BulletPower,15
BulletSpeed,15.2
BulletGravity,0.485

BlletSpread,0.15f
ADS_Spread_coefficient,0.15
BlletSpreadDiffusion,9,0,7,3.5,4,2
Cycle,2

Recoil,5
Recoil_sneaking,3

Motion,0.95


ReloadTime,50

RemainingBullet,5

Attacking,5.0f
Zoom,2.0f,4.0f,4.0f

ZoomRender,true
ZoomRenderType,true,true,false
ZoomRenderTypeTxture,false,false,true

Texture,R700
GunSound,handmadeguns.K98K,handmadeguns.K98K
GunSoundReload,handmadeguns.reload
GunSoundCooking,handmadeguns.cooking
CanObj,true
ObjModel,kar98k.mqo
ObjTexture,kar98k.png
ModelScala,0.5f
InworldScale,1.8f
CustomFlash,arrow,1
Bursts,1
//Rates,1
attachRestriction,true
allowattach,Bullet_AT

ModelEquipped,-0.7f,0.5f,-0.6f
ModelHigh,1.05F,1.05F,1.05F
ModelWidthX,0.6945f,0.6945f,0.6945f
ModelWidthZ,0.5f,0.5f,0.5f
ModelRotationX,180f,180f,180f
ModelRotationY,45f,45f,45
ModelRotationZ,180f,180f,180f

ModelArm,true
ModelArmRotationR,-1.57f,0f,-1.57f
ModelArmOffsetR,0.4f,0.35f,0.25f
ModelArmRotationL,-0.0f,-2.3f,2.0f
ModelArmOffsetL,0.1f,0.5f,-0.5f

SprintingPoint,0.5f,0.0f,0.5f
SprintingRotation,20f,60f,0f

SoundSpeed,1f

ScopeTexture,scope_r700.png,scope_r700.png,scope_r700.png
RenderCross,false

Mat22,false
Mat22Point,0.0f,1.5f,2.0f
Mat22Rotation,90f,0f,0f
Mat25Point,0.0f,0.75f,1.1f
Mat25Rotation,0f,0f,-90f
CockingTime,20

Magazine,0,HandmadeGuns,7.92mm bulletclip
MagazineSG,0,HandmadeGuns,bullet_shell_hmg
MagazineGL,0,HandmadeGuns,bullet_rr_hmg

AddParts,mat1
	AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
	RenderOnNormal
	AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
	AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
	AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
	AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0

	AddReloadMotionKey,0,true,	30
	AddReloadMotionKey,30,0,0,0,0,0,0,	40,0,0,0,-5,-30,0
	AddReloadMotionKey,30,0,0,0,-5,-30,0,	190,0,0,0,-5,-30,0
	AddReloadMotionKey,190,0,0,0,-5,-30,0,	200,0,0,0,0,0,0

	AddChildParts,Larm
		AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
		AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
		RenderOnNormal
		AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
	BackParts

	AddChildParts,mat20
		AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
		RenderOnNormal
		AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0

		AddChildParts,cart_ammo
			AddPartsRotationCenterAndRotationAmount,0,0.4703f,1.1899f,0,0,0
			RenderOnNormal
			AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
			AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
			AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
			AddCockMotionKey,0,0,-0.2,-1.2,0,0,0,	  9,0,-0.2,-1.2,0,0,0
			AddCockMotionKey,9,0,-0.2,-1.2,0,0,0,	  11,0,-0.2,-1.2,-10,0,0
			AddCockMotionKey,11,0,-0.2,-1.2,-10,0,0,   13,0,0,-0.65,0,0,0
			AddCockMotionKey,13,0,0,-0.65,0,0,0,		16,0,0,0,0,0,0
			AddCockMotionKey,18,0,0,0,0,0,0,			20,0,0,0,0,0,0

			AddReloadMotionKey,10,-0.4,-2.5,-4.2,0,0,0,		   20,-0.4,0,-1.2,0,0,0
			AddReloadMotionKey,30,-0.4,0,-1.2,0,0,0,		   40,0,0,-1.2,0,0,0

			//AddReloadMotionKey,50,-0.4,-2.5,-4.2,0,0,0,		   60,-0.4,0,-1.2,0,0,0
			//AddReloadMotionKey,70,-0.4,0,-1.2,0,0,0,		   75,0,0,-1.2,0,0,0

			//AddReloadMotionKey,90,-0.4,-2.5,-4.2,0,0,0,		   100,-0.4,0,-1.2,0,0,0
			//AddReloadMotionKey,100,-0.4,0,-1.2,0,0,0,		   105,0,0,-1.2,0,0,0

			//AddReloadMotionKey,120,-0.4,-2.5,-4.2,0,0,0,		   130,-0.4,0,-1.2,0,0,0
			//AddReloadMotionKey,130,-0.4,0,-1.2,0,0,0,		   135,0,0,-1.2,0,0,0

			//AddReloadMotionKey,150,-0.4,-2.5,-4.2,0,0,0,		   160,-0.4,0,-1.2,0,0,0
			//AddReloadMotionKey,160,-0.4,0,-1.2,0,0,0,		   165,0,0,-1.2,0,0,0
		BackParts

