execute at @s[scores={jjc_303=1}] run playsound minecraft:entity.illusioner.prepare_blindness hostile @a[distance=..200] ~ ~ ~ 1 1
execute at @s[scores={jjc_303=1}] if block ~ ~-1 ~ #colosseum_of_fools:fire run tp @s ~ ~-1 ~
execute at @s[scores={jjc_303=30..60}] run particle dragon_breath ^1.5 ^ ^ ^ ^100000 ^ 0.000003 0 force
execute at @s[scores={jjc_303=30..60}] run particle dragon_breath ^-1.5 ^ ^ ^ ^100000 ^ 0.000003 0 force
execute at @s[scores={jjc_303=30..60}] run particle dragon_breath ^ ^ ^1.5 ^ ^100000 ^ 0.000003 0 force
execute at @s[scores={jjc_303=30..60}] run particle dragon_breath ^ ^ ^-1.5 ^ ^100000 ^ 0.000003 0 force
execute at @s[scores={jjc_303=30..60},predicate=colosseum_of_fools:random/0.2] run playsound block.fire.extinguish hostile @a[distance=..200] ~ ~ ~ 0.2 2
execute at @s[scores={jjc_303=30..60}] positioned ~-1.75 ~-1 ~-1.75 as @e[nbt={attributes:[{}]},dy=3,dx=2.5,dz=2.5,type=!armor_stand,type=!enderman] run damage @s 2 dragon_breath by @n[distance=..200,type=enderman,tag=jjc_sdnqz]
execute at @s[scores={jjc_303=30..60}] positioned ~-1.75 ~-1 ~-1.75 as @e[nbt={attributes:[{}]},dy=3,dx=2.5,dz=2.5,type=!armor_stand,type=!enderman] run damage @s 2 dragon_breath