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<summary>2.5.3 CHANGELOG</summary>

# 2.5.3 CHANGES:

# VOID DIMENSION
- now has ambient sounds
- it is now fully bright in the dimension again
- having accretion grants you access to the void dimension

# GENERAL
- optimizations to everything (huge optimizations to erebus)
- multiple bossbars of the same boss are now possible
- fixed all weapon related bugs where enchantments given by an ability dont get removed when stored inside any storage block

# PROVIDENCE 
**GENERAL**
- fixed file and folder structure
- applied ID to a few things
- removed execution mechanic
- wielding an axe near providence no longer gives strength
- updated "ITS YOUR LUCKY DAY!" into something Voltaris related
- triggering a phase through commands now do the animation
- fixed a hidden setting (unable to desp phase)
**ATTACKS**
- Down Smash: added explosion shockwave vfx
- Vortex: wither skulls have 1.6x (5 > 8) more additional damage
**WEAPONS**
- all abilities are now id based
- all explosions are now enchantment based
- ambient vfx change for ethereal retribution, soul cleaver, and soul flare
- Soul Cleaver:
    -"Damnation": 
        - reworked, no longer drags entities, and it now passes through blocks.
        - hitting an entity with it will give you more max hp (maximum of 4 caught, 10s duration, 2 hearts per caught entity).
        - deals 1.47x (21 > 31) more damage and has a center hitbox where it deals 1.65x (31 > 51) more damage.
        - has increased its hitbox horizontally (1.5 > 4.5 blocks). 
        - self-debuff slowness and mining fatigue slightly decreased duration.
        - decreased life ticks by 20% (100 > 80)
    - "Uppercut Vortex" gives Saturation 1 if an entity is hit after the initial explosion.
    - "Ground Smash": gives Saturation 2 if hit successfully.
- Ethereal Retribution: 
    - "Soul Reap": no longer gives victim's knockback resistance
    - "Retribution": 
        - stores the user's movement speed post hit instead of constantly
        - can now call the ability while sprint crouch jumping
    - "Undead Coagulaion": no longer explodes
- Soul Flare:
    - "Pulse Burst and Pulse Beam": 
        - removed the "is ready" text at the end of the ability name when the ability is able to be used
        - slight sfx and vfx changes
    - "Pulse Beam":
        - increased explosion kb range by 50% (3 > 3.5)
        - decreased explosion kb multiplier by 16.67% (1.3 > 1.1)
    - "Skullrain": initial summoner arrow is now killed to prevent the user from hitting themself
    - "Celestial Drag": rework
    - "Stinger": rework
- Soul Cleaver:
    - "Ground Smash": no longer damages only one entity
    - "Falling Smashes":
        - no longer does self damage in the end
        - buffed explosion damage by 50% (10 > 15)
    - "Uppercut Vortex": 
        - initial explosion now immediately sends the user to the ground
        - uppercuts now only works with the weapon itself only
        - uppercuts now increase your attack speed by 1
    - "Hour Glass Density": user can now use enderpearls
    - "Explosive Lunge": 
        - explosion damage is now much more consistent
        - "Explosive Lunge": explosion is now as big as ground smash
        - "Explosive Lunge": increased distance by 10
- Rampage: vfx and sfx tweaks

# EREBUS
**GENERAL**
- can now do random targeting when fighting players
- now targets other entities within its radius instead of having to be hurt by the other entity
- phase 3 now breaks blocks
**ATTACKS**
- Blitz: 
    - slightly increased vfx
    - hits are more consistent
    - now breaks blocks
**WEAPON*
- Ejection:
    - you no longer can shoot shards during another ability, except during Disruption.
    - shards now pause during disruption and aim towards entities once the ability ends.
    - shards now shoot at the direction you are looking at
    - shards damage reach nerfed by 50% (3.5 > 3)
- REMOVED "Wielding Beyond", replaced with "Entropic Threshold"
- Entropic Threshold
    - removed player attribute nerfs when holding the weapon; moved to Entropic Threshold and retains the debuff even if the weapon is not in the inventory.
    - cooldowns are now 2x faster unless the stack of "Entropic Threshold" is >6 where it reverts the cooldowns to the original.
    - Each ability grants 1 stack. Every 3rd stack causes further deterioration onto the user's body. 
    - Takes 30s to diminish 1 stack AFTER an ability.
    - Takes 8s to diminish 1 stack IF no ability is used PREVIOUSLY. 
    - 10th stack procs Supernova early and kills the user.
- Great Split: 
    - added i-frames during the windup
    - now freezes you in place during windup
    - now deals 2.5x (200 > 500) more damage against entities that aren't major bosses of this datapack (includes players).
    - now does bypass armor and iframes damage type instead of bypass enchantments
    - hits are more consistent

