effect give @s resistance 2 6
execute at @n[distance=..200,type=marker,tag=jjc_jjc] run tp @s ~ ~5.1 ~
execute at @n[distance=..200,type=marker,tag=jjc_jjc] if entity @n[distance=..100,tag=jjc_walls] unless entity @n[distance=..100,tag=jjc_spikes2] run tp @s ~ ~ ~
execute at @n[distance=..200,type=marker,tag=jjc_jjc] run particle dragon_breath ~ ~6 ~ 0.25 0.5 0.25 0.2 50 force
execute positioned ~ ~1 ~ run playsound entity.enderman.teleport player @a[distance=..200] ~ ~1 ~ 3 1
tag @s remove jjc_jjctp
execute at @n[distance=..200,type=marker,tag=jjc_dyjjc_2,scores={jjc_303=4..5}] positioned ~ ~4.9 ~ unless entity @e[distance=..1,tag=jjc_type_pt] run function colosseum_of_fools:e/platform/dyjjc_pt1_d
execute at @n[distance=..200,type=marker,tag=jjc_yrjjc] if block ~ ~ ~ pointed_dripstone positioned ~ ~4.9 ~ if block ~ ~ ~ #colosseum_of_fools:air run function colosseum_of_fools:e/platform/yrjjc_pt3_d
execute at @n[distance=..200,type=marker,tag=jjc_dyjjc] if block ~ ~ ~ pointed_dripstone positioned ~ ~4.9 ~ if block ~ ~ ~ #colosseum_of_fools:air run function colosseum_of_fools:e/platform/dyjjc_pt3_d
execute at @n[distance=..200,type=marker,tag=jjc_zejjc] if block ~ ~ ~ pointed_dripstone positioned ~ ~4.9 ~ if block ~ ~ ~ #colosseum_of_fools:air run function colosseum_of_fools:e/platform/zejjc_pt3_d
execute at @n[distance=..200,type=marker,tag=jjc_jjc] if block ~ ~ ~ pointed_dripstone positioned ~ ~4.9 ~ if entity @e[distance=..1,tag=jjc_pt_3,tag=jjc_pt_down0] run scoreboard players set @e[distance=..1,type=block_display,tag=jjc_pt_down0,scores={jjc_303=1..55}] jjc_303 0
effect clear @s slow_falling