{
    "pistol_fire": {
        "sounds": [
            {
                "name": "gbg:gun/shoot/pistol_fire",
                "stream": false
            }
        ]
    },
    "pistol_fire_distant": {
        "sounds": [
            {
                "name": "gbg:gun/shoot/pistol_fire_distant",
                "stream": false
            }
        ]
    },
    "pistol_reload": {
        "sounds": [
            {
                "name": "gbg:gun/reload/pistol_reload",
                "stream": false
            }
        ]
    },
    "assault_rifle_fire": {
        "sounds": [
            {
                "name": "gbg:gun/shoot/assault_rifle_fire",
                "stream": false
            }
        ]
    },
    "assault_rifle_fire_distant": {
        "sounds": [
            {
                "name": "gbg:gun/shoot/assault_rifle_fire_distant",
                "stream": false
            }
        ]
    },
    "assault_rifle_reload": {
        "sounds": [
            {
                "name": "gbg:gun/reload/assault_rifle_reload",
                "stream": true
            }
        ]
    },
    "shotgun_fire": {
        "sounds": [
            {
                "name": "gbg:gun/shoot/shotgun_fire",
                "stream": false
            }
        ]
    },
    "shotgun_fire_distant": {
        "sounds": [
            {
                "name": "gbg:gun/shoot/shotgun_fire_distant",
                "stream": false
            }
        ]
    },
    "shotgun_reload": {
        "sounds": [
            {
                "name": "gbg:gun/reload/shotgun_reload",
                "stream": true
            }
        ]
    },
    "sniper_rifle_fire": {
        "sounds": [
            {
                "name": "gbg:gun/shoot/sniper_rifle_fire",
                "stream": false
            }
        ]
    },
    "sniper_rifle_fire_distant": {
        "sounds": [
            {
                "name": "gbg:gun/shoot/sniper_rifle_fire_distant",
                "stream": false
            }
        ]
    },
    "sniper_rifle_reload": {
        "sounds": [
            {
                "name": "gbg:gun/reload/sniper_rifle_reload",
                "stream": true
            }
        ]
    },
    "laser_pistol_fire": {
        "sounds": [
            {
                "name": "gbg:gun/shoot/laser_pistol_fire",
                "stream": false
            }
        ]
    },
    "laser_pistol_fire_distant": {
        "sounds": [
            {
                "name": "gbg:gun/shoot/laser_pistol_fire_distant",
                "stream": false
            }
        ]
    },
    "laser_rifle_fire": {
        "sounds": [
            {
                "name": "gbg:gun/shoot/laser_rifle_fire",
                "stream": false
            }
        ]
    },
    "laser_rifle_fire_distant": {
        "sounds": [
            {
                "name": "gbg:gun/shoot/laser_rifle_fire_distant",
                "stream": false
            }
        ]
    },
    "laser_pistol_reload": {
        "sounds": [
            {
                "name": "gbg:gun/reload/laser_pistol_reload",
                "stream": true
            }
        ]
    },
    "laser_cannon_fire": {
        "sounds": [
            {
                "name": "gbg:gun/shoot/laser_cannon_fire",
                "stream": false
            }
        ]
    },
    "laser_cannon_fire_distant": {
        "sounds": [
            {
                "name": "gbg:gun/shoot/laser_cannon_fire_distant",
                "stream": false
            }
        ]
    },
    "laser_cannon_reload": {
        "sounds": [
            {
                "name": "gbg:gun/reload/laser_cannon_reload",
                "stream": true
            }
        ]
    },
    "bazooka_fire": {
        "sounds": [
            {
                "name": "gbg:gun/shoot/bazooka_fire",
                "stream": false
            }
        ]
    },
    "bazooka_fire_distant": {
        "sounds": [
            {
                "name": "gbg:gun/shoot/bazooka_fire_distant",
                "stream": false
            }
        ]
    },
    "minigun_fire": {
        "sounds": [
            {
                "name": "gbg:gun/shoot/minigun_fire",
                "stream": false
            }
        ]
    },
    "minigun_fire_distant": {
        "sounds": [
            {
                "name": "gbg:gun/shoot/minigun_fire_distant",
                "stream": false
            }
        ]
    },
    "flamethrower_reload": {
        "sounds": [
            {
                "name": "gbg:gun/reload/flamethrower_reload",
                "stream": true
            }
        ]
    },
    "ray_gun_fire": {
        "sounds": [
            {
                "name": "gbg:gun/shoot/ray_gun_fire",
                "stream": false
            }
        ]
    },
    "ray_gun_fire_distant": {
        "sounds": [
            {
                "name": "gbg:gun/shoot/ray_gun_fire_distant",
                "stream": false
            }
        ]
    },
    "ray_gun_reload": {
        "sounds": [
            {
                "name": "gbg:gun/reload/ray_gun_reload",
                "stream": true
            }
        ]
    },
    "laser_shield_use": {
        "sounds": [
            {
                "name": "gbg:equipment/laser_shield",
                "stream": true
            }
        ]
    },
    "bandage_use": {
        "sounds": [
            {
                "name": "gbg:medical/bandage_use",
                "stream": true
            }
        ]
    },
    "medkit_use": {
        "sounds": [
            {
                "name": "gbg:medical/medkit_use",
                "stream": true
            }
        ]
    },
    "syringe_use": {
        "sounds": [
            {
                "name": "gbg:medical/syringe_use",
                "stream": true
            }
        ]
    },
    "distant_explosion": {
        "sounds": [
            {
                "name": "gbg:explosion/distant_explosion_1",
                "stream": true
            },
            {
                "name": "gbg:explosion/distant_explosion_2",
                "stream": true
            },
            {
                "name": "gbg:explosion/distant_explosion_3",
                "stream": true
            },
            {
                "name": "gbg:explosion/distant_explosion_4",
                "stream": true
            },
            {
                "name": "gbg:explosion/distant_explosion_5",
                "stream": true
            },
            {
                "name": "gbg:explosion/distant_explosion_6",
