Klasse RenderingUtil

java.lang.Object
gollorum.signpost.minecraft.rendering.RenderingUtil

public class RenderingUtil extends Object
  • Konstruktorübersicht

    Konstruktoren
    Konstruktor
    Beschreibung
     
  • Methodenübersicht

    Modifizierer und Typ
    Methode
    Beschreibung
    static void
    drawString(net.minecraft.client.gui.GuiGraphics graphics, net.minecraft.client.gui.Font fontRenderer, String text, Point point, Rect.XAlignment xAlignment, Rect.YAlignment yAlignment, int color, int maxWidth, boolean dropShadow)
     
    static void
    render(com.mojang.blaze3d.vertex.PoseStack.Pose pose, QuadModel model, com.mojang.blaze3d.vertex.VertexConsumer buffer, int combinedLights, int combinedOverlay, int color, float offset)
     
    static void
    render(com.mojang.blaze3d.vertex.PoseStack blockToView, TexturedModel model, net.minecraft.client.renderer.SubmitNodeCollector nodeCollector, net.minecraft.client.resources.model.MaterialSet materials, int combinedLights, int combinedOverlay, Function<net.minecraft.resources.ResourceLocation,net.minecraft.client.renderer.RenderType> renderTypeFactory, net.minecraft.client.renderer.feature.ModelFeatureRenderer.CrumblingOverlay crumblingOverlay)
     
    static void
    wrapInMatrixEntry(com.mojang.blaze3d.vertex.PoseStack matrixStack, Runnable thenDo)
     

    Von Klasse geerbte Methoden java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Konstruktordetails

    • RenderingUtil

      public RenderingUtil()
  • Methodendetails

    • render

      public static void render(com.mojang.blaze3d.vertex.PoseStack blockToView, TexturedModel model, net.minecraft.client.renderer.SubmitNodeCollector nodeCollector, net.minecraft.client.resources.model.MaterialSet materials, int combinedLights, int combinedOverlay, Function<net.minecraft.resources.ResourceLocation,net.minecraft.client.renderer.RenderType> renderTypeFactory, net.minecraft.client.renderer.feature.ModelFeatureRenderer.CrumblingOverlay crumblingOverlay)
    • render

      public static void render(com.mojang.blaze3d.vertex.PoseStack.Pose pose, QuadModel model, com.mojang.blaze3d.vertex.VertexConsumer buffer, int combinedLights, int combinedOverlay, int color, float offset)
    • drawString

      public static void drawString(net.minecraft.client.gui.GuiGraphics graphics, net.minecraft.client.gui.Font fontRenderer, String text, Point point, Rect.XAlignment xAlignment, Rect.YAlignment yAlignment, int color, int maxWidth, boolean dropShadow)
    • wrapInMatrixEntry

      public static void wrapInMatrixEntry(com.mojang.blaze3d.vertex.PoseStack matrixStack, Runnable thenDo)