DAP SHADERS 7.0 - HOTFIX
========================

This archive has been repaired after release. As originally published, 7.0 did
not load at all.

WHAT WAS WRONG
  The volumetric fog program (composite1) referenced frameTimeCounter - the
  game's clock - and nothing in that program's include tree declared it. An
  undeclared identifier means the program fails to link, and Iris rejects the
  entire shaderpack when any program fails to link.

  This was not a "some GPUs" problem. It failed everywhere.

  It arrived with 7.0's own fix for the diagonal lines in the sky: that fix
  swapped a static screen pattern for one that animates, which needs the clock,
  and the declaration never came with it.

WHAT CHANGED
  Two lines added to shaders/lib/prog/composite1_fsh.glsl:

      uniform float frameTimeCounter;
      #define HAS_FRAMETIME

  Nothing else. Every other file in this archive is byte-for-byte what 7.0
  shipped, verified by checksum.

SHOULD YOU USE THIS
  Probably not. Version 8 contains this fix plus the emissive glow reduction,
  the ambient-occlusion fix for beacon beams and glowing eyes, two menu controls
  that were wired to nothing, and a build gate that makes this class of error
  impossible to ship again. 7.0 is repaired here so that it works, not because
  it is the one to run.

   - DAPTIME
