execute if score ender_trap jjc_main matches 1 at @s[predicate=colosseum_of_fools:in_colosseum] positioned ~ ~1.32 ~ if entity @e[type=item,distance=..100,nbt={Age:0s}] run function colosseum_of_fools:player/death/1
scoreboard players reset @a jjc_death
advancement revoke @s only colosseum_of_fools:death