#shaders/lang/en_US.lang

profile.LOW=Low
profile.MEDIUM=Medium
profile.HIGH=High
profile.VERY_HIGH=Very High (Default)
profile.ULTRA=Ultra

option.SOLAS_BY_SEPTONIOUS=§6Solas V2
value.SOLAS_BY_SEPTONIOUS.0=§bBy Septonious
option.SOLAS_BY_SEPTONIOUS.comment=Discord: https://discord.gg/4uTAUQR2xu. GitHub: https://github.com/Septonious/Solas-Shader

#ATMOSPHERICS

screen.ATMOSPHERICS=Atmospherics

screen.SKYBOX_CONFIG=Skybox Config
option.SKYBOX=Resourcepack Skybox
option.SKYBOX_MIX_FACTOR=Skybox Mix Factor
option.SKYBOX_MIX_FACTOR.comment=Controls the mix of resourcepack skybox with the shader's atmosphere
option.SKYBOX_BRIGHTNESS=Skybox Brightness 

screen.VC_CONFIG=Volumetric Clouds Config

option.VC=Volumetric Clouds
option.BLOCKY_CLOUDS=Blocky Clouds
option.VC_DYNAMIC_WEATHER=Dynamic Weather
option.VC_DYNAMIC_WEATHER.comment=Automatically controls the size, height and amount of clouds based on various factors
option.VC_DETAIL=Detail
option.VC_DENSITY=Density
option.VC_AMOUNT=Amount
option.VC_HEIGHT=Height
option.VC_THICKNESS=Thickness
option.VC_SPEED=Speed
option.VC_DISTANCE=Render Distance
option.VC_OPACITY=Opacity
option.VC_SHADOWS=Cloud light rays
option.VC_SHADOWS.comment=Allows clouds to behave like VL when sunlight is obstructed by blocks.

screen.PC_CONFIG=Planar Clouds Config

option.PLANAR_CLOUDS=Planar Clouds
option.PLANAR_CLOUDS_BRIGHTNESS=Planar Clouds Brightness
option.PLANAR_CLOUDS_OPACITY=Planar Clouds Opacity

screen.VL_CONFIG=Volumetric Light Config

option.VL=Volumetric Light
option.VL_STRENGTH=Strength
option.VL_SAMPLES=Samples

option.VF_END=End 3D Fog
option.VF_NETHER=Nether 3D Fog
screen.VF_END_CONFIG=End Fog Config
screen.VF_NETHER_CONFIG=Nether Fog Config

option.VF_END_HEIGHT=Height
option.VF_END_OPACITY=Opacity
option.VF_END_AMOUNT=Amount
option.VF_END_THICKNESS=Thickness

option.VF_NETHER_STRENGTH=Strength
option.VF_NETHER_SAMPLES=Samples
option.VF_NETHER_SPEED=Speed
option.VF_NETHER_FREQUENCY=Frequency

screen.LPV_FOG_CONFIG=LPV Fog Config

option.LPV_FOG=LPV Fog
option.LPV_FOG.comment=Enables light sources to contribute to fog Illumination
option.LPV_FOG_THRESHOLD=Light Threshold
option.LPV_FOG_STRENGTH=Fog Intensity
option.LPV_FOG_SAMPLES=Fog Samples

screen.FOG_CONFIG=Fog Config

option.DISTANT_FADE=Distant Fade
option.DISTANT_FADE_STYLE=Distant Fade Style
option.DISTANT_FADE_STYLE.comment=Spherical works like vanilla fog. Cylindrical ignores Y axis.
value.DISTANT_FADE_STYLE.0=Spherical
value.DISTANT_FADE_STYLE.1=Cylindrical
option.FOG_DENSITY=Fog Density
option.FOG_HEIGHT=Ground Fog Height

screen.SKY_CONFIG=Sky Config

option.STARS=Stars
option.STAR_BRIGHTNESS=Stars Brightness
option.STAR_AMOUNT=Stars Amount
option.END_STARS=Ender Stars
option.MILKY_WAY=Milky Way
option.MILKY_WAY_BRIGHTNESS=Milky Way Brightness
option.END_NEBULA=Ender Nebula
option.END_NEBULA_BRIGHTNESS=Nebula Brightness
option.RAINBOW=Rainbow
option.AURORA=Aurora Borealis
option.AURORA_COLD_BIOME_VISIBILITY=Aurora Cold Biome Visibility
option.AURORA_COLD_BIOME_VISIBILITY.comment=Enables aurora only when player is in a cold biome
option.AURORA_FULL_MOON_VISIBILITY=Aurora Full Moon Visibility
option.AURORA_FULL_MOON_VISIBILITY.comment=Enables aurora only when the Moon if full

