Klasse RenderingUtil
java.lang.Object
gollorum.signpost.minecraft.rendering.RenderingUtil
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Konstruktorübersicht
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Methodenübersicht
Modifizierer und TypMethodeBeschreibungstatic voiddrawString(net.minecraft.client.gui.GuiGraphics graphics, net.minecraft.client.gui.Font fontRenderer, String text, Point point, Rect.XAlignment xAlignment, Rect.YAlignment yAlignment, int color, int maxWidth, boolean dropShadow) static voidrender(com.mojang.blaze3d.vertex.PoseStack.Pose pose, QuadModel model, com.mojang.blaze3d.vertex.VertexConsumer buffer, int combinedLights, int combinedOverlay, int color, float offset) static voidrender(com.mojang.blaze3d.vertex.PoseStack blockToView, TexturedModel model, net.minecraft.client.renderer.SubmitNodeCollector nodeCollector, net.minecraft.client.resources.model.MaterialSet materials, int combinedLights, int combinedOverlay, Function<net.minecraft.resources.ResourceLocation, net.minecraft.client.renderer.RenderType> renderTypeFactory, net.minecraft.client.renderer.feature.ModelFeatureRenderer.CrumblingOverlay crumblingOverlay) static voidwrapInMatrixEntry(com.mojang.blaze3d.vertex.PoseStack matrixStack, Runnable thenDo)
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Konstruktordetails
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RenderingUtil
public RenderingUtil()
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Methodendetails
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render
public static void render(com.mojang.blaze3d.vertex.PoseStack blockToView, TexturedModel model, net.minecraft.client.renderer.SubmitNodeCollector nodeCollector, net.minecraft.client.resources.model.MaterialSet materials, int combinedLights, int combinedOverlay, Function<net.minecraft.resources.ResourceLocation, net.minecraft.client.renderer.RenderType> renderTypeFactory, net.minecraft.client.renderer.feature.ModelFeatureRenderer.CrumblingOverlay crumblingOverlay) -
render
public static void render(com.mojang.blaze3d.vertex.PoseStack.Pose pose, QuadModel model, com.mojang.blaze3d.vertex.VertexConsumer buffer, int combinedLights, int combinedOverlay, int color, float offset) -
drawString
public static void drawString(net.minecraft.client.gui.GuiGraphics graphics, net.minecraft.client.gui.Font fontRenderer, String text, Point point, Rect.XAlignment xAlignment, Rect.YAlignment yAlignment, int color, int maxWidth, boolean dropShadow) -
wrapInMatrixEntry
public static void wrapInMatrixEntry(com.mojang.blaze3d.vertex.PoseStack matrixStack, Runnable thenDo)
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