// Shader written by Enchanted_Games (https://enchanted.games)
// You may edit and use this code as part of maps / other resourcepacks as long as credits are given to Enchanted_Games
// Generated with https://outlines.enchanted.games

#ifndef EG_OUTLINES_CONFIG
#define EG_OUTLINES_CONFIG

//    -- CONFIG STARTS HERE --
//         !! WARNING !!
//     Do not copy config from
//     an older version of this
//   pack, it will probably crash!

const uint block_COLOURS[] = uint[](
0xffffffffu
);
#define block_ANIM_SPEED 0
#define block_COLOUR_PERIOD 2
#define block_SMOOTHNESS 0
#define block_ANIMATE_WITH_DISTANCE false
#define block_ANIMATE_ALONG_LINES false
#define block_ANIM_DIRECTION -1
#define block_LINE_THICKNESS 3
#define block_IGNORES_DEPTH false

const uint hc_block_COLOURS[] = uint[](
0x00ffffffu,
0xffd700ffu
);
#define hc_block_ANIM_SPEED 700
#define hc_block_COLOUR_PERIOD 2
#define hc_block_SMOOTHNESS 0.5
#define hc_block_ANIMATE_WITH_DISTANCE true
#define hc_block_ANIMATE_ALONG_LINES false
#define hc_block_ANIM_DIRECTION -1
#define hc_block_LINE_THICKNESS 3
#define hc_block_IGNORES_DEPTH false

const uint hc_block_outer_COLOURS[] = uint[](
0x000000ffu
);
#define hc_block_outer_ANIM_SPEED 700
#define hc_block_outer_COLOUR_PERIOD 2
#define hc_block_outer_SMOOTHNESS 0.5
#define hc_block_outer_ANIMATE_WITH_DISTANCE true
#define hc_block_outer_ANIMATE_ALONG_LINES false
#define hc_block_outer_ANIM_DIRECTION -1
#define hc_block_outer_LINE_THICKNESS 7
#define hc_block_outer_IGNORES_DEPTH false

const uint hitbox_COLOURS[] = uint[](
0x00ffffffu
);
#define hitbox_ANIM_SPEED 0
#define hitbox_COLOUR_PERIOD 2
#define hitbox_SMOOTHNESS 0
#define hitbox_ANIMATE_WITH_DISTANCE false
#define hitbox_ANIMATE_ALONG_LINES false
#define hitbox_ANIM_DIRECTION -1
#define hitbox_LINE_THICKNESS 3
#define hitbox_APPLY_TO_ALL_LINES false


// --- config ends here ---

#endif