screen.END_VORTEX=Ender Vortex Config

option.END_VORTEX=Ender Vortex
option.END_VORTEX.comment=Toggles a black hole looking object in the End sky. Idk how to call it properly lol

option.END_VORTEX_SIZE=Vortex Size
option.END_VORTEX_WHIRL=Vortex Whirling
option.END_VORTEX_ARMS=Vortex Arms Count

#WATER

screen.WATER=Water

option.VANILLA_WATER=Vanilla Water

option.WATER_FOG=Water Fog
option.WATER_FOG_EXPONENT=Water Fog Exponent
option.WATER_CAUSTICS=Water Caustics
option.WATER_CAUSTICS_STRENGTH=Water Caustics Strength

option.WATER_NORMALS=Normals
option.WATER_NORMALS.comment=Enables realtime-generated normal mapping for water.
value.WATER_NORMALS.0=§cOFF
value.WATER_NORMALS.1=Worley
value.WATER_NORMALS.2=Perlin
option.WATER_NORMAL_BUMP=Water Normal Bump
option.WATER_NORMAL_OFFSET=Water Normal Offset

option.WATER_NORMAL_DETAIL=Detail
option.WATER_NORMAL_DETAIL.comment=Adjusts the ratio between large and small water normals.
value.WATER_NORMAL_DETAIL.0.05=5%
value.WATER_NORMAL_DETAIL.0.10=10%
value.WATER_NORMAL_DETAIL.0.15=15%
value.WATER_NORMAL_DETAIL.0.20=20%
value.WATER_NORMAL_DETAIL.0.25=25%
value.WATER_NORMAL_DETAIL.0.30=30%
value.WATER_NORMAL_DETAIL.0.35=35%
value.WATER_NORMAL_DETAIL.0.40=40%
value.WATER_NORMAL_DETAIL.0.45=45%
value.WATER_NORMAL_DETAIL.0.50=50%

option.REFRACTION=Light Refraction
option.REFRACTION_STRENGTH=Refraction Strength

#LIGHTING

screen.LIGHTING=Lighting

option.shadowMapResolution=Shadow Resolution
option.shadowDistance=Shadow Distance
option.entityShadowDistanceMul=Entity Shadow Distance
option.sunPathRotation=Sun Angle
option.VPS=Variable Penumbra Shadows (VPS)
option.VPS.comment=Enables shadows that become blurrier/sharper depending on the blocker distance.
option.VPS_BLUR_STRENGTH=VPS Strength
option.SHADOW_SAMPLE_COUNT=Shadow Samples
option.SHADOW_COLOR=Colored Shadows
option.ENTITY_SHADOWS=Entity Shadows

option.COLORED_LIGHTING=Colored Lighting (CL)
option.COLORED_LIGHTING.comment=Overrides blocklight color. Works only when a light source is on screen
option.COLORED_LIGHTING_RADIUS=CL Radius
option.COLORED_LIGHTING_STRENGTH=CL Strength

option.GI=Global Illumination (GI)
option.GLOBAL_ILLUMINATION_STRENGTH=GI Strength
option.GLOBAL_ILLUMINATION_RADIUS=GI Radius
option.GLOBAL_ILLUMINATION_BRIGHTNESS=GI Brightness

option.AO=Screen Space Occlusion
option.VANILLA_AO=Vanilla Ambient Occlusion
option.AO_STRENGTH=AO Strength
option.AO_RADIUS=AO Radius

option.DYNAMIC_HANDLIGHT=Dynamic Hand Lighting

screen.PBR_MENU=PBR Config

#IPBR

screen.IPBR=Integrated PBR

option.GENERATED_SPECULAR=Generated Specular
option.GENERATED_SPECULAR.comment=Automatically determines reflective blocks. §c[-]§r DO NOT USE WITH AN EXTERNAL PBR RESOURCEPACK

screen.ISPECULAR=Specular Config

option.RAIN_PUDDLES=Rain Puddles
option.RAIN_PUDDLES_STRENGTH=Rain Puddles Strength
option.SPECULAR_STRENGTH=Specular Strength
option.WATER_REFLECTIONS=Water Reflections

