﻿Null {
}

SAAPTrail {//默认穿甲弹拖尾
Texture = safx:textures/fx/throwtrail.png
RenderType = ADDITIVE
Streak = true
Lifetime = 15 15
SpawnDelay = 0 0
SystemLifetime = 0 0
Size = 6 6
SizeRate = -0.35 -0.35
SizeRateDamping = 0.9 0.9
//Alpha = 1 0
//Alpha = 0 1
Color = 155 155 255 0
Color = 125 135 155 0.25
Color = 0 0 0 1
ParticleCount = 1 1
Gravity = 0.0
VolumeType = POINT
VelocityType = NONE
VelocityDamping = 1 1
InitialDelay = 0 0
offset = 0 0 0
}

SABulletTrail {//默认子弹拖尾
Texture = safx:particles/ra2sa/sabullettrail.png
RenderType = ADDITIVE
Streak = true
Lifetime = 6 6
SpawnDelay = 0 0
SystemLifetime = 0 0
Size = 1.2 1.2
SizeRate = -0.35 -0.35
SizeRateDamping = 0.9 0.9
//Alpha = 1 0
//Alpha = 0 1
Color = 155 155 255 0
Color = 125 135 155 0.25
Color = 0 0 0 1
ParticleCount = 1 1
Gravity = 0.0
VolumeType = POINT
VelocityType = NONE
VelocityDamping = 1 1
InitialDelay = 0 0
offset = 0 0 0
}

PlaneTrail {//
Texture = safx:textures/fx/throwtrail.png
RenderType = ADDITIVE
Streak = true
Lifetime = 25 25
SpawnDelay = 0 0
SystemLifetime = 0 0
Size = 8 8
SizeRate = -0.35 -0.35
SizeRateDamping = 0.9 0.9
//Alpha = 1 0
//Alpha = 0 1
Color = 155 155 255 0
Color = 125 135 155 0.25
Color = 0 0 0 1
ParticleCount = 1 1
Gravity = 0.0
VolumeType = POINT
VelocityType = NONE
VelocityDamping = 1 1
InitialDelay = 0 0
offset = 0 0 0
}

BuzzTrail {//焚风AA子弹拖尾
Texture = safx:particles/ra2sa/laserff.png
RenderType = ADDITIVE
Streak = true
Lifetime = 16 16
SpawnDelay = 0 0
SystemLifetime = 0 0
Size = 2 2
SizeRate = -0.35 -0.35
SizeRateDamping = 0.9 0.9
//Alpha = 1 0
//Alpha = 0 1
Color = 155 155 255 0
Color = 125 135 155 0.25
Color = 0 0 0 1
ParticleCount = 1 1
Gravity = 0.0
VolumeType = POINT
VelocityType = NONE
VelocityDamping = 1 1
InitialDelay = 0 0
offset = 0 0 0
}

SAAATrail {//默认AA子弹拖尾
Texture = safx:particles/ra2sa/laser12.png
RenderType = ADDITIVE
Streak = true
Lifetime = 16 16
SpawnDelay = 0 0
SystemLifetime = 0 0
Size = 2 2
SizeRate = -0.35 -0.35
SizeRateDamping = 0.9 0.9
//Alpha = 1 0
//Alpha = 0 1
Color = 155 155 255 0
Color = 125 135 155 0.25
Color = 0 0 0 1
ParticleCount = 1 1
Gravity = 0.0
VolumeType = POINT
VelocityType = NONE
VelocityDamping = 1 1
InitialDelay = 0 0
offset = 0 0 0
}

LSAAATrail {//默认大AA子弹拖尾
Texture = safx:particles/ra2sa/laser12.png
RenderType = ADDITIVE
Streak = true
Lifetime = 16 16
SpawnDelay = 0 0
SystemLifetime = 0 0
Size = 6 6
SizeRate = -0.35 -0.35
SizeRateDamping = 0.9 0.9
//Alpha = 1 0
//Alpha = 0 1
Color = 155 155 255 0
Color = 125 135 155 0.25
Color = 0 0 0 1
ParticleCount = 1 1
Gravity = 0.0
VolumeType = POINT
VelocityType = NONE
VelocityDamping = 1 1
InitialDelay = 0 0
offset = 0 0 0
}

FXLIST SAHETrail {//默认HE子弹拖尾
RocketLauncherTrail
//RocketLauncherTrailFlare
}
SAGrenadeTrail {//默认投掷物拖尾
Texture = safx:textures/fx/throwtrail.png
RenderType = ALPHA_SHADED
Streak = true
Lifetime = 8 8
SpawnDelay = 0 0
SystemLifetime = 0 0
Size = 2 2
SizeRate = -0.35 -0.35
SizeRateDamping = 0.9 0.9
//Alpha = 1 0
//Alpha = 0 1
Color = 155 155 255 0
Color = 125 135 155 0.25
Color = 0 0 0 1
ParticleCount = 1 1
Gravity = 0.0
VolumeType = POINT
VelocityType = NONE
VelocityDamping = 1 1
InitialDelay = 0 0
offset = 0 0 0
}
FXLIST SAMissileTrail {//默认追踪导弹拖尾
//RocketLauncherTrailFlare
SAMissileTrailStreak
}
SAMissileTrailStreak {//ALPHA_SHADED
Texture = safx:textures/fx/missiletrail.png
RenderType = ADDITIVE
Streak = true
Lifetime = 35 35
SpawnDelay = 0 0
SystemLifetime = 0 0
Size = 3 3.3
SizeRate = -0.25 -0.25
SizeRateDamping = 0.8 0.8
Alpha = 0 0
Alpha = 1 0.05
Alpha = 0 1
Color = 0 0 0 0
Color = 255 255 155 0.05
Color = 145 135 125 0.15
Color = 0 0 0 1
ParticleCount = 1 1
Gravity = 0.0
VolumeType = POINT
VelocityType = SPHERICAL
Velocity1 = 0 0.2
VelocityDamping = 0.94 0.97
InitialDelay = 0 0
offset = 0 0 0
}

RocketTrail {//ALPHA_SHADED
Texture = safx:textures/fx/missiletrail.png
RenderType = ALPHA_SHADED
Streak = true
Lifetime = 35 35
SpawnDelay = 0 0
SystemLifetime = 0 0
Size = 3 3.3
SizeRate = -0.25 -0.25
SizeRateDamping = 0.8 0.8
Alpha = 0 0
Alpha = 1 0.05
Alpha = 0 1
Color = 0 0 0 0
Color = 255 255 155 0.05
Color = 145 135 125 1
Color = 0 0 0 1
ParticleCount = 1 1
Gravity = 0.0
VolumeType = POINT
VelocityType = SPHERICAL
Velocity1 = 0 0.2
VelocityDamping = 0.94 0.97
InitialDelay = 0 0
offset = 0 0 0
}

LargeExplosion1 {
Texture = safx:particles/ra2sa/explosion5.png
RenderType = ALPHA
Rows = 8
Columns = 8
Frames = 64
//angle = 0 360
//angleRate = -10 10
//angleRateDamping = 0.85 0.88
Lifetime = 15 16
SystemLifetime = 1 1
Size = 25 40
SizeRate = 1.60 2.4
SizeRateDamping = 0.88 0.94
Alpha = 0.0 0
Alpha = 1.0 0.25
Alpha = 0 1.0
//Alpha = 1 1 0
Color = 255 255 255 0
Color = 255 255 255 1
ParticleCount = 7 8
InitialDelay = 0 0
SpawnDelay = 1 1
VelocityType = OUTWARD
Velocity1 = 1 2//水平移动
Velocity2 = 4 4//垂直移动
VelocityDamping = 0.85 0.88
Gravity = 0.0
VolumeType = CYLINDER
Volume1 = 0.5//随机分散度
Volume2 = 0.5
}

LargeExplosionFire {
Texture = safx:particles/ra2sa/expf.png
//RenderType = ADDITIVE//高亮透明
RenderType = ADDITIVE//正常色ALPHA
Rows = 4//宽
Columns = 4//高
Frames = 16//总帧数
angle = 0 360//旋转
angleRate = -10 10//旋转
angleRateDamping = 0.85 0.88//旋转
Lifetime = 20 30//渲染时间
SystemLifetime = 1 1
Size = 20 30//尺寸
SizeRate = 1.60 2.4
SizeRateDamping = 0.88 0.94
Alpha = 0.0 0
Alpha = 1.0 0.25
Alpha = 0 1.0
//Alpha = 1 1 0
Color = 255 255 255 0//颜色、透明度变化
Color = 255 255 255 1
ParticleCount = 7 8//数量
InitialDelay = 0 0//延迟
SpawnDelay = 1 1
VelocityType = OUTWARD//位移类型
Velocity1 = 0.5 2//水平移动
Velocity2 = 2 2//垂直移动
VelocityDamping = 0.85 0.88
Gravity = 0.0//重力
VolumeType = CYLINDER
Volume1 = 0.5//随机分散度
Volume2 = 0.5
}

FlamethrowerTrail {
Texture = safx:particles/ra2sa/expf.png
RenderType = ADDITIVE
Rows = 4
Columns = 4
Frames = 16
angle = -45 45
angleRate = -10 10
angleRateDamping = 0.87 0.89
Lifetime = 15 20
SystemLifetime = 0 0
Size = 2.4 3.8
SizeRate = 0.6 1.2
SizeRateDamping = 0.82 0.86
Alpha = 0.0 0
Alpha = 1.0 0.15
Alpha = 0 1.0
//Alpha = 1 1 0
Color = 0 0 0 0
Color = 255 255 255 0.15
Color = 0 0 0 1
ParticleCount = 1 1
InitialDelay = 0 0
SpawnDelay = 0 1
VelocityType = SPHERICAL
Velocity1 = 0 1
VelocityDamping = 0.84 0.86
Gravity = -0.02
VolumeType = POINT
SystemVelocityFactor = 0.25 0.5
}

smallExplosion {
Texture = safx:particles/ra2sa/explosion4.png
RenderType = ALPHA
Rows = 8
Columns = 8
Frames = 64
//angle = 0 360
//angleRate = -10 10
//angleRateDamping = 0.85 0.88
Lifetime = 15 16
SystemLifetime = 1 1
Size = 5 8
SizeRate = 1.60 2.4
SizeRateDamping = 0.88 0.94
Alpha = 0.0 0
Alpha = 1.0 0.25
Alpha = 0 1.0
//Alpha = 1 1 0
Color = 255 255 255 0
Color = 255 255 255 1
ParticleCount = 1 1
InitialDelay = 0 0
SpawnDelay = 1 1
VelocityType = OUTWARD
Velocity1 = 1 2//水平移动
Velocity2 = 4 4//垂直移动
VelocityDamping = 0.85 0.88
Gravity = 0.0
VolumeType = CYLINDER
Volume1 = 0.5//随机分散度
Volume2 = 0.5
}

smallExplosionFF {
Texture = safx:particles/ra2sa/explosionff.png
RenderType = ALPHA
Rows = 8
Columns = 8
Frames = 64
//angle = 0 360
//angleRate = -10 10
//angleRateDamping = 0.85 0.88
Lifetime = 15 16
SystemLifetime = 1 1
Size = 5 8
SizeRate = 1.60 2.4
SizeRateDamping = 0.88 0.94
Alpha = 0.0 0
Alpha = 1.0 0.25
Alpha = 0 1.0
//Alpha = 1 1 0
Color = 255 255 255 0
Color = 255 255 255 1
ParticleCount = 1 1
InitialDelay = 0 0
SpawnDelay = 1 1
VelocityType = OUTWARD
Velocity1 = 1 2//水平移动
Velocity2 = 4 4//垂直移动
VelocityDamping = 0.85 0.88
Gravity = 0.0
VolumeType = CYLINDER
Volume1 = 0.5//随机分散度
Volume2 = 0.5
}

