execute as @e[type=marker,tag=jjc_sg,limit=10,sort=random,distance=..40] at @s run playsound block.pointed_dripstone.break block @a[distance=..200] ~ ~0.5 ~ 4 1
particle cloud ~ ~1 ~ 16 0 16 0.1 500 normal
fill ~-16 ~ ~-16 ~16 ~1 ~16 air replace pointed_dripstone
kill @s