option.GENERATED_EMISSION=Generated Emission
option.GENERATED_EMISSION.comment=Automatically determines emissive blocks

screen.IEMISSION=Emissives Config

option.EMISSIVE_FLOWERS=Emissive Flowers
option.EMISSIVE_ORES=Emissive Ores
option.EMISSIVE_CONCRETE=Emissive Concrete
option.EMISSION_STRENGTH=Emission Strength

option.GENERATED_NORMALS=Generated Normals
option.GENERATED_NORMALS.comment=Automatically generated normals on blocks

screen.INORMALS=Normals Config

option.NORMAL_STRENGTH=Strength
option.NORMAL_RESOLUTION=Resolution
option.NORMAL_THRESHOLD=Generation Threshold

#PBR
screen.PBR=Resourcepack PBR

option.PBR=Resourcepack PBR
option.PBR.comment=Enables the use of specular and normal mapping which allows for more detail on various things.  §e[*]§rThis option requires a resource pack which contains specular and/or normal maps, disable if none is currently used. §e[*]§rOptions which requires advanced materials are indicated by *, changing these options won't affect the visuals or performance while advanced materials is disabled.

option.MATERIAL_FORMAT=Material Format*
option.MATERIAL_FORMAT.comment=Determines the specular and normal map format used by the resource pack. §e[*]§rTexture artists usually tell which format is used in their resource pack, using the wrong format may give weird results.
value.MATERIAL_FORMAT.0=SEUS/Old PBR
value.MATERIAL_FORMAT.1=labPBR 1.3

screen.PARALLAX_CONFIG=Parallax Config
screen.SELF_SHADOW_CONFIG=Self Shadow Config

option.PARALLAX=Parallax Occlusion Mapping*
option.PARALLAX.comment=Adds displacement on a surface using height map.

option.PARALLAX_DEPTH=Parallax Depth*
option.PARALLAX_DEPTH.comment=Adjusts parallax deepness.
value.PARALLAX_DEPTH.0.05=5 cm
value.PARALLAX_DEPTH.0.10=10 cm
value.PARALLAX_DEPTH.0.15=15 cm
value.PARALLAX_DEPTH.0.20=20 cm
value.PARALLAX_DEPTH.0.25=25 cm
value.PARALLAX_DEPTH.0.30=30 cm
value.PARALLAX_DEPTH.0.35=35 cm
value.PARALLAX_DEPTH.0.40=40 cm
value.PARALLAX_DEPTH.0.45=45 cm
value.PARALLAX_DEPTH.0.50=50 cm

option.PARALLAX_QUALITY=Parallax Samples*
option.PARALLAX_QUALITY.comment=Adjusts the quality of parallax occlusion mapping.

option.PARALLAX_DISTANCE=Parallax Distance*
option.PARALLAX_DISTANCE.comment=Adjusts how far parallax occlusion mapping and self shadows can be rendered.

option.SELF_SHADOW=Self Shadows*
option.SELF_SHADOW.comment=Allows a surface to cast shadow to itself using heightmap.

option.SELF_SHADOW_ANGLE=Self Shadows Angle*
option.SELF_SHADOW_ANGLE.comment=Adjusts the self shadowing angle, higher value allows the shadow to travel further.

option.SELF_SHADOW_QUALITY=Self Shadows Samples*
option.SELF_SHADOW_QUALITY.comment=Adjusts the quality of self shadowing.

option.SELF_SHADOW_STRENGTH=Self Shadows Strength*
option.SELF_SHADOW_STRENGTH.comment=Adjusts the intensity of self shadowing.

option.FLOODFILL_BRIGHTNESS=Colored Lighting Brightness
option.VOXEL_VOLUME_SIZE=Voxel Volume Size