LargeExplosion {
Texture = safx:particles/ra2sa/explosion4.png
RenderType = ALPHA
Rows = 8
Columns = 8
Frames = 64
//angle = 0 360
//angleRate = -10 10
//angleRateDamping = 0.85 0.88
Lifetime = 15 16
SystemLifetime = 1 1
Size = 25 40
SizeRate = 1.60 2.4
SizeRateDamping = 0.88 0.94
Alpha = 0.0 0
Alpha = 1.0 0.25
Alpha = 0 1.0
//Alpha = 1 1 0
Color = 255 255 255 0
Color = 255 255 255 1
ParticleCount = 1 1
InitialDelay = 0 0
SpawnDelay = 1 1
VelocityType = OUTWARD
Velocity1 = 1 2//水平移动
Velocity2 = 4 4//垂直移动
VelocityDamping = 0.85 0.88
Gravity = 0.0
VolumeType = CYLINDER
Volume1 = 0.5//随机分散度
Volume2 = 0.5
}

LargeExplosion2 {
Texture = safx:particles/ra2sa/explosion2.png
//RenderType = ADDITIVE//高亮透明
RenderType = ALPHA//正常色
Rows = 8//宽
Columns = 8//高
Frames = 64//总帧数
angle = 0 360//旋转
angleRate = -10 10//旋转
angleRateDamping = 0.85 0.88//旋转
Lifetime = 20 30//渲染时间
SystemLifetime = 1 1
Size = 10 20//尺寸
SizeRate = 1.60 2.4
SizeRateDamping = 0.88 0.94
Alpha = 0.0 0
Alpha = 1.0 0.25
Alpha = 0 1.0
//Alpha = 1 1 0
Color = 255 255 255 0//颜色、透明度变化
Color = 255 255 255 1
ParticleCount = 3 4//数量
InitialDelay = 0 0//延迟
SpawnDelay = 1 1
VelocityType = OUTWARD//位移类型
Velocity1 = 0.5 2//水平移动
Velocity2 = 2 2//垂直移动
VelocityDamping = 0.85 0.88
Gravity = 0.0//重力
VolumeType = CYLINDER
Volume1 = 0.5//随机分散度
Volume2 = 0.5
}

LargeExplosion3 {
Texture = safx:particles/ra2sa/explosion3.png
//RenderType = ADDITIVE//高亮透明
RenderType = ALPHA//正常色
Rows = 8//宽
Columns = 8//高
Frames = 64//总帧数
angle = 0 360//旋转
angleRate = -10 10//旋转
angleRateDamping = 0.85 0.88//旋转
Lifetime = 30 40//渲染时间
SystemLifetime = 1 1
Size = 20 30//尺寸
SizeRate = 1.60 2.4
SizeRateDamping = 0.88 0.94
Alpha = 0.0 0
Alpha = 1.0 0.25
Alpha = 0 1.0
//Alpha = 1 1 0
Color = 255 255 255 0//颜色、透明度变化
Color = 255 255 255 1
ParticleCount = 7 8//数量
InitialDelay = 0 0//延迟
SpawnDelay = 1 1
VelocityType = OUTWARD//位移类型
Velocity1 = 0.5 2//水平移动
Velocity2 = 2 2//垂直移动
VelocityDamping = 0.85 0.88
Gravity = 0.0//重力
VolumeType = CYLINDER
Volume1 = 0.5//随机分散度
Volume2 = 0.5
}

LargeExplosion4 {
Texture = safx:particles/ra2sa/explosion5.png
RenderType = ALPHA
Rows = 8
Columns = 8
Frames = 64
//angle = 0 360
//angleRate = -10 10
//angleRateDamping = 0.85 0.88
Lifetime = 300 350
SystemLifetime = 1 1
Size = 25 40
SizeRate = 1.60 2.4
SizeRateDamping = 0.88 0.94
Alpha = 0.0 0
Alpha = 1.0 0.25
Alpha = 0 1.0
//Alpha = 1 1 0
Color = 255 255 255 0
Color = 255 255 255 1
ParticleCount = 1 1
InitialDelay = 0 0
SpawnDelay = 1 1
VelocityType = OUTWARD
Velocity1 = 1 2//水平移动
Velocity2 = 4 4//垂直移动
VelocityDamping = 0.85 0.88
Gravity = 0.0
VolumeType = CYLINDER
Volume1 = 0.5//随机分散度
Volume2 = 0.5
}

LargeExplosion5 {
Texture = safx:particles/ra2sa/exp.png
RenderType = ALPHA
Rows = 4
Columns = 4
Frames = 16
angle = 0 360
angleRate = -10 10
angleRateDamping = 0.85 0.88
Lifetime = 20 30
SystemLifetime = 1 1
Size = 12 20
SizeRate = 1.60 2.4
SizeRateDamping = 0.88 0.94
Alpha = 0.0 0
Alpha = 1.0 0.25
Alpha = 0 1.0
//Alpha = 1 1 0
Color = 255 255 255 0
Color = 255 255 255 1
ParticleCount = 5 7
InitialDelay = 0 0
SpawnDelay = 1 1
VelocityType = OUTWARD
Velocity1 = 1 2//水平移动
Velocity2 = 4 4//垂直移动
VelocityDamping = 0.85 0.88
Gravity = 0.0
VolumeType = CYLINDER
Volume1 = 0.5//随机分散度
Volume2 = 0.5
}

FXLIST RocketExplosion {
//LargeExplosionBlastwave//震波中心
//LargeExplosionBlastwaveGroundAligned//震波地面
//LargeExplosionSmoke//爆炸烟尘
LargeExplosion//爆炸中心
//LargeExplosionRing//爆炸环
}

FXLIST RocketExplosion1 {
//LargeExplosionBlastwave//震波中心
//LargeExplosionBlastwaveGroundAligned//震波地面
//LargeExplosionSmoke//爆炸烟尘
LargeExplosion1//爆炸中心
//LargeExplosionRing//爆炸环
}

FXLIST AAExplosion {
////LargeExplosionSmoke//爆炸烟尘
smallExplosion//爆炸中心
}

FXLIST FFExplosion {
//LargeExplosionSmoke//爆炸烟尘
smallExplosionFF//爆炸中心
}

FXLIST RocketExplosion2 {
////LargeExplosionBlastwave//震波中心
////LargeExplosionBlastwaveGroundAligned//震波地面
////LargeExplosionSmoke//爆炸烟尘
LargeExplosion2//爆炸中心
//LargeExplosionRing//爆炸环
}

FXLIST RocketExplosion3 {
//LargeExplosionBlastwave//震波中心
//LargeExplosionBlastwaveGroundAligned//震波地面
//LargeExplosionSmoke//爆炸烟尘
LargeExplosion3//爆炸中心
//LargeExplosionRing//爆炸环
}

FXLIST RocketExplosion4 {
//LargeExplosionBlastwave//震波中心
//LargeExplosionBlastwaveGroundAligned//震波地面
//LargeExplosionSmoke//爆炸烟尘
LargeExplosion4//爆炸中心
//LargeExplosionRing//爆炸环
}

FXLIST GuidedMissileExplosion {
////LargeExplosionSmoke
LargeExplosion5
//LargeExplosionBlastwave//震波中心
}

FXLIST Nothing {
}

//ASTAR用子弹特效
YellowBulletTrail {//黄色子弹拖尾
Texture = safx:textures/fx/laser12.png
RenderType = ADDITIVE
Streak = true
Lifetime = 4 4
SpawnDelay = 0 0
SystemLifetime = 0 0
Size = 1.5 1.5
SizeRate = -0.35 -0.35
SizeRateDamping = 0.9 0.9
//Alpha = 1 0
//Alpha = 0 1
Color = 155 155 255 0
Color = 125 135 155 0.25
Color = 0 0 0 1
ParticleCount = 1 1
Gravity = 0.0
VolumeType = POINT
VelocityType = NONE
VelocityDamping = 1 1
InitialDelay = 0 0
offset = 0 0 0
}

maopaoTrail {//护卫猫炮-彩虹拖尾]
Texture = safx:textures/fx/laser18.png
RenderType = ADDITIVE
Streak = true
Lifetime = 14 14
SpawnDelay = 0 0
SystemLifetime = 0 0
Size = 4 4
SizeRate = -0.35 -0.35
SizeRateDamping = 0.9 0.9
//Alpha = 1 0
//Alpha = 0 1
Color = 155 155 255 0
Color = 125 135 155 0.25
Color = 0 0 0 1
ParticleCount = 1 1
Gravity = 0.0
VolumeType = POINT
VelocityType = NONE
VelocityDamping = 1 1
InitialDelay = 0 0
offset = 0 0 0
}

RedBulletTrail {//红色子弹拖尾
Texture = safx:textures/fx/laser14.png
RenderType = ADDITIVE
Streak = true
Lifetime = 5 5
SpawnDelay = 0 0
SystemLifetime = 0 0
Size = 1.5 1.5
SizeRate = -0.35 -0.35
SizeRateDamping = 0.9 0.9
//Alpha = 1 0
//Alpha = 0 1
Color = 155 155 255 0
Color = 125 135 155 0.25
Color = 0 0 0 1
ParticleCount = 1 1
Gravity = 0.0
VolumeType = POINT
VelocityType = NONE
VelocityDamping = 1 1
InitialDelay = 0 0
offset = 0 0 0
}

