BulletPower,0
canBounce,true
BounceRate,0.18
BounceLimit,1800
bulletFuse,40
BulletSpeed,2.2f
BlletSpread,2.0f
Recoil,0
ReloadTime,40
RemainingBullet,1
Attacking,2.0f
Zoom,1.1f,2.0f,4.0f
ZoomRender,true
ZoomRenderType,true,true,true
ZoomRenderTypeTxture,false,false,false
Explosion,8
BlockDestory,false
damagerange,10
Texture,M26
GunSound,handmadeguns.grenade,handmadeguns.null
GunSoundReload,handmadeguns.null
CanObj,true
ObjModel,M26_full.obj
ObjTexture,M26.png
ModelScala,0.2f
InworldScale,2f
Cartridge,false
CartridgeType,4
isOneuse,true
MaxstackSize,1
MuzzleFlash,false
BulletNameALL,M26grenade

grenade,true

InventoryScale,6

Cartridge,false
DropMagazine,false

ModelEquipped,0f,0.7f,-0.3f
ModelHigh,0.97f,0.85f,0.85f
ModelWidthX,0.694f,0.694f,0.694f
ModelWidthZ,0.0f,0.0f,0.0f
ModelRotationX,180f,180f,180f
ModelRotationY,45f,45f,45
ModelRotationZ,180f,180f,180f

ModelArm,true
ModelArmRotationR,-1.57f,0f,-1.50f
ModelArmOffsetR,0.65f,0.38f,1.4f
ModelArmRotationL,-0.0f,-2.3f,2.0f
ModelArmOffsetL,0.4f,1f,0.4f
armoffsetScale,0.5f

SprintingPoint,0.0f,-0.2f,-0.0f

Mat31Point,0.0f,0.2f,0.0f
Mat31Rotation,0f,0f,60f
Mat22,true
Mat22Point,0.0f,1.05f,0.0f
Mat22Rotation,0f,0f,-90f

//0307
BulletGravity,0.8f

ScopeTexture,acog.png,acog.png,scope.png
RenderCross,false
RightType,0
Magazine,0,HandmadeGuns,null

Tabname,HMG_GVCGuns
Name,M26 Grenade
GL,M26 Frag Grenade