		//排莢されるカートリッジ
		AddChildParts,cart
			AddPartsRotationCenterAndRotationAmount,0,0.4703f,1.1899f,0,0,0
			AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
			AddCockMotionKey,4,0,0,0,0,0,0,			 9,0,0,-1.2,0,0,0
			AddCockMotionKey,9,0,0,-1.2,0,0,0,		 12,-0.2,0,-1.2,0,0,0
			AddCockMotionKey,12,-0.2,0,-1.2,0,0,0,	 14,-0.3,-0.4,-1.2,0,0,0
		BackParts

		AddChildParts,mat25
			AddPartsRotationCenterAndRotationAmount,0,1.1,0,0,0,0
			RenderOnNormal
			AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
			AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
			AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
			AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0

			//コッキングモーション
			AddCockMotionKey,0,0,0,0,0,0,0,		  2,0,0,0,0,0,0
			//ボルトを左に回して
			AddCockMotionKey,2,0,0,0,0,0,0,		  4,0,0,0,0,0,-90
			//引いて
			AddCockMotionKey,4,0,0,0,0,0,-90,		9,0,0,-1.2,0,0,-90
			//排莢して
			AddCockMotionKey,9,0,0,-1.2,0,0,-90,	 11,0,0,-1.2,0,0,-90
			//戻して
			AddCockMotionKey,11,0,0,-1.2,0,0,-90,	16,0,0,0,0,0,-90
			//戻す
			AddCockMotionKey,16,0,0,0,0,0,-90,	   18,0,0,0,0,0,0

			AddCockMotionKey,18,0,0,0,0,0,0,		 20,0,0,0,0,0,0


			AddReloadMotionKey,0,0,0,0,0,0,0,		  4,0,0,0,0,0,0
			//ボルトを左に回して
			AddReloadMotionKey,4,0,0,0,0,0,0,		  8,0,0,0,0,0,-90
			//引いて
			AddReloadMotionKey,8,0,0,0,0,0,-90,		13,0,0,-1.2,0,0,-90

			AddReloadMotionKey,13,0,0,-1.2,0,0,-90,			175,0,0,-1.2,0,0,-90
			AddReloadMotionKey,175,0,0,-1.2,0,0,-90,		180,0,0,0,0,0,-90
			AddReloadMotionKey,180,0,0,0,0,0,-90,			185,0,0,0,0,0,0
			AddReloadMotionKey,185,0,0,0,0,0,0,			200,0,0,0,0,0,0

			AddChildParts,SYS_Adaptor
				AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
				RenderOnNormal
				AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
				AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
				AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
				AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
				AddReloadMotionKey,0,0,0,0,0,0,0,			13,0,0,0,0,0,0
				AddReloadMotionKey,13,0,0,0,0,0,0,			20,0,0,0,0,0,90
				AddReloadMotionKey,20,0,0,0,0,0,90,			30,0,0,0,0,0,90
				AddReloadMotionKey,30,0,0,0,0,0,90,			40,0,0,0,0,0,0
				AddReloadMotionKey,40,0,0,0,0,0,0,			50,0,0,0,0,0,0

				AddChildParts,Rarm
					AddPartsRotationCenterAndRotationAmount,0.4f,0.4f,0.5f,0,0,0
					RenderOnNormal
					AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
					AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
					AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
					AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0

					AddCockMotionKey,0,0,0,0,0,0,0,		  2,-0.4,0.8,0,0,0,0
					AddCockMotionKey,2,-0.4,0.8,0,0,0,0,	 18,-0.4,0.8,0,0,0,0
					AddCockMotionKey,18,-0.4,0.8,0,0,0,0,	20,0,0,0,0,0,0

					AddReloadMotionKey,0,0,0,0,0,0,0,		4,-0.4,0.8,0,0,0,0
					AddReloadMotionKey,4,-0.4,0.8,0,0,0,0,	13,-0.4,0.8,0,0,0,0
					AddReloadMotionKey,13,-0.4,0.8,0,0,0,0,	15,-0.4,0,0,0,0,0
					AddReloadMotionKey,15,-0.4,0,0,0,0,0,	20,2,0,0,0,0,0
					AddReloadMotionKey,20,2,0,0,0,0,0,		27,-0.4,0,0,0,0,0
					AddReloadMotionKey,27,-0.4,0,0,0,0,0,		30,-0.4,1,1.5,-30,0,0
					AddReloadMotionKey,30,-0.4,1,1.5,-30,0,0,	36,0.2,1,1.5,-30,0,0
					AddReloadMotionKey,36,0.2,1,1.5,-30,0,0,	38,-0.4,0.8,1.5,0,0,0
					AddReloadMotionKey,38,-0.4,0.8,1.5,0,0,0,	40,-0.4,0.8,0,0,0,0
					AddReloadMotionKey,40,-0.4,0.8,0,0,0,0,	47,-0.4,0.8,0,0,0,0
					AddReloadMotionKey,47,-0.4,0.8,0,0,0,0,	50,0,0,0,0,0,0,0
				BackParts
			BackParts
		BackParts
	BackParts

Tabname,HMG_GVCGuns
Name,Kar-98k
SR,kar98k