BlueBulletTrail {//蓝色子弹拖尾
Texture = safx:textures/fx/laser10.png
RenderType = ADDITIVE
Streak = true
Lifetime = 5 5
SpawnDelay = 0 0
SystemLifetime = 0 0
Size = 1.5 1.5
SizeRate = -0.35 -0.35
SizeRateDamping = 0.9 0.9
//Alpha = 1 0
//Alpha = 0 1
Color = 155 155 255 0
Color = 125 135 155 0.25
Color = 0 0 0 1
ParticleCount = 1 1
Gravity = 0.0
VolumeType = POINT
VelocityType = NONE
VelocityDamping = 1 1
InitialDelay = 0 0
offset = 0 0 0
}

PurpleBulletTrail {//紫色子弹拖尾
Texture = safx:textures/fx/laser16.png
RenderType = ADDITIVE
Streak = true
Lifetime = 5 5
SpawnDelay = 0 0
SystemLifetime = 0 0
Size = 1.5 1.5
SizeRate = -0.35 -0.35
SizeRateDamping = 0.9 0.9
//Alpha = 1 0
//Alpha = 0 1
Color = 155 155 255 0
Color = 125 135 155 0.25
Color = 0 0 0 1
ParticleCount = 1 1
Gravity = 0.0
VolumeType = POINT
VelocityType = NONE
VelocityDamping = 1 1
InitialDelay = 0 0
offset = 0 0 0
}

FXLIST yingziFuheTrail {//影子复合拖尾
yingziEnergyFuhe1
yingziEnergyFuhe2
}

yingziEnergyFuhe1 {//影子复合拖尾[材质1-粉色拖尾]
Texture = safx:textures/fx/laser8.png
RenderType = ADDITIVE
Streak = true
Lifetime = 4 4
SpawnDelay = 0 0
SystemLifetime = 0 0
Size = 0.5 0.5
SizeRate = -0.35 -0.35
SizeRateDamping = 0.9 0.9
//Alpha = 1 0
//Alpha = 0 1
Color = 155 155 255 0
Color = 125 135 155 0.25
Color = 0 0 0 1
ParticleCount = 1 1
Gravity = 0.0
VolumeType = POINT
VelocityType = NONE
VelocityDamping = 1 1
InitialDelay = 0 0
offset = 0 0 0
}

yingziEnergyFuhe2 {//影子复合拖尾[材质2-粉色烟雾]
AnimationSpeed = 1 1
Texture = safx:textures/fx/flashflare1.png
RenderType = ADDITIVE
Rows = 1
Columns = 1
Frames = 1
Angle = 0 360
AngleRate = -5 5
AngleRateDamping = 0.98 0.99
Lifetime = 6 6
SystemLifetime = 0 0
Size = 1 1
SizeRate = 0.45 0.48
SizeRateDamping = 0.92 0.94
Alpha = 1.0 0
Alpha = 0 1.0
Color = 218 78 244 0
Color = 63 5 72 0.125
Color = 0 4 8 0.5
Color = 0 0 0 1
ParticleCount = 12 15
InitialDelay = 1 1
SpawnDelay = 0 0
VelocityType = SPHERICAL
Velocity1 = 0 0.2
VelocityDamping = 0.95 0.97
Gravity = 0.0
VolumeType = TRAIL
Volume1 = 10
IsHollow =false
RemoveOnGround = false
SystemVelocityFactor = 0 0
}

FXLIST R100FuheTrail {//R100复合拖尾
R100EnergyFuhe1
R100EnergyFuhe2
}

R100EnergyFuhe1 {//R100复合拖尾[材质1-粉色拖尾]
Texture = safx:textures/fx/laser8.png
RenderType = ADDITIVE
Streak = true
Lifetime = 8 8
SpawnDelay = 0 0
SystemLifetime = 0 0
Size = 1.5 1.5
SizeRate = -0.35 -0.35
SizeRateDamping = 0.9 0.9
//Alpha = 1 0
//Alpha = 0 1
Color = 155 155 255 0
Color = 125 135 155 0.25
Color = 0 0 0 1
ParticleCount = 1 1
Gravity = 0.0
VolumeType = POINT
VelocityType = NONE
VelocityDamping = 1 1
InitialDelay = 0 0
offset = 0 0 0
}

R100EnergyFuhe2 {//R100复合拖尾[材质2-粉色烟雾]
AnimationSpeed = 1 1
Texture = safx:textures/fx/flashflare1.png
RenderType = ADDITIVE
Rows = 1
Columns = 1
Frames = 1
Angle = 0 360
AngleRate = -5 5
AngleRateDamping = 0.98 0.99
Lifetime = 16 16
SystemLifetime = 0 0
Size = 1 1
SizeRate = 0.45 0.48
SizeRateDamping = 0.92 0.94
Alpha = 1.0 0
Alpha = 0 1.0
Color = 218 78 244 0
Color = 63 5 72 0.125
Color = 0 4 8 0.5
Color = 0 0 0 1
ParticleCount = 12 15
InitialDelay = 1 1
SpawnDelay = 0 0
VelocityType = SPHERICAL
Velocity1 = 0 0.2
VelocityDamping = 0.95 0.97
Gravity = 0.0
VolumeType = TRAIL
Volume1 = 10
IsHollow =false
RemoveOnGround = false
SystemVelocityFactor = 0 0
}

FXLIST laserminiFuheTrail {//能量狂潮复合拖尾
laserminiEnergyFuhe1
laserminiEnergyFuhe2
}

laserminiEnergyFuhe1 {//能量狂潮复合拖尾[材质1-蓝色拖尾]
Texture = safx:textures/fx/laser8_blue.png
RenderType = ADDITIVE
Streak = true
Lifetime = 5 5
SpawnDelay = 0 0
SystemLifetime = 0 0
Size = 1.5 1.5
SizeRate = -0.35 -0.35
SizeRateDamping = 0.9 0.9
//Alpha = 1 0
//Alpha = 0 1
Color = 155 155 255 0
Color = 125 135 155 0.25
Color = 0 0 0 1
ParticleCount = 1 1
Gravity = 0.0
VolumeType = POINT
VelocityType = NONE
VelocityDamping = 1 1
InitialDelay = 0 0
offset = 0 0 0
}

laserminiEnergyFuhe2 {//能量狂潮复合拖尾[材质2-蓝色烟雾]
AnimationSpeed = 1 1
Texture = safx:textures/fx/flashflare1.png
RenderType = ADDITIVE
Rows = 1
Columns = 1
Frames = 1
Angle = 0 360
AngleRate = -5 5
AngleRateDamping = 0.98 0.99
Lifetime = 5 5
SystemLifetime = 0 0
Size = 0.5 0.5
SizeRate = 0.45 0.48
SizeRateDamping = 0.92 0.94
Alpha = 1.0 0
Alpha = 0 1.0
Color = 14 79 134 0
Color = 21 109 165 0.25
Color = 0 0 0 1
ParticleCount = 12 15
InitialDelay = 1 1
SpawnDelay = 0 0
VelocityType = SPHERICAL
Velocity1 = 0 0.2
VelocityDamping = 0.95 0.97
Gravity = 0.0
VolumeType = TRAIL
Volume1 = 10
IsHollow =false
RemoveOnGround = false
SystemVelocityFactor = 0 0
}

FXLIST kad12FuheTrail {//KAD12高能步枪复合拖尾
kad12Fuhe1
kad12Fuhe2
}

kad12Fuhe1 {//KAD12高能步枪复合拖尾[材质1-蓝色雷电拖尾]
Texture = safx:textures/fx/laser13.png
RenderType = ADDITIVE
Streak = true
Lifetime = 8 8
SpawnDelay = 0 0
SystemLifetime = 0 0
Size = 3 3
SizeRate = -0.35 -0.35
SizeRateDamping = 0.9 0.9
//Alpha = 1.0 0
//Alpha = 0 1.0
Color = 155 155 255 0
Color = 125 135 155 0.25
Color = 0 0 0 1
ParticleCount = 1 1
Gravity = 0.0
VolumeType = POINT
VelocityType = NONE
VelocityDamping = 1 1
InitialDelay = 0 0
offset = 0 0 0
}

kad12Fuhe2 {//KAD12高能步枪复合拖尾[材质2-蓝色烟雾]
AnimationSpeed = 1 1
Texture = safx:textures/fx/flashflare1.png
RenderType = ADDITIVE
Rows = 1
Columns = 1
Frames = 1
Angle = 0 360
AngleRate = -5 5
AngleRateDamping = 0.98 0.99
Lifetime = 5 5
SystemLifetime = 0 0
Size = 1 1
SizeRate = 0.45 0.48
SizeRateDamping = 0.92 0.94
Alpha = 1.0 0
Alpha = 0 1.0
Color = 55 105 155 0
Color = 0 25 55 0.125
Color = 0 4 8 0.5
Color = 0 0 0 1
ParticleCount = 12 15
InitialDelay = 1 1
SpawnDelay = 0 0
VelocityType = SPHERICAL
Velocity1 = 0 0.2
VelocityDamping = 0.95 0.97
Gravity = 0.0
VolumeType = TRAIL
Volume1 = 10
IsHollow =false
RemoveOnGround = false
SystemVelocityFactor = 0 0
}

