particle flame ^ ^ ^0.6 ^ ^100000 ^ 0.000001 0 force
particle flame ^ ^ ^-0.6 ^ ^100000 ^ 0.000001 0 force
tp @s ~ ~ ~ ~60 ~
scoreboard players add @s jjc_303 1
execute if score @s jjc_303 matches 1 run playsound entity.illusioner.prepare_blindness hostile @a[distance=..200] ~ ~1 ~ 1 0
execute if score @s jjc_303 matches 1 run playsound entity.illusioner.prepare_blindness hostile @a[distance=..200] ~ ~1 ~ 1 0
execute if score @s jjc_303 matches 20 run summon blaze ~ ~ ~ {Tags:["jjc_wildfire_blaze","jjc_nodown"]}
execute if score @s jjc_303 matches 20 run particle flame ~ ~0.5 ~ 0.25 0.25 0.25 0.1 30 force
execute if score @s jjc_303 matches 20 run playsound block.trial_spawner.spawn_mob hostile @a[distance=..200] ~ ~1 ~ 2 1
execute if score @s jjc_303 matches 20 run playsound block.trial_spawner.spawn_mob hostile @a[distance=..200] ~ ~1 ~ 2 1