execute as @e[type=evoker_fangs,tag=jjc_fangs_fire,nbt={Warmup:0}] at @s run effect give @e[distance=..3,type=#raiders] fire_resistance 10 0 true
execute as @e[type=evoker_fangs,tag=jjc_fangs_fire,nbt={Warmup:0}] at @s run particle flame ~ ~ ~ 0.125 0 0.125 0.1 10
execute as @e[type=evoker_fangs,tag=jjc_fangs_fire,nbt={Warmup:0}] at @s run particle lava ~ ~ ~ 0.125 0 0.125 0 10
execute as @e[type=evoker_fangs,tag=jjc_fangs_fire,nbt={Warmup:0},nbt=!{Silent:1b}] at @s run playsound entity.blaze.shoot hostile @a[distance=..200] ~ ~ ~ 0.5 2
execute as @e[type=evoker_fangs,tag=jjc_fangs_fire,nbt={Warmup:0}] at @s if block ~ ~0.1 ~ #colosseum_of_fools:no run particle explosion ~ ~ ~ 0 0 0 0 1
execute as @e[type=evoker_fangs,tag=jjc_fangs_fire,nbt={Warmup:0}] at @s if block ~ ~0.1 ~ #colosseum_of_fools:no run setblock ~ ~0.1 ~ fire[age=9] destroy
execute as @e[type=evoker_fangs,tag=jjc_fangs_fire,nbt={Warmup:0}] at @s as @e[nbt={attributes:[{}]},distance=..1,type=!armor_stand,type=!#raiders] at @s run damage @s 4 on_fire by @n[distance=..200,type=evoker,tag=jjc_evoker_fire_wizard]
kill @e[type=evoker_fangs,tag=jjc_fangs_fire,nbt={Warmup:0}]