FXLIST gun14FuheTrail {//电浆鱼叉发射器复合拖尾
gun14Fuhe1
gun14Fuhe2
}

gun14Fuhe1 {//电浆鱼叉发射器复合拖尾[材质1-大蓝色雷电拖尾]
Texture = safx:textures/fx/laser13.png
RenderType = ADDITIVE
Streak = true
Lifetime = 8 8
SpawnDelay = 0 0
SystemLifetime = 0 0
Size = 5 5
SizeRate = -0.35 -0.35
SizeRateDamping = 0.9 0.9
//Alpha = 1.0 0
//Alpha = 0 1.0
Color = 155 155 255 0
Color = 125 135 155 0.25
Color = 0 0 0 1
ParticleCount = 1 1
Gravity = 0.0
VolumeType = POINT
VelocityType = NONE
VelocityDamping = 1 1
InitialDelay = 0 0
offset = 0 0 0
}

gun14Fuhe2 {//电浆鱼叉发射器复合拖尾[材质2-蓝色烟雾]
AnimationSpeed = 1 1
Texture = safx:textures/fx/flashflare1.png
RenderType = ADDITIVE
Rows = 1
Columns = 1
Frames = 1
Angle = 0 360
AngleRate = -5 5
AngleRateDamping = 0.98 0.99
Lifetime = 16 16
SystemLifetime = 0 0
Size = 1 1
SizeRate = 0.45 0.48
SizeRateDamping = 0.92 0.94
Alpha = 1.0 0
Alpha = 0 1.0
Color = 55 105 155 0
Color = 0 25 55 0.125
Color = 0 4 8 0.5
Color = 0 0 0 1
ParticleCount = 12 15
InitialDelay = 1 1
SpawnDelay = 0 0
VelocityType = SPHERICAL
Velocity1 = 0 0.2
VelocityDamping = 0.95 0.97
Gravity = 0.0
VolumeType = TRAIL
Volume1 = 10
IsHollow =false
RemoveOnGround = false
SystemVelocityFactor = 0 0
}


FXLIST siveFuheTrail {//sive激光步枪复合拖尾
siveFuhe1
siveFuhe2
}

siveFuhe1 {//sive激光步枪复合拖尾[材质1-天蓝色激光拖尾]
Texture = safx:textures/fx/laser13.png
RenderType = ADDITIVE
Streak = true
Lifetime = 6 6
SpawnDelay = 0 0
SystemLifetime = 0 0
Size = 1.6 1.6
SizeRate = -0.35 -0.35
SizeRateDamping = 0.9 0.9
//Alpha = 1.0 0
//Alpha = 0 1.0
Color = 155 155 255 0
Color = 125 135 155 0.25
Color = 0 0 0 1
ParticleCount = 1 1
Gravity = 0.0
VolumeType = POINT
VelocityType = NONE
VelocityDamping = 1 1
InitialDelay = 0 0
offset = 0 0 0
}

siveFuhe2 {//sive激光步枪复合拖尾[材质2-蓝色烟雾]
AnimationSpeed = 1 1
Texture = safx:textures/fx/flashflare1.png
RenderType = ADDITIVE
Rows = 1
Columns = 1
Frames = 1
Angle = 0 360
AngleRate = -5 5
AngleRateDamping = 0.98 0.99
Lifetime = 16 16
SystemLifetime = 0 0
Size = 1.5 1.5
SizeRate = 0.45 0.48
SizeRateDamping = 0.92 0.94
Alpha = 1.0 0
Alpha = 0 1.0
Color = 85 135 185 0
Color = 30 55 85 0.125
Color = 0 4 8 0.5
Color = 0 0 0 1
ParticleCount = 12 15
InitialDelay = 1 1
SpawnDelay = 0 0
VelocityType = SPHERICAL
Velocity1 = 0 0.2
VelocityDamping = 0.95 0.97
Gravity = 0.0
VolumeType = TRAIL
Volume1 = 10
IsHollow =false
RemoveOnGround = false
SystemVelocityFactor = 0 0
}


FXLIST BlueEnergyFuheTrail {//蓝色能量复合拖尾
BlueEnergyFuhe1
BlueEnergyFuhe2
BlueEnergyFuhe3
BlueEnergyFuhe4
BlueEnergyFuhe5
}

FXLIST gun5FuheTrail {//飞弹复合拖尾1
BlueEnergyFuhe4
BlueEnergyFuhe5
}

BlueEnergyFuhe1 {//蓝色能量复合拖尾[材质1-蓝色拖尾]
Texture = safx:textures/fx/laser10.png
RenderType = ADDITIVE
Streak = true
Lifetime = 19 19
SpawnDelay = 0 0
SystemLifetime = 0 0
Size = 3 3
SizeRate = -0.35 -0.35
SizeRateDamping = 0.9 0.9
//Alpha = 1 0
//Alpha = 0 1
Color = 155 155 255 0
Color = 125 135 155 0.25
Color = 0 0 0 1
ParticleCount = 1 1
Gravity = 0.0
VolumeType = POINT
VelocityType = NONE
VelocityDamping = 1 1
InitialDelay = 0 0
offset = 0 0 0
}

BlueEnergyFuhe2 {//蓝色能量复合拖尾[材质2-蓝色烟雾]
AnimationSpeed = 1 1
Texture = safx:textures/fx/flashflare1.png
RenderType = ADDITIVE
Rows = 1
Columns = 1
Frames = 1
Angle = 0 360
AngleRate = -5 5
AngleRateDamping = 0.98 0.99
Lifetime = 32 34
SystemLifetime = 0 0
Size = 1 1
SizeRate = 0.45 0.48
SizeRateDamping = 0.92 0.94
Alpha = 1.0 0
Alpha = 0 1.0
Color = 55 105 155 0
Color = 0 25 55 0.125
Color = 0 4 8 0.5
Color = 0 0 0 1
ParticleCount = 12 15
InitialDelay = 1 1
SpawnDelay = 0 0
VelocityType = SPHERICAL
Velocity1 = 0 0.2
VelocityDamping = 0.95 0.97
Gravity = 0.0
VolumeType = TRAIL
Volume1 = 10
IsHollow =false
RemoveOnGround = false
SystemVelocityFactor = 0 0
}

BlueEnergyFuhe3 {//蓝色能量复合拖尾[材质3-青色闪光]
AnimationSpeed = 1 1
Texture = safx:textures/fx/lensflare3.png
RenderType = ADDITIVE
Rows = 1
Columns = 1
Frames = 1
Angle = 0 360
AngleRate = -5 5
AngleRateDamping = 0.98 0.99
Lifetime = 3 4
SystemLifetime = 0 0
Size = 1.5 5
SizeRate = 1.5 5.8
SizeRateDamping = 0.92 0.94
Alpha = 1.0 0
Alpha = 0 1.0
Color = 128 148 255 0
Color = 0 0 0 1
ParticleCount = 0 3
InitialDelay = 1 1
SpawnDelay = 0 0
VelocityType = SPHERICAL
Velocity1 = 0 0.2
VelocityDamping = 0.95 0.97
Gravity = 0.0
VolumeType = TRAIL
Volume1 = 3
IsHollow =false
RemoveOnGround = false
SystemVelocityFactor = 0 0
}

BlueEnergyFuhe4 {//蓝色能量复合拖尾[材质4-枪口能量特效]
AnimationSpeed = 1 1
Texture = safx:textures/fx/shock01.png
RenderType = ADDITIVE
Rows = 4
Columns = 4
Frames = 14
Angle = 0 360
AngleRate = -5 5
AngleRateDamping = 0.98 0.99
Lifetime = 8 10
SystemLifetime = 0 0
Size = 0.5 1
SizeRate = 2.5 2.8
SizeRateDamping = 0.84 0.86
Color = 128 128 128 0
Color = 0 0 0 1
ParticleCount = 1 1
InitialDelay = 1 2
SpawnDelay = 1 3
VelocityType = NONE
VelocityDamping = 0.96 0.97
Gravity = 0.0
VolumeType = POINT
IsHollow =false
RemoveOnGround = false
SystemVelocityFactor = 0 0
}

BlueEnergyFuhe5 {//蓝色能量复合拖尾[材质5-白色烟雾]
AnimationSpeed = 1 1
Texture = safx:textures/fx/flashflare1.png
RenderType = ADDITIVE
Rows = 1
Columns = 1
Frames = 1
Angle = 0 360
AngleRate = -5 5
AngleRateDamping = 0.98 0.99
Lifetime = 4 6
SystemLifetime = 0 0
Size = 2 4
SizeRate = 14 16
SizeRateDamping = 0.76 0.80
//StartSizeRate = 5 8
Alpha = 0.25 0
Alpha = 0 1.0
Color = 215 235 255 0
ParticleCount = 1 2
InitialDelay = 1 1
SpawnDelay = 0 0
VelocityType = SPHERICAL
Velocity1 = 0 0.5
VelocityDamping = 0.95 0.97
Gravity = 0.0
VolumeType = TRAIL
Volume1 = 2.5
IsHollow =false
RemoveOnGround = false
SystemVelocityFactor = 0 0
}

FXLIST swun100FuheTrail {//飞弹复合拖尾2-黄
swun100Fuhe1
swun100Fuhe2
}

swun100Fuhe1 {//飞弹复合拖尾2-黄[材质1-枪口能量特效]
AnimationSpeed = 1 1
Texture = safx:textures/fx/shock01_yellow.png
RenderType = ADDITIVE
Rows = 4
Columns = 4
Frames = 14
Angle = 0 360
AngleRate = -5 5
AngleRateDamping = 0.98 0.99
Lifetime = 8 10
SystemLifetime = 0 0
Size = 0.5 1
SizeRate = 2.5 2.8
SizeRateDamping = 0.84 0.86
Color = 128 128 128 0
Color = 0 0 0 1
ParticleCount = 1 1
InitialDelay = 1 2
SpawnDelay = 1 3
VelocityType = NONE
VelocityDamping = 0.96 0.97
Gravity = 0.0
VolumeType = POINT
IsHollow =false
RemoveOnGround = false
SystemVelocityFactor = 0 0
}

swun100Fuhe2 {//飞弹复合复合拖尾2-黄[材质2-白色烟雾]
AnimationSpeed = 1 1
Texture = safx:textures/fx/flashflare1.png
RenderType = ADDITIVE
Rows = 1
Columns = 1
Frames = 1
Angle = 0 360
AngleRate = -5 5
AngleRateDamping = 0.98 0.99
Lifetime = 4 6
SystemLifetime = 0 0
Size = 2 4
SizeRate = 14 16
SizeRateDamping = 0.76 0.80
//StartSizeRate = 5 8
Alpha = 0.25 0
Alpha = 0 1.0
Color = 241 227 26 0
ParticleCount = 1 2
InitialDelay = 1 1
SpawnDelay = 0 0
VelocityType = SPHERICAL
Velocity1 = 0 0.5
VelocityDamping = 0.95 0.97
Gravity = 0.0
VolumeType = TRAIL
Volume1 = 2.5
IsHollow =false
RemoveOnGround = false
SystemVelocityFactor = 0 0
}

