playsound block.anvil.use hostile @a[distance=..200] ~ ~1 ~ 2 1.3
particle flame ~ ~1.5 ~ 0.5 0.5 0.5 0.1 50 force
execute store result entity @s AbsorptionAmount float 0.01 run scoreboard players add @s jjc_hp 1000
function colosseum_of_fools:ss/wildfire/hurt
tag @s remove jjc_wildfire_3
scoreboard players reset @s jjc_303
scoreboard players reset @s jjc_404