#COLOR

screen.COLOR=Colors
screen.LIGHTAMBIENT_COLOR=Sunlight/Moonlight

option.LIGHTTEMP_SS=Sunrise/Sunset
option.LIGHTTEMP_ME=Morning/Evening
option.LIGHTTEMP_D=Day
option.LIGHTTEMP_N=Night

option.LIGHTINTENSITY_SS=Intensity Sunset/Sunrise
option.LIGHTINTENSITY_ME=Intensity Morning/Evening
option.LIGHTINTENSITY_D=Intensity Day
option.LIGHTINTENSITY_N=Intensity Night

screen.END_COLOR=End Light & Ambient Color
option.LIGHT_END_R=Red
option.LIGHT_END_G=Green
option.LIGHT_END_B=Blue
option.LIGHT_END_I=Intensity

option.AMBIENT_END_R=Red
option.AMBIENT_END_G=Green
option.AMBIENT_END_B=Blue
option.AMBIENT_END_I=Intensity

screen.MINLIGHT=Minimal Lighting
option.MINLIGHT_R=Red
option.MINLIGHT_G=Green
option.MINLIGHT_B=Blue
option.MINLIGHT_I=Intensity

screen.BLOCKLIGHT_COLOR=Blocklight Color
option.BLOCKLIGHT_R=Red
option.BLOCKLIGHT_G=Green
option.BLOCKLIGHT_B=Blue
option.BLOCKLIGHT_I=Intensity

screen.WATER_COLOR=Water Color
option.WATER_R=Red
option.WATER_G=Green
option.WATER_B=Blue
option.WATER_I=Intensity
option.WATER_A=Alpha


#POST

screen.POST=Post Effects

screen.TONEMAP=Tonemap Config
option.LIGHTNESS_INTENSITY=Lightness
option.DARKNESS_INTENSITY=Darkness
option.CONTRAST=Contrast

screen.DOF_CONFIG=DoF Config

option.DOF=Depth of Field (DOF)
option.DOF.comment=Blurs the object outside your player's eye focal point.

option.DOF_STRENGTH=DOF Strength
option.DISTANT_BLUR=Distant Blur
option.DISTANT_BLUR_RANGE=Dist. Blur Range
option.DISTANT_BLUR_STRENGTH=Dist. Blur Strength

option.SHARPENING=Image Sharpening
option.CHROMATIC_ABERRATION=Chromatic Aberration (CA)
option.CHROMATIC_ABERRATION_STRENGTH=CA Strength

option.EXPOSURE=Exposure
option.EXPOSURE.comment=Adjusts overall brightness.

option.TONEMAP_WHITE_CURVE=Tonemap White Curve
option.TONEMAP_WHITE_CURVE.comment=Adjusts how quickly the tonemap can reach white.

option.TONEMAP_LOWER_CURVE=Tonemap Lower Curve
option.TONEMAP_LOWER_CURVE.comment=Adjusts contrast of darker colors.

option.TONEMAP_UPPER_CURVE=Tonemap Upper Curve
option.TONEMAP_UPPER_CURVE.comment=Adjusts contrast of brighter colors.

option.SATURATION=Saturation
option.SATURATION.comment=Adjusts saturation of all colors.

option.VIBRANCE=Vibrance
option.VIBRANCE.comment=Adjusts saturation of less saturated colors, well saturated colors are less affected.

screen.BLOOM_CONFIG=Bloom Config

option.BLOOM=Bloom
option.BLOOM_STRENGTH=Bloom Strength

option.BLOOM_TILE_SIZE=Tile Size
option.BLOOM_TILE_SIZE.comment=Adjusts the size of each bloom tile. Higher values give less accuracy and larger radius. Lower values give more accuracy and smaller radius.

option.BLOOM_CONTRAST=Contrast
option.BLOOM_CONTRAST.comment=Adjusts whether the bloom should preserve color contrast or detail visibility. Higher value preserves color contrast while lower value preserves detail visibility.
value.BLOOM_CONTRAST.-4=-1.00
value.BLOOM_CONTRAST.-3=-0.75
value.BLOOM_CONTRAST.-2=-0.50
value.BLOOM_CONTRAST.-1=-0.25
value.BLOOM_CONTRAST.0=0.00
value.BLOOM_CONTRAST.1=0.25
value.BLOOM_CONTRAST.2=0.50
value.BLOOM_CONTRAST.3=0.75
value.BLOOM_CONTRAST.4=1.00

#OTHER

screen.OTHER=Other

option.WAVING_PLANTS=Waving Plants
option.WAVING_LEAVES=Waving Leaves
option.WAVING_SPEED=Waving Speed
option.WAVING_AMPLITUDE=Waving Amplitude

option.FIREFLIES=Fireflies
option.FIREFLIES.comment=Enables volumetric fireflies at night. §c[-]§rAffects performance and works only if LPV Fog is enabled.
option.FIREFLIES_BRIGHTNESS=Fireflies Brightness