FXLIST GreenFeidanFuheTrail {//盖亚之拳子弹复合特效
GreenFeidanFuhe1
GreenFeidanFuhe2
}

GreenFeidanFuhe1 {//盖亚之拳子弹特效[材质1]
AnimationSpeed = 1 1
Texture = safx:textures/fx/tfg_flare.png
RenderType = ADDITIVE
Rows = 4
Columns = 4
Frames = 16
Angle = 0 360
AngleRate = -15 15
AngleRateDamping = 0.95 0.97
Lifetime = 8 8
SystemLifetime = 0 0
AnimationSpeed = 1 1
Size = 2.0 3.0
SizeRate = 2 3
SizeRateDamping = 0.95 0.95
Alpha = 0 0
Alpha = 0.5 0.35
Alpha = 0 1
Color = 255 255 255 0
ParticleCount = 1 1
InitialDelay = 0 0
SpawnDelay = 0 0
VelocityType = NONE
Gravity = 0.0
VolumeType = POINT
IsHollow =false
RemoveOnGround = false
ParticlesStickToSystem = true
}

GreenFeidanFuhe2 {//盖亚之拳子弹特效[材质2]
Texture = safx:textures/fx/spaceflare.png
RenderType = ADDITIVE
Angle = -15 10
AngleRate = 1 2
AngleRateDamping = 0.95 0.96
Lifetime = 60 80
SpawnDelay = 100 100
SystemLifetime = 0 0
Size = 1.5 2.5
SizeRate = 6 8
SizeRateDamping = 0.94 0.95
//StartSizeRate = 1 1
//Alpha = 0.0 0
Alpha = 0.25 0.25
Alpha = 0 0.5
Color = 0 0 0 0
Color = 128 255 128 0.25
ParticleCount = 1 1
Gravity = 0.00
VolumeType = POINT
VelocityType = NONE
VelocityDamping = 0.90 0.92
InitialDelay = 0 0
ParticlesStickToSystem = true
}

FXLIST rac2FuheTrail {//星陨复合特效
rac2Fuhe1
rac2Fuhe2
}

rac2Fuhe1 {//星陨特效[材质1]
AnimationSpeed = 1 1
Texture = safx:textures/fx/shock01.png
RenderType = ADDITIVE
Rows = 4
Columns = 4
Frames = 16
Angle = 0 360
AngleRate = -15 15
AngleRateDamping = 0.95 0.97
Lifetime = 8 8
SystemLifetime = 0 0
AnimationSpeed = 1 1
Size = 1.5 2.5
SizeRate = 2 3
SizeRateDamping = 0.95 0.95
Alpha = 0 0
Alpha = 0.5 0.35
Alpha = 0 1
Color = 255 255 255 0
ParticleCount = 1 1
InitialDelay = 0 0
SpawnDelay = 0 0
VelocityType = NONE
Gravity = 0.0
VolumeType = POINT
IsHollow =false
RemoveOnGround = false
ParticlesStickToSystem = true
}

rac2Fuhe2 {//星陨特效[材质2]
AnimationSpeed = 1 1
Texture = safx:textures/fx/shock02.png
RenderType = ADDITIVE
Rows = 4
Columns = 4
Frames = 16
Angle = 0 360
AngleRate = -15 15
AngleRateDamping = 0.95 0.97
Lifetime = 8 8
SystemLifetime = 0 0
AnimationSpeed = 1 1
Size = 1.5 2.5
SizeRate = 2 3
SizeRateDamping = 0.95 0.95
Alpha = 0 0
Alpha = 0.5 0.35
Alpha = 0 1
Color = 255 255 255 0
ParticleCount = 1 1
InitialDelay = 0 0
SpawnDelay = 0 0
VelocityType = NONE
Gravity = 0.0
VolumeType = POINT
IsHollow =false
RemoveOnGround = false
ParticlesStickToSystem = true
}

FXLIST mf5FuheTrail {//MF5复合拖尾
mf5EnergyFuhe1
mf5EnergyFuhe2
}

mf5EnergyFuhe1 {//MF5复合拖尾[材质1-绿色拖尾]
Texture = safx:textures/fx/laser8_green.png
RenderType = ADDITIVE
Streak = true
Lifetime = 4 4
SpawnDelay = 0 0
SystemLifetime = 0 0
Size = 0.5 0.5
SizeRate = -0.35 -0.35
SizeRateDamping = 0.9 0.9
//Alpha = 1 0
//Alpha = 0 1
Color = 155 155 255 0
Color = 125 135 155 0.25
Color = 0 0 0 1
ParticleCount = 1 1
Gravity = 0.0
VolumeType = POINT
VelocityType = NONE
VelocityDamping = 1 1
InitialDelay = 0 0
offset = 0 0 0
}

mf5EnergyFuhe2 {//MF5复合拖尾[材质2-绿色烟雾]
AnimationSpeed = 1 1
Texture = safx:textures/fx/flashflare1.png
RenderType = ADDITIVE
Rows = 1
Columns = 1
Frames = 1
Angle = 0 360
AngleRate = -5 5
AngleRateDamping = 0.98 0.99
Lifetime = 6 6
SystemLifetime = 0 0
Size = 1 1
SizeRate = 0.45 0.48
SizeRateDamping = 0.92 0.94
Alpha = 1.0 0
Alpha = 0 1.0
Color = 17 241 6 0
Color = 29 72 5 0.125
Color = 0 4 8 0.5
Color = 0 0 0 1
ParticleCount = 12 15
InitialDelay = 1 1
SpawnDelay = 0 0
VelocityType = SPHERICAL
Velocity1 = 0 0.2
VelocityDamping = 0.95 0.97
Gravity = 0.0
VolumeType = TRAIL
Volume1 = 10
IsHollow =false
RemoveOnGround = false
SystemVelocityFactor = 0 0
}

dushe {//毒蛇-机枪浮游炮子弹拖尾
Texture = safx:textures/fx/laser12.png
RenderType = ADDITIVE
Streak = true
Lifetime = 5 5
SpawnDelay = 0 0
SystemLifetime = 0 0
Size = 1.5 1.5
SizeRate = -0.35 -0.35
SizeRateDamping = 0.9 0.9
//Alpha = 1 0
//Alpha = 0 1
Color = 155 155 255 0
Color = 125 135 155 0.25
Color = 0 0 0 1
ParticleCount = 1 1
Gravity = 0.0
VolumeType = POINT
VelocityType = NONE
VelocityDamping = 1 1
InitialDelay = 0 0
offset = 0 0 0
}

fengxinzi {//风信子-能量浮游炮子弹
AnimationSpeed = 1 1
Texture = safx:textures/fx/buster02.png
RenderType = ADDITIVE
Rows = 4
Columns = 4
Frames = 16
Angle = 0 360
AngleRate = -15 15
AngleRateDamping = 0.95 0.97
Lifetime = 5 5
SystemLifetime = 0 0
AnimationSpeed = 1 1
Size = 1.5 1.5
SizeRate = 1 1
SizeRateDamping = 0.95 0.95
//Alpha = 0 0
//Alpha = 0.5 0.35
//Alpha = 0 1
Color = 255 255 255 0
ParticleCount = 1 1
InitialDelay = 0 0
SpawnDelay = 0 0
VelocityType = NONE
Gravity = 0.0
VolumeType = POINT
IsHollow =false
RemoveOnGround = false
ParticlesStickToSystem = true
}

kuangtu {//狂徒-能量浮游炮子弹
AnimationSpeed = 1 1
Texture = safx:textures/fx/shock02.png
RenderType = ADDITIVE
Rows = 4
Columns = 4
Frames = 16
Angle = 0 360
AngleRate = -15 15
AngleRateDamping = 0.95 0.97
Lifetime = 5 5
SystemLifetime = 0 0
AnimationSpeed = 1 1
Size = 2 2
SizeRate = 1 1
SizeRateDamping = 0.95 0.95
//Alpha = 0 0
//Alpha = 0.5 0.35
//Alpha = 0 1
Color = 255 255 255 0
ParticleCount = 1 1
InitialDelay = 0 0
SpawnDelay = 0 0
VelocityType = NONE
Gravity = 0.0
VolumeType = POINT
IsHollow =false
RemoveOnGround = false
ParticlesStickToSystem = true
}

leishe {//镭射-狙击炮台子弹拖尾
Texture = safx:textures/fx/laser13.png
RenderType = ADDITIVE
Streak = true
Lifetime = 8 8
SpawnDelay = 0 0
SystemLifetime = 0 0
Size = 4 4
SizeRate = -0.35 -0.35
SizeRateDamping = 0.9 0.9
//Alpha = 1.0 0
//Alpha = 0 1.0
Color = 155 155 255 0
Color = 125 135 155 0.25
Color = 0 0 0 1
ParticleCount = 1 1
Gravity = 0.0
VolumeType = POINT
VelocityType = NONE
VelocityDamping = 1 1
InitialDelay = 0 0
offset = 0 0 0
}

qiangnu {//强弩-狙击浮游炮子弹拖尾
Texture = safx:textures/fx/laser14.png
RenderType = ADDITIVE
Streak = true
Lifetime = 5 5
SpawnDelay = 0 0
SystemLifetime = 0 0
Size = 1.5 1.5
SizeRate = -0.35 -0.35
SizeRateDamping = 0.9 0.9
//Alpha = 1 0
//Alpha = 0 1
Color = 155 155 255 0
Color = 125 135 155 0.25
Color = 0 0 0 1
ParticleCount = 1 1
Gravity = 0.0
VolumeType = POINT
VelocityType = NONE
VelocityDamping = 1 1
InitialDelay = 0 0
offset = 0 0 0
}

