
RenderCross,false
Magazine,0,HandmadeGuns,bullet_gl
MagazineItemCount,6
DropMagazine,false


AddParts,mat1
    AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
    RenderOnNormal
    AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0

    AddReloadMotionKey,0,0,0,0,0,0,0,             10,0,0,0,10,0,0
    AddReloadMotionKey,10,0,0,0,10,0,0,           70,0,0,0,10,0,0
    AddReloadMotionKey,70,0,0,0,10,0,0,           80,0,0,0,0,0,0
    AddChildParts,Larm
    	AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
    	RenderOnNormal
    	AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
    	AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
    	AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
    	AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0

    	AddReloadMotionKey,	0,0,0,0,		0,0,0,		10,0,0,0,		0,0,0
    	AddReloadMotionKey,	10,0,0,0,		0,0,0,		15,0,-3,-2.8,		0,0,0

    	AddReloadMotionKey,	15,0,-3,-2.8,		0,0,0,		20,0,0,-2.8,		0,0,0
    	AddReloadMotionKey,	20,0,0,-2.8,		0,0,0,		25,0,-3,-2.8,		0,0,0

    	AddReloadMotionKey,	25,0,-3,-2.8,		0,0,0,		30,-0.47,-0.27,-2.8,	0,0,0
    	AddReloadMotionKey,	30,-0.47,-0.27,-2.8,	0,0,0,		35,0,-3,-2.8,		0,0,0

    	AddReloadMotionKey,	35,0,-3,-2.8,		0,0,0,		40,-0.47,-0.81,-2.8,	0,0,0
    	AddReloadMotionKey,	40,-0.47,-0.81,-2.8,	0,0,0,		45,0,-3,-2.8,		0,0,0

    	AddReloadMotionKey,	45,0,-3,-2.8,		0,0,0,		50,0,-1,-2.8,		0,0,0
    	AddReloadMotionKey,	50,0,-1,-2.8,		0,0,0,		55,0,-3,-2.8,		0,0,0

    	AddReloadMotionKey,	55,0,-3,-2.8,		0,0,0,		60,0.47,-0.81,-2.8,	0,0,0
    	AddReloadMotionKey,	60,0.47,-0.81,-2.8,	0,0,0,		65,0,-3,-2.8,		0,0,0

    	AddReloadMotionKey,	65,0,-3,-2.8,		0,0,0,		70,0.47,-0.27,-2.8,	0,0,0
    	AddReloadMotionKey,	70,0.47,-0.27,-2.8,	0,0,0,		71,1,-0.27,-3,		0,0,0
    	AddReloadMotionKey,	71,1,-0.27,-3,		0,0,0,		75,0,0,0,		0,0,0

    	AddReloadMotionKey,	75,0,0,0,		0,0,0,		80,0,0,0,		0,0,0

    BackParts
    AddChildParts,Rarm
    	AddPartsRotationCenterAndRotationAmount,0,1.088,0,0,0,0
    	RenderOnNormal
    	AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
    	AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
    	AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
    	AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0

    	AddReloadMotionKey,0,0,0,0,			0,0,0,			10,0,0,0,	0,0,-90
    	AddReloadMotionKey,10,0,0,0,			0,0,-90,		20,1.088,0,0.5,	0,0,-90
    	AddReloadMotionKey,20,1.088,0,0.5,		0,0,-90,		70,1.088,0,0.5,	0,0,-90
    	AddReloadMotionKey,70,1.088,0,0.5,		0,0,-90,		75,0,0,0,	0,0,-90
    	AddReloadMotionKey,75,0,0,0,			0,0,-90,		80,0,0,0,	0,0,0
    BackParts

    AddChildParts,mat31
        AddPartsRotationCenterAndRotationAmount,0,0.2,0,0,0,0
        RenderOnNormal
        AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0

        AddReloadMotionKey,0 ,0,0,0,0,0,0,           80,0,0,0,0,0,0

        AddRecoilMotionKey,0,0,0,0,		0,0,0,	10,0,0,0,	0,0,60
        AddRecoilMotionKey,10,0,0,0,		0,0,60,	12,0,0,0,	0,0,60



    BackParts
    AddChildParts,mat22
    	AddPartsRotationCenterAndRotationAmount,0,1.088,0,0,0,0
    	RenderOnNormal
    	AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
    	AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
    	AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
    	AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
    	AddReloadMotionKey,0,0,0,0,	0,0,0,		10,0,0,0,	0,0,-90
    	AddReloadMotionKey,10,0,0,0,	0,0,-90,		75,0,0,0,	0,0,-90
    	AddReloadMotionKey,75,0,0,0,	0,0,-90,		80,0,0,0,	0,0,0
    BackParts


Tabname,HMG_GVCGuns

GL,M32 Milkor MGL