# ATROPOS
**PASSIVES**
- Lethal Presence: fixed a bug where he moves despite having no target
**ATTACKS**
- Divide: he is no longer forced to do lethal presence after the first slice
- Burst: hits more consistently
- Drift: range nerfed by 3.5 to 3
*WEAPONS AND ATTACKS/PASSIVES*
- everything is now id based
- Slice:
    - is now id based
    - now damages and traps entities after 1 tick instead of 5 ticks
    - slightly changed vfx
- Rend: now damages after 1 tick instead of 10 ticks
**WEAPONS**
- everything is now id based
- Slaughter: 
    - now has a poof vfx before dissapearing just like slaughter for atropos
    - hitbox now matches the atropos counterpart (reach changed from 2 to 3)
- Decapitate:
    - 1st-4th slashes order now mirrors atropos decapitate
- Rend, Slaughter, Decapitate, and Paralyze now give the bleed effect
- Paralyze: improved vfx and sfx 
- Lethal Presence: 
    - fixed a bug where looking directly at the ground activates the ability
    - now works as originally intended

# VOLTARIS
**GENERAL**
- can now do random targeting when fighting players
- phase 2 now triggers at 45% (160) instead of 25% (100) hp left
- now only has resistance 1 when regenerating stamina
**ATTACKS**
- Photoelectric Death:
    - (PHASE 2 VARIANT) now summons a stormed annihilation explosion after the slam when caught
    - nerfed slam damage multipler by 30% (1 > 0.8)
- Stormed Annihilation:
    - fixed bug wherein its damage is from Charged Essence's "Detonate" ability
    - nerfed damage range (4.5 > 3.5 blocks)
- Profaned Plummet: now locks to the ground if the target is not in the air or is too far away
- Relentless Wrath: 
    - punches and kicks' reach decreased by 0.083% (1.2 > 1.1) (Relentless Wrath is now easier to dodge)
    - kicks now do knockback (just like how indev voltaris did)
- Resonant Collapse" - completely invulnerable during the entirety of the attack
- changed attack combos (better gameplay imo)
**WEAPONS**
- Storm Cycle: 
    - fixed stack loss sfx bug wherein it doesn't play
    - stack gain and loss sfx is now slightly less loud
    - now gives speed
    - now gives jump boost (by sneaking)
- Detonate: fixed bug wherein its damage is from Voltaris' "Stormed Annihilation" damage
- Discharge: warn sfx is now slightly less loud
- Overclock: 
    - nerfed damage range (3 > 2 blocks)
    - punches and kicks now allows you to go through blocks
    - now gives you +1 attack speed while using the ability
- Cascade: 
    - damage scales depending on entity or boss
    - damage scaling deteriorates the higher the hierarchy of the boss in this datapack
    - has a significantly bigger hitbox (reaches up to 15 blocks in radius) compared to Voltaris'
    - against PLAYERS; damages from 70/40/30 to 1300/800/50 (18.6x/20x/1.67x [or an average of 13.42x increase in damage])

# WITHER
- is now id based



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<details>
<summary>2.5 CHANGELOG</summary>

# VERSION 2.5 FULL CHANGELOG (SUMMARY OF CHANGES)

- **TWO NEW BOSSES**: VOLTARIS AND EREBUS (unlocked after beating providence)
- **TWO NEW WEAPONS**: CHARGED ESSENCE AND ACCRETION (dropped by voltaris and erebus)
- **NEW DIMENSION: VOID** (unlocked after beating providence)
- **ATROPOS REWORKED**

## IN-GAME GUIDES:
- Items, Bosses, and Weapons now have an in-game guide explaining how to get/spawn them
(more details:)
- a message in chat will appear after beating a raid which leads to Atropos
- Decayed Nether Star is unlocked as a recipe after having any of its requirements (obsidian, ender eye, nether star)
- after beating Primal Invocation, you can now right click while holding the boss drop to view the next item's recipe
- after beating Providence, you can now right click while holding the boss drop (Vivid Remains) to view multiple recipes. (Includes: other bosses and providence weapons)
- Thunderstorms with a lightning have a random chance to spawn Voltaris' spawn mechanic recipe post-providence (Alternatively, repeatedly hit a lightning rod with trident with channeling until it spawns.)
- Voltaris spawn mechanic item includes a recipe after right clicking while holding
- Erebus death boss drop includes a recipe after right clicking while holding


## COUNTERS
- added enchanted golden apple, elytra, and trident with riptide counter to Primal Invocation, Providence, Voltaris, and Erebus


## CHANGES UPCOMING IN THE NEXT VERSION:
- Primal Invocation rework 
- Boss Trophies
- New Boss: Odysseus
- Optimization and Bug Fixing
- Fully Implemented ID system (to support stuff like multiple of the same boss existing in the world.)

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