FXLIST echoFuheTrail {//echo激光炮复合拖尾
echoFuhe1
echoFuhe2
}

echoFuhe1 {//echo激光炮复合拖尾[材质1-红色激光拖尾]
Texture = safx:textures/fx/laser14.png
RenderType = ADDITIVE
Streak = true
Lifetime = 6 6
SpawnDelay = 0 0
SystemLifetime = 0 0
Size = 3 3
SizeRate = -0.35 -0.35
SizeRateDamping = 0.9 0.9
//Alpha = 1.0 0
//Alpha = 0 1.0
Color = 155 155 255 0
Color = 125 135 155 0.25
Color = 0 0 0 1
ParticleCount = 1 1
Gravity = 0.0
VolumeType = POINT
VelocityType = NONE
VelocityDamping = 1 1
InitialDelay = 0 0
offset = 0 0 0
}

echoFuhe2 {//echo激光炮复合拖尾[材质2-红色烟雾]
AnimationSpeed = 1 1
Texture = safx:textures/fx/flashflare1.png
RenderType = ADDITIVE
Rows = 1
Columns = 1
Frames = 1
Angle = 0 360
AngleRate = -5 5
AngleRateDamping = 0.98 0.99
Lifetime = 16 16
SystemLifetime = 0 0
Size = 2.8 2.8
SizeRate = 0.45 0.48
SizeRateDamping = 0.92 0.94
Alpha = 1.0 0
Alpha = 0 1.0
Color = 185 85 85 0
Color = 85 30 30 0.125
Color = 8 2 2 0.5
Color = 0 0 0 1
ParticleCount = 12 15
InitialDelay = 1 1
SpawnDelay = 0 0
VelocityType = SPHERICAL
Velocity1 = 0 0.2
VelocityDamping = 0.95 0.97
Gravity = 0.0
VolumeType = TRAIL
Volume1 = 10
IsHollow =false
RemoveOnGround = false
SystemVelocityFactor = 0 0
}

shijue1 {//视觉干扰器效果1
AnimationSpeed = 1 1
Texture = safx:textures/fx/dustclouds.png
RenderType = ADDITIVE
Rows = 4
Columns = 4
Frames = 16
Angle = 0 360
AngleRate = -15 15
AngleRateDamping = 0.95 0.97
Lifetime = 8 8
SystemLifetime = 0 0
AnimationSpeed = 1 1
Size = 16.0 16.0
SizeRate = 16 16
SizeRateDamping = 0.95 0.95
Alpha = 0 0
Alpha = 0.5 0.35
Alpha = 0 1
Color = 255 255 255 0
ParticleCount = 1 1
InitialDelay = 0 0
SpawnDelay = 0 0
VelocityType = NONE
Gravity = 0.0
VolumeType = POINT
IsHollow =false
RemoveOnGround = false
ParticlesStickToSystem = true
}

shijue2 {//弹幕屏障
AnimationSpeed = 1 1
Texture = safx:textures/fx/shield.png
RenderType = ADDITIVE
Rows = 4
Columns = 4
Frames = 16
Angle = 0 360
AngleRate = -15 15
AngleRateDamping = 0.95 0.97
Lifetime = 6 6
SystemLifetime = 0 0
AnimationSpeed = 1 1
Size = 3.0 3.0
SizeRate = 3 3
SizeRateDamping = 0.95 0.95
Alpha = 0 0
Alpha = 0.5 0.35
Alpha = 0 1
Color = 255 255 255 0
ParticleCount = 1 1
InitialDelay = 0 0
SpawnDelay = 0 0
VelocityType = NONE
Gravity = 0.0
VolumeType = POINT
IsHollow =false
RemoveOnGround = false
ParticlesStickToSystem = true
}

npc1 {//npc1大雷电球
AnimationSpeed = 1 1
Texture = safx:textures/fx/shock01.png
RenderType = ADDITIVE
Rows = 4
Columns = 4
Frames = 16
Angle = 0 360
AngleRate = -15 15
AngleRateDamping = 0.95 0.97
Lifetime = 8 8
SystemLifetime = 0 0
AnimationSpeed = 1 1
Size = 10.0 10.0
SizeRate = 10 10
SizeRateDamping = 0.95 0.95
Alpha = 0 0
Alpha = 0.5 0.35
Alpha = 0 1
Color = 255 255 255 0
ParticleCount = 1 1
InitialDelay = 0 0
SpawnDelay = 0 0
VelocityType = NONE
Gravity = 0.0
VolumeType = POINT
IsHollow =false
RemoveOnGround = false
ParticlesStickToSystem = true
}

sr52 {//SR52超级雷电球
AnimationSpeed = 1 1
Texture = safx:textures/fx/shock01.png
RenderType = ADDITIVE
Rows = 4
Columns = 4
Frames = 16
Angle = 0 360
AngleRate = -15 15
AngleRateDamping = 0.95 0.97
Lifetime = 8 8
SystemLifetime = 0 0
AnimationSpeed = 1 1
Size = 16.0 16.0
SizeRate = 16 16
SizeRateDamping = 0.95 0.95
Alpha = 0 0
Alpha = 0.5 0.35
Alpha = 0 1
Color = 255 255 255 0
ParticleCount = 1 1
InitialDelay = 0 0
SpawnDelay = 0 0
VelocityType = NONE
Gravity = 0.0
VolumeType = POINT
IsHollow =false
RemoveOnGround = false
ParticlesStickToSystem = true
}

fireworkm1 {//烟花特效1-M型
AnimationSpeed = 1 1
Texture = safx:textures/fx/buster03.png
RenderType = ADDITIVE
Rows = 4
Columns = 4
Frames = 16
Angle = 0 360
AngleRate = -15 15
AngleRateDamping = 0.95 0.97
Lifetime = 7 7
SystemLifetime = 0 0
AnimationSpeed = 1 1
Size = 4.0 6.0
SizeRate = 4 6
SizeRateDamping = 0.95 0.95
Alpha = 0 0
Alpha = 0.5 0.35
Alpha = 0 1
Color = 255 255 255 0
ParticleCount = 1 1
InitialDelay = 0 0
SpawnDelay = 0 0
VelocityType = NONE
Gravity = 0.0
VolumeType = POINT
IsHollow =false
RemoveOnGround = false
ParticlesStickToSystem = true
}

fireworks1 {//烟花特效1-S型
AnimationSpeed = 1 1
Texture = safx:textures/fx/buster03.png
RenderType = ADDITIVE
Rows = 4
Columns = 4
Frames = 16
Angle = 0 360
AngleRate = -15 15
AngleRateDamping = 0.95 0.97
Lifetime = 5 5
SystemLifetime = 0 0
AnimationSpeed = 1 1
Size = 3 3
SizeRate = 3 3
SizeRateDamping = 0.95 0.95
Alpha = 0 0
Alpha = 0.5 0.35
Alpha = 0 1
Color = 255 255 255 0
ParticleCount = 1 1
InitialDelay = 0 0
SpawnDelay = 0 0
VelocityType = NONE
Gravity = 0.0
VolumeType = POINT
IsHollow =false
RemoveOnGround = false
ParticlesStickToSystem = true
}

fireworkl1 {//烟花特效1-L型
AnimationSpeed = 1 1
Texture = safx:textures/fx/buster03.png
RenderType = ADDITIVE
Rows = 4
Columns = 4
Frames = 16
Angle = 0 360
AngleRate = -15 15
AngleRateDamping = 0.95 0.97
Lifetime = 8 8
SystemLifetime = 0 0
AnimationSpeed = 1 1
Size = 12.0 12.0
SizeRate = 12 12
SizeRateDamping = 0.95 0.95
Alpha = 0 0
Alpha = 0.5 0.35
Alpha = 0 1
Color = 255 255 255 0
ParticleCount = 1 1
InitialDelay = 0 0
SpawnDelay = 0 0
VelocityType = NONE
Gravity = 0.0
VolumeType = POINT
IsHollow =false
RemoveOnGround = false
ParticlesStickToSystem = true
}

fireworkm2 {//烟花特效2-M型
AnimationSpeed = 1 1
Texture = safx:textures/fx/buster05.png
RenderType = ADDITIVE
Rows = 4
Columns = 4
Frames = 16
Angle = 0 360
AngleRate = -15 15
AngleRateDamping = 0.95 0.97
Lifetime = 7 7
SystemLifetime = 0 0
AnimationSpeed = 1 1
Size = 4.0 6.0
SizeRate = 4 6
SizeRateDamping = 0.95 0.95
Alpha = 0 0
Alpha = 0.5 0.35
Alpha = 0 1
Color = 255 255 255 0
ParticleCount = 1 1
InitialDelay = 0 0
SpawnDelay = 0 0
VelocityType = NONE
Gravity = 0.0
VolumeType = POINT
IsHollow =false
RemoveOnGround = false
ParticlesStickToSystem = true
}

fireworks2 {//烟花特效2-S型
AnimationSpeed = 1 1
Texture = safx:textures/fx/buster05.png
RenderType = ADDITIVE
Rows = 4
Columns = 4
Frames = 16
Angle = 0 360
AngleRate = -15 15
AngleRateDamping = 0.95 0.97
Lifetime = 5 5
SystemLifetime = 0 0
AnimationSpeed = 1 1
Size = 3 3
SizeRate = 3 3
SizeRateDamping = 0.95 0.95
Alpha = 0 0
Alpha = 0.5 0.35
Alpha = 0 1
Color = 255 255 255 0
ParticleCount = 1 1
InitialDelay = 0 0
SpawnDelay = 0 0
VelocityType = NONE
Gravity = 0.0
VolumeType = POINT
IsHollow =false
RemoveOnGround = false
ParticlesStickToSystem = true
}

fireworkl2 {//烟花特效2-L型
AnimationSpeed = 1 1
Texture = safx:textures/fx/buster05.png
RenderType = ADDITIVE
Rows = 4
Columns = 4
Frames = 16
Angle = 0 360
AngleRate = -15 15
AngleRateDamping = 0.95 0.97
Lifetime = 8 8
SystemLifetime = 0 0
AnimationSpeed = 1 1
Size = 12.0 12.0
SizeRate = 12 12
SizeRateDamping = 0.95 0.95
Alpha = 0 0
Alpha = 0.5 0.35
Alpha = 0 1
Color = 255 255 255 0
ParticleCount = 1 1
InitialDelay = 0 0
SpawnDelay = 0 0
VelocityType = NONE
Gravity = 0.0
VolumeType = POINT
IsHollow =false
RemoveOnGround = false
ParticlesStickToSystem = true
}

leiqiu1 {//红色雷球-机器方块用特效
AnimationSpeed = 1 1
Texture = safx:textures/fx/shock03.png
RenderType = ADDITIVE
Rows = 4
Columns = 4
Frames = 16
Angle = 0 360
AngleRate = -15 15
AngleRateDamping = 0.95 0.97
Lifetime = 5 5
SystemLifetime = 0 0
AnimationSpeed = 1 1
Size = 7 7
SizeRate = 7 7
SizeRateDamping = 0.95 0.95
Alpha = 0 0
Alpha = 0.5 0.35
Alpha = 0 1
Color = 255 255 255 0
ParticleCount = 1 1
InitialDelay = 0 0
SpawnDelay = 0 0
VelocityType = NONE
Gravity = 0.0
VolumeType = POINT
IsHollow =false
RemoveOnGround = false
ParticlesStickToSystem = true
}

