DnT 2.1 changelog:
Updated Strongholds, illager manors and nether keeps mob rates
Fixed an bug with stronghold sewer not generating
Fixed an bug with the silverfish spawner placement
Added randomised bookshelves using chiseled bookshelves (some have enchanted books) for both the stronghold and illager manor
Added Swamp Village
Added Swamp Firewatch tower
Added Swamp Tavern
Added Jungle Village
Updated Jungle Firewatch tower
Added Jungle Tavern
Updated mangrove Firewatch tower
Updated Birch Firewatch tower
Added Cherry grove Firewatch tower
Added Cherry grove Tavern
Added Hamlet (piglin village/outpost)
Updated Jungle Ruins (they have now archelogy loot)
Updated Ancient City
      -Added more rubble
      -Added new big build
      -Updated loot for the chests (adding trims, rebalance)
      -Added gravel and Suspicious gravel to the rubble
      -Added archelogy loot
      -Added 3 new Alarm towers using the sculk amethyst combo
      -Added an 3rd layer for the walls with an sculk amethyst network
Updated Ruined town/stronghold ruined town
      -Added plots
      -Updated the entire street system
      -Added stage 5 house degration
      -Updated rubble of ruined towns houses to be an mix of coarse dirt, gravel and suspicious gravel with archelogy loot
      -Removed Zombie Spawns as only spawn
      -Added Swamp as possible biome to generate in
Updated Desert tavern (camels)
Added Loot table for Wandering Trader (0-3 emeralds)
Added Loot table for Villagers (usualy crops or bread but an rare chance for emeralds if killed by player)
Updated Villager zombie Loot (switched the rare iron drop with an rare emerald drop)
Added Loot table for Piglin (same as zombie piglin but raw porkchop instead of rotten meat + 0-3 arrows)
Added Loot table for Piglin Brute (same as piglin but without the arrows)
Updated Witch Loot (somewhat rare chance for 0-2 emeralds)
Fixed an bug with witch hut lootchests (mangrove and swamp hut)
Added trims to several loot tables
and probably more things I forgot to write down