execute at @s[scores={jjc_505=1..100}] run tp @s ~ ~ ~ ~10 ~
execute at @s[scores={jjc_505=1..100}] run particle flame ^ ^ ^2 ^ ^100000 ^ 0.000002 0 force
execute at @s[scores={jjc_505=1..100}] run particle flame ^ ^ ^-2 ^ ^100000 ^ 0.000002 0 force
execute at @s[scores={jjc_505=1..100}] run particle flame ^2 ^ ^ ^ ^100000 ^ 0.000002 0 force
execute at @s[scores={jjc_505=1..100}] run particle flame ^-2 ^ ^ ^ ^100000 ^ 0.000002 0 force
execute at @s[scores={jjc_505=1..100}] run particle flame ~ ~ ~ 1 0.5 1 0.2 5 force
execute at @s[scores={jjc_505=1..100}] run particle large_smoke ~ ~ ~ 1 0.5 1 0.2 5 force
execute at @s[scores={jjc_505=1}] run playsound entity.blaze.shoot hostile @a[distance=..200] ~ ~1 ~ 4 0
execute at @s[scores={jjc_505=1}] run playsound entity.blaze.shoot hostile @a[distance=..200] ~ ~1 ~ 4 0
execute at @s[scores={jjc_505=1}] run playsound entity.blaze.burn hostile @a[distance=..200] ~ ~1 ~ 4 0
execute at @s[scores={jjc_505=1}] run playsound entity.blaze.burn hostile @a[distance=..200] ~ ~1 ~ 4 0
execute at @s[scores={jjc_505=1}] run playsound entity.blaze.burn hostile @a[distance=..200] ~ ~1 ~ 4 0
execute at @s[scores={jjc_505=1}] run playsound entity.blaze.burn hostile @a[distance=..200] ~ ~1 ~ 4 0
execute at @s[scores={jjc_505=1}] run playsound entity.blaze.ambient hostile @a[distance=..200] ~ ~1 ~ 4 0
execute at @s[scores={jjc_505=1}] run playsound entity.blaze.ambient hostile @a[distance=..200] ~ ~1 ~ 4 1
execute at @s[scores={jjc_505=50}] run playsound entity.blaze.ambient hostile @a[distance=..200] ~ ~1 ~ 4 1
execute at @s[scores={jjc_505=100}] run function colosseum_of_fools:m/wildfire
execute at @s[scores={jjc_505=100..}] run scoreboard players set @e[type=#colosseum_of_fools:guanzhong,tag=jjc_guanzhong,distance=..100] jjc_303 1
tag @s[scores={jjc_505=110..,jjc_mobs_count=..0}] add jjc_next