FXLIST xiashiFuheTrail {//霞石绿色激光复合拖尾
xiashiFuhe1
xiashiFuhe2
}

xiashiFuhe1 {//霞石绿色激光复合拖尾[材质1-绿色激光拖尾]
Texture = safx:textures/fx/laser11.png
RenderType = ADDITIVE
Streak = true
Lifetime = 8 8
SpawnDelay = 0 0
SystemLifetime = 0 0
Size = 3 3
SizeRate = -0.35 -0.35
SizeRateDamping = 0.9 0.9
//Alpha = 1.0 0
//Alpha = 0 1.0
Color = 155 155 255 0
Color = 125 135 155 0.25
Color = 0 0 0 1
ParticleCount = 1 1
Gravity = 0.0
VolumeType = POINT
VelocityType = NONE
VelocityDamping = 1 1
InitialDelay = 0 0
offset = 0 0 0
}

xiashiFuhe2 {//霞石绿色激光复合拖尾[材质2-绿色烟雾]
AnimationSpeed = 1 1
Texture = safx:textures/fx/flashflare1.png
RenderType = ADDITIVE
Rows = 1
Columns = 1
Frames = 1
Angle = 0 360
AngleRate = -5 5
AngleRateDamping = 0.98 0.99
Lifetime = 16 16
SystemLifetime = 0 0
Size = 2.8 2.8
SizeRate = 0.45 0.48
SizeRateDamping = 0.92 0.94
Alpha = 1.0 0
Alpha = 0 1.0
Color = 60 220 40 0
Color = 40 110 30 0.125
Color = 2 8 2 0.5
Color = 0 0 0 1
ParticleCount = 12 15
InitialDelay = 1 1
SpawnDelay = 0 0
VelocityType = SPHERICAL
Velocity1 = 0 0.2
VelocityDamping = 0.95 0.97
Gravity = 0.0
VolumeType = TRAIL
Volume1 = 10
IsHollow =false
RemoveOnGround = false
SystemVelocityFactor = 0 0
}

FXLIST shanbaoFuheTrail {//闪爆复合拖尾
shanbaoEnergyFuhe1
shanbaoEnergyFuhe2
}

shanbaoEnergyFuhe1 {//闪爆复合拖尾[材质1-绿拖尾]
Texture = safx:textures/fx/laser11.png
RenderType = ADDITIVE
Streak = true
Lifetime = 5 5
SpawnDelay = 0 0
SystemLifetime = 0 0
Size = 0.5 0.5
SizeRate = -0.35 -0.35
SizeRateDamping = 0.9 0.9
//Alpha = 1 0
//Alpha = 0 1
Color = 155 155 255 0
Color = 125 135 155 0.25
Color = 0 0 0 1
ParticleCount = 1 1
Gravity = 0.0
VolumeType = POINT
VelocityType = NONE
VelocityDamping = 1 1
InitialDelay = 0 0
offset = 0 0 0
}

shanbaoEnergyFuhe2 {//闪爆复合拖尾[材质2-绿烟雾]
AnimationSpeed = 1 1
Texture = safx:textures/fx/flashflare1.png
RenderType = ADDITIVE
Rows = 1
Columns = 1
Frames = 1
Angle = 0 360
AngleRate = -5 5
AngleRateDamping = 0.98 0.99
Lifetime = 5 5
SystemLifetime = 0 0
Size = 1 1
SizeRate = 0.45 0.48
SizeRateDamping = 0.92 0.94
Alpha = 1.0 0
Alpha = 0 1.0
Color = 60 220 40 0
Color = 40 110 30 0.125
Color = 2 8 2 0.5
Color = 0 0 0 1
ParticleCount = 12 15
InitialDelay = 1 1
SpawnDelay = 0 0
VelocityType = SPHERICAL
Velocity1 = 0 0.2
VelocityDamping = 0.95 0.97
Gravity = 0.0
VolumeType = TRAIL
Volume1 = 10
IsHollow =false
RemoveOnGround = false
SystemVelocityFactor = 0 0
}

FXLIST xieshiFuheTrail {//蝎狮复合拖尾
xieshiEnergyFuhe1
xieshiEnergyFuhe2
}

xieshiEnergyFuhe1 {//蝎狮复合拖尾[材质1-绿拖尾]
Texture = safx:textures/fx/laser8_green.png
RenderType = ADDITIVE
Streak = true
Lifetime = 8 8
SpawnDelay = 0 0
SystemLifetime = 0 0
Size = 1.5 1.5
SizeRate = -0.35 -0.35
SizeRateDamping = 0.9 0.9
//Alpha = 1 0
//Alpha = 0 1
Color = 155 155 255 0
Color = 125 135 155 0.25
Color = 0 0 0 1
ParticleCount = 1 1
Gravity = 0.0
VolumeType = POINT
VelocityType = NONE
VelocityDamping = 1 1
InitialDelay = 0 0
offset = 0 0 0
}

xieshiEnergyFuhe2 {//蝎狮复合拖尾[材质2-绿烟雾]
AnimationSpeed = 1 1
Texture = safx:textures/fx/flashflare1.png
RenderType = ADDITIVE
Rows = 1
Columns = 1
Frames = 1
Angle = 0 360
AngleRate = -5 5
AngleRateDamping = 0.98 0.99
Lifetime = 16 16
SystemLifetime = 0 0
Size = 1 1
SizeRate = 0.45 0.48
SizeRateDamping = 0.92 0.94
Alpha = 1.0 0
Alpha = 0 1.0
Color = 17 241 6 0
Color = 29 72 5 0.125
Color = 0 4 8 0.5
Color = 0 0 0 1
ParticleCount = 12 15
InitialDelay = 1 1
SpawnDelay = 0 0
VelocityType = SPHERICAL
Velocity1 = 0 0.2
VelocityDamping = 0.95 0.97
Gravity = 0.0
VolumeType = TRAIL
Volume1 = 10
IsHollow =false
RemoveOnGround = false
SystemVelocityFactor = 0 0
}

FXLIST chidianFuheTrail {//炽电复合拖尾
chidianFuhe1
chidianFuhe2
}

chidianFuhe1 {//炽电-红色雷球
AnimationSpeed = 1 1
Texture = safx:textures/fx/shock03.png
RenderType = ADDITIVE
Rows = 4
Columns = 4
Frames = 16
Angle = 0 360
AngleRate = -15 15
AngleRateDamping = 0.95 0.97
Lifetime = 5 5
SystemLifetime = 0 0
AnimationSpeed = 1 1
Size = 3 3
SizeRate = 3 3
SizeRateDamping = 0.95 0.95
Alpha = 0 0
Alpha = 0.5 0.35
Alpha = 0 1
Color = 255 255 255 0
ParticleCount = 1 1
InitialDelay = 0 0
SpawnDelay = 0 0
VelocityType = NONE
Gravity = 0.0
VolumeType = POINT
IsHollow =false
RemoveOnGround = false
ParticlesStickToSystem = true
}

chidianFuhe2 {//炽电-红色雷电拖尾
Texture = safx:textures/fx/laser13_r.png
RenderType = ADDITIVE
Streak = true
Lifetime = 5 5
SpawnDelay = 0 0
SystemLifetime = 0 0
Size = 3 3
SizeRate = -0.35 -0.35
SizeRateDamping = 0.9 0.9
//Alpha = 1.0 0
//Alpha = 0 1.0
Color = 155 155 255 0
Color = 125 135 155 0.25
Color = 0 0 0 1
ParticleCount = 1 1
Gravity = 0.0
VolumeType = POINT
VelocityType = NONE
VelocityDamping = 1 1
InitialDelay = 0 0
offset = 0 0 0
}

FXLIST baolieFuheTrail {//爆裂手炮复合拖尾
baolieFuhe1
baolieFuhe2
baolieFuhe3
}

baolieFuhe1 {//爆裂手炮-白色光球
AnimationSpeed = 1 1
Texture = safx:textures/fx/tfg_flare2.png
RenderType = ADDITIVE
Rows = 4
Columns = 4
Frames = 16
Angle = 0 360
AngleRate = -15 15
AngleRateDamping = 0.95 0.97
Lifetime = 8 8
SystemLifetime = 0 0
AnimationSpeed = 1 1
Size = 2 2
SizeRate = 2 2
SizeRateDamping = 0.95 0.95
Alpha = 0 0
Alpha = 0.5 0.35
Alpha = 0 1
Color = 255 255 255 0
ParticleCount = 1 1
InitialDelay = 0 0
SpawnDelay = 0 0
VelocityType = NONE
Gravity = 0.0
VolumeType = POINT
IsHollow =false
RemoveOnGround = false
ParticlesStickToSystem = true
}

baolieFuhe2 {//爆裂手炮-白色拖尾
Texture = safx:textures/fx/laser15.png
RenderType = ADDITIVE
Streak = true
Lifetime = 8 8
SpawnDelay = 0 0
SystemLifetime = 0 0
Size = 2 2
SizeRate = -0.35 -0.35
SizeRateDamping = 0.9 0.9
//Alpha = 1.0 0
//Alpha = 0 1.0
Color = 155 155 255 0
Color = 125 135 155 0.25
Color = 0 0 0 1
ParticleCount = 1 1
Gravity = 0.0
VolumeType = POINT
VelocityType = NONE
VelocityDamping = 1 1
InitialDelay = 0 0
offset = 0 0 0
}

baolieFuhe3 {//爆裂手炮-白色闪光
Texture = safx:textures/fx/spaceflare.png
RenderType = ADDITIVE
Angle = -10 10
AngleRate = 1 2
AngleRateDamping = 0.95 0.96
Lifetime = 30 40
SpawnDelay = 5 5
SystemLifetime = 0 0
Size = 0.5 1.0
SizeRate = 6 8
SizeRateDamping = 0.94 0.95
//StartSizeRate = 1 1
//Alpha = 0.0 0
Alpha = 0.25 0.25
Alpha = 0 0.5
Color = 0 0 0 0
Color = 128 255 128 0.25
ParticleCount = 1 1
Gravity = 0.00
VolumeType = POINT
VelocityType = NONE
VelocityDamping = 0.90 0.92
InitialDelay = 0 0
ParticlesStickToSystem = true
}