                "stream": true
            },
            {
                "name": "gbg:explosion/distant_explosion_7",
                "stream": true
            },
            {
                "name": "gbg:explosion/distant_explosion_8",
                "stream": true
            }
        ]
    },
    "shot1_distant_fire": {
        "sounds": [
            {
                "name": "gbg:gun/distant_shoot/shot1_distant_fire1",
                "stream": false
            },
            {
                "name": "gbg:gun/distant_shoot/shot1_distant_fire2",
                "stream": false
            },
            {
                "name": "gbg:gun/distant_shoot/shot1_distant_fire3",
                "stream": false
            }
        ]
    },
    "shot2_distant_fire": {
        "sounds": [
            {
                "name": "gbg:gun/distant_shoot/shot2_distant_fire1",
                "stream": false
            },
            {
                "name": "gbg:gun/distant_shoot/shot2_distant_fire2",
                "stream": false
            },
            {
                "name": "gbg:gun/distant_shoot/shot2_distant_fire3",
                "stream": false
            },
            {
                "name": "gbg:gun/distant_shoot/shot2_distant_fire4",
                "stream": false
            }
        ]
    },
    "rocket_distant_fire": {
        "sounds": [
            {
                "name": "gbg:gun/distant_shoot/rocket_distant_fire1",
                "stream": false
            },
            {
                "name": "gbg:gun/distant_shoot/rocket_distant_fire2",
                "stream": false
            },
            {
                "name": "gbg:gun/distant_shoot/rocket_distant_fire3",
                "stream": false
            }
        ]
    },
    "bullet_whizby": {
        "sounds": [
            {
                "name": "gbg:gun/whizby/whiz1",
                "stream": false
            },
            {
                "name": "gbg:gun/whizby/whiz2",
                "stream": false
            },
            {
                "name": "gbg:gun/whizby/whiz3",
                "stream": false
            },
            {
                "name": "gbg:gun/whizby/whiz4",
                "stream": false
            },
            {
                "name": "gbg:gun/whizby/whiz5",
                "stream": false
            },
            {
                "name": "gbg:gun/whizby/whiz6",
                "stream": false
            },
            {
                "name": "gbg:gun/whizby/whiz7",
                "stream": false
            },
            {
                "name": "gbg:gun/whizby/whiz8",
                "stream": false
            },
            {
                "name": "gbg:gun/whizby/whiz9",
                "stream": false
            },
            {
                "name": "gbg:gun/whizby/whiz10",
                "stream": false
            },
            {
                "name": "gbg:gun/whizby/whiz11",
                "stream": false
            },
            {
                "name": "gbg:gun/whizby/whiz12",
                "stream": false
            },
            {
                "name": "gbg:gun/whizby/whiz13",
                "stream": false
            },
            {
                "name": "gbg:gun/whizby/whiz14",
                "stream": false
            },
            {
                "name": "gbg:gun/whizby/whiz15",
                "stream": false
            },
            {
                "name": "gbg:gun/whizby/whiz16",
                "stream": false
            },
            {
                "name": "gbg:gun/whizby/whiz17",
                "stream": false
            }
        ]
    },
    "turret_destroy": {
        "sounds": [
            {
                "name": "gbg:turret/destroy",
                "stream": false
            }
        ]
    },
    "turret_explode": {
        "sounds": [
            {
                "name": "gbg:turret/explode1",
                "stream": true
            },
            {
                "name": "gbg:turret/explode2",
                "stream": true
            },
            {
                "name": "gbg:turret/explode3",
                "stream": true
            }
        ]
    },
    "turret_lower": {
        "sounds": [
            {
                "name": "gbg:turret/lower1",
                "stream": false
            },
            {
                "name": "gbg:turret/lower2",
                "stream": false
            },
            {
                "name": "gbg:turret/lower3",
                "stream": false
            }
        ]
    },
    "turret_raise": {
        "sounds": [
            {
                "name": "gbg:turret/raise1",
                "stream": false
            },
            {
                "name": "gbg:turret/raise2",
                "stream": false
            },
            {
                "name": "gbg:turret/raise3",
                "stream": false
            }
        ]
    },
    "auto_setup": {
        "sounds": [
            {
                "name": "gbg:turret/auto_setup",
                "stream": true
            }
        ]
    },
    "perdition_setup": {
        "sounds": [
            {
                "name": "gbg:turret/perdition_setup",
                "stream": true
            }
        ]
    },
    "auto_shot": {
        "sounds": [
            {
                "name": "gbg:turret/auto_shot",
                "stream": false
            }
        ]
    },
    "sentry_shot": {
        "sounds": [
            {
                "name": "gbg:turret/sentry_shot",
                "stream": false
            }
        ]
    },
    "perdition_shot": {
        "sounds": [
            {
                "name": "gbg:turret/perdition_shot1",
                "stream": false
            },
            {
                "name": "gbg:turret/perdition_shot2",
                "stream": false
            },
            {
                "name": "gbg:turret/perdition_shot3",
                "stream": false
            },
            {
                "name": "gbg:turret/perdition_shot4",
                "stream": false
            }
        ]
    },
    "beep": {
        "sounds": [
            {
                "name": "gbg:equipment/beep",
                "stream": false
            }
        ]
    },
    "gbg_duck_quack": {
        "sounds": [
            {
                "name": "gbg:gbg_duck_quack",
                "stream": false
            }
        ]
    }
}