Damages the executing entity

*** Input parameters ***

- "damage" <int>  |  Ex. {"damage":"10"}
Amount of damage (in half-hearts) to apply to the entity

- "type" <damage_type>  |  Ex. {"type":"minecraft:generic"}
The type of damage to apply



*** Examples ***

~~~~~
Damages the entity for 3 1/2 hearts
/function ac_lib:effect/damage/generic/do {"damage":"7","type":"minecraft:generic"}
~~~~~