FXLIST qiangnengFuheTrail {//强能光子炮复合拖尾
qiangnengFuhe1
qiangnengFuhe2
}

qiangnengFuhe1 {//强能光子炮复合拖尾[材质1-黄色激光拖尾]
Texture = safx:textures/fx/laser8_yellow.png
RenderType = ADDITIVE
Streak = true
Lifetime = 6 6
SpawnDelay = 0 0
SystemLifetime = 0 0
Size = 3 3
SizeRate = -0.35 -0.35
SizeRateDamping = 0.9 0.9
//Alpha = 1.0 0
//Alpha = 0 1.0
Color = 155 155 255 0
Color = 125 135 155 0.25
Color = 0 0 0 1
ParticleCount = 1 1
Gravity = 0.0
VolumeType = POINT
VelocityType = NONE
VelocityDamping = 1 1
InitialDelay = 0 0
offset = 0 0 0
}

qiangnengFuhe2 {//强能光子炮复合拖尾[材质2-黄色烟雾]
AnimationSpeed = 1 1
Texture = safx:textures/fx/flashflare1.png
RenderType = ADDITIVE
Rows = 1
Columns = 1
Frames = 1
Angle = 0 360
AngleRate = -5 5
AngleRateDamping = 0.98 0.99
Lifetime = 16 16
SystemLifetime = 0 0
Size = 2.8 2.8
SizeRate = 0.45 0.48
SizeRateDamping = 0.92 0.94
Alpha = 1.0 0
Alpha = 0 1.0
Color = 243 182 36 0
Color = 149 119 26 0.125
Color = 8 6 2 0.5
Color = 0 0 0 1
ParticleCount = 12 15
InitialDelay = 1 1
SpawnDelay = 0 0
VelocityType = SPHERICAL
Velocity1 = 0 0.2
VelocityDamping = 0.95 0.97
Gravity = 0.0
VolumeType = TRAIL
Volume1 = 10
IsHollow =false
RemoveOnGround = false
SystemVelocityFactor = 0 0
}

yingshan {//影闪-蓝色雷球
AnimationSpeed = 1 1
Texture = safx:textures/fx/shock02.png
RenderType = ADDITIVE
Rows = 4
Columns = 4
Frames = 16
Angle = 0 360
AngleRate = -15 15
AngleRateDamping = 0.95 0.97
Lifetime = 5 5
SystemLifetime = 0 0
AnimationSpeed = 1 1
Size = 2 2
SizeRate = 2 2
SizeRateDamping = 0.95 0.95
Alpha = 0 0
Alpha = 0.5 0.35
Alpha = 0 1
Color = 255 255 255 0
ParticleCount = 1 1
InitialDelay = 0 0
SpawnDelay = 0 0
VelocityType = NONE
Gravity = 0.0
VolumeType = POINT
IsHollow =false
RemoveOnGround = false
ParticlesStickToSystem = true
}

FXLIST yihuoFuheTrail {//异火复合拖尾
yihuoFuhe1
yihuoFuhe2
yihuoFuhe3
}

yihuoFuhe1 {//异火手炮-X字闪光
AnimationSpeed = 1 1
Texture = safx:textures/fx/muzzleflash2.png
RenderType = ADDITIVE
Rows = 4
Columns = 4
Frames = 16
Angle = 0 360
AngleRate = -15 15
AngleRateDamping = 0.95 0.97
Lifetime = 8 8
SystemLifetime = 0 0
AnimationSpeed = 1 1
Size = 1 1
SizeRate = 1 1
SizeRateDamping = 0.95 0.95
Alpha = 0 0
Alpha = 0.5 0.35
Alpha = 0 1
Color = 255 255 255 0
ParticleCount = 1 1
InitialDelay = 0 0
SpawnDelay = 0 0
VelocityType = NONE
Gravity = 0.0
VolumeType = POINT
IsHollow =false
RemoveOnGround = false
ParticlesStickToSystem = true
}

yihuoFuhe2 {//异火手炮-白色拖尾
Texture = safx:textures/fx/laser15.png
RenderType = ADDITIVE
Streak = true
Lifetime = 8 8
SpawnDelay = 0 0
SystemLifetime = 0 0
Size = 2 2
SizeRate = -0.35 -0.35
SizeRateDamping = 0.9 0.9
//Alpha = 1.0 0
//Alpha = 0 1.0
Color = 155 155 255 0
Color = 125 135 155 0.25
Color = 0 0 0 1
ParticleCount = 1 1
Gravity = 0.0
VolumeType = POINT
VelocityType = NONE
VelocityDamping = 1 1
InitialDelay = 0 0
offset = 0 0 0
}

yihuoFuhe3 {//异火手炮-白色闪光
Texture = safx:textures/fx/spaceflare.png
RenderType = ADDITIVE
Angle = -10 10
AngleRate = 1 2
AngleRateDamping = 0.95 0.96
Lifetime = 15 20
SpawnDelay = 5 5
SystemLifetime = 0 0
Size = 0.5 1.0
SizeRate = 3 4
SizeRateDamping = 0.94 0.95
//StartSizeRate = 1 1
//Alpha = 0.0 0
Alpha = 0.25 0.25
Alpha = 0 0.5
Color = 0 0 0 0
Color = 128 255 128 0.25
ParticleCount = 1 1
Gravity = 0.00
VolumeType = POINT
VelocityType = NONE
VelocityDamping = 0.90 0.92
InitialDelay = 0 0
ParticlesStickToSystem = true
}

FXLIST yiguangFuheTrail {//异光复合拖尾
yiguangFuhe1
yiguangFuhe2
yiguangFuhe3
}

yiguangFuhe1 {//异光复合拖尾[材质1-紫色拖尾]
Texture = safx:textures/fx/laser16.png
RenderType = ADDITIVE
Streak = true
Lifetime = 19 19
SpawnDelay = 0 0
SystemLifetime = 0 0
Size = 4 4
SizeRate = -0.35 -0.35
SizeRateDamping = 0.9 0.9
//Alpha = 1 0
//Alpha = 0 1
Color = 155 155 255 0
Color = 125 135 155 0.25
Color = 0 0 0 1
ParticleCount = 1 1
Gravity = 0.0
VolumeType = POINT
VelocityType = NONE
VelocityDamping = 1 1
InitialDelay = 0 0
offset = 0 0 0
}

yiguangFuhe2 {//异光复合拖尾[材质2-紫色烟雾]
AnimationSpeed = 1 1
Texture = safx:textures/fx/flashflare1.png
RenderType = ADDITIVE
Rows = 1
Columns = 1
Frames = 1
Angle = 0 360
AngleRate = -5 5
AngleRateDamping = 0.98 0.99
Lifetime = 32 34
SystemLifetime = 0 0
Size = 1 1
SizeRate = 0.45 0.48
SizeRateDamping = 0.92 0.94
Alpha = 1.0 0
Alpha = 0 1.0
Color = 140 105 155 0
Color = 50 0 55 0.125
Color = 4 2 8 0.5
Color = 0 0 0 1
ParticleCount = 12 15
InitialDelay = 1 1
SpawnDelay = 0 0
VelocityType = SPHERICAL
Velocity1 = 0 0.2
VelocityDamping = 0.95 0.97
Gravity = 0.0
VolumeType = TRAIL
Volume1 = 10
IsHollow =false
RemoveOnGround = false
SystemVelocityFactor = 0 0
}

yiguangFuhe3 {//异光复合拖尾[材质4-紫色能量球]
AnimationSpeed = 1 1
Texture = safx:textures/fx/alienflare.png
RenderType = ADDITIVE
Rows = 4
Columns = 4
Frames = 16
Angle = 0 360
AngleRate = -15 15
AngleRateDamping = 0.95 0.97
Lifetime = 8 8
SystemLifetime = 0 0
AnimationSpeed = 1 1
Size = 2 2
SizeRate = 2 2
SizeRateDamping = 0.95 0.95
Alpha = 0 0
Alpha = 0.5 0.35
Alpha = 0 1
Color = 255 255 255 0
ParticleCount = 1 1
InitialDelay = 0 0
SpawnDelay = 0 0
VelocityType = NONE
Gravity = 0.0
VolumeType = POINT
IsHollow =false
RemoveOnGround = false
ParticlesStickToSystem = true
}

FXLIST pktkFuheTrail {//帕克托克复合拖尾
pktkFuhe1
pktkFuhe2
}

pktkFuhe1 {//帕克托克复合拖尾[材质1-蓝色拖尾]
Texture = safx:textures/fx/laser13_r.png
RenderType = ADDITIVE
Streak = true
Lifetime = 5 5
SpawnDelay = 0 0
SystemLifetime = 0 0
Size = 2 2
SizeRate = -0.35 -0.35
SizeRateDamping = 0.9 0.9
//Alpha = 1 0
//Alpha = 0 1
Color = 155 155 255 0
Color = 125 135 155 0.25
Color = 0 0 0 1
ParticleCount = 1 1
Gravity = 0.0
VolumeType = POINT
VelocityType = NONE
VelocityDamping = 1 1
InitialDelay = 0 0
offset = 0 0 0
}

pktkFuhe2 {//帕克托克复合拖尾[材质2-红色烟雾]
AnimationSpeed = 1 1
Texture = safx:textures/fx/flashflare1.png
RenderType = ADDITIVE
Rows = 1
Columns = 1
Frames = 1
Angle = 0 360
AngleRate = -5 5
AngleRateDamping = 0.98 0.99
Lifetime = 5 5
SystemLifetime = 0 0
Size = 0.5 0.5
SizeRate = 0.45 0.48
SizeRateDamping = 0.92 0.94
Alpha = 1.0 0
Alpha = 0 1.0
Color = 185 85 85 0
Color = 85 30 30 0.125
Color = 8 2 2 0.5
ParticleCount = 12 15
InitialDelay = 1 1
SpawnDelay = 0 0
VelocityType = SPHERICAL
Velocity1 = 0 0.2
VelocityDamping = 0.95 0.97
Gravity = 0.0
VolumeType = TRAIL
Volume1 = 10
IsHollow =false
RemoveOnGround = false
SystemVelocityFactor = 0 0
}

lxdgTrail {//螺旋祷告-黄色螺旋拖尾]
Texture = safx:textures/fx/laser17.png
RenderType = ADDITIVE
Streak = true
Lifetime = 19 19
SpawnDelay = 0 0
SystemLifetime = 0 0
Size = 3 3
SizeRate = -0.35 -0.35
SizeRateDamping = 0.9 0.9
//Alpha = 1 0
//Alpha = 0 1
Color = 155 155 255 0
Color = 125 135 155 0.25
Color = 0 0 0 1
ParticleCount = 1 1
Gravity = 0.0
VolumeType = POINT
VelocityType = NONE
VelocityDamping = 1 1
InitialDelay = 0 0
offset = 0 0 0
}



