public static final boolean
true
"Whether the lit time of a campfire could be extended with combustible/burnable items."
public static final boolean
false
"Whether the lit time of a campfire should be affected by the sleep time."
public static final boolean
false
"Whether a campfire should be destroyed when it goes out by itself."
public static final long
2000L
"The time (ticks) a campfire burns until it goes out by itself. (2000 ticks default; 0 means it burns forever)"
public static final long
2000000L
public static final long
0L
public static final long
2000L
"The time (ticks) a campfire can be filled up additionally until adding burnables is not possible. (is added to the configured lit time) (2000 ticks default)"
public static final long
2000000L
public static final long
1L
public static final int
2
"The Factor of particle count of a campfire during rain. (2: doubled particles count [default]; 1: same particle count)"
public static final int
10
public static final int
1
public static final long
160L
"The time (ticks) a campfire burns until it goes out during rain. (160 ticks [default]; 0: it goes out immediately; -1: it burns during rain)."
public static final long
2000000L
public static final long
-1L
public static final long
600L
"The light level of a campfire decreases when the remaining time (ticks) is lower than this configured value. (600 ticks default; 0 deactivates this behaviour)"
public static final long
2000000L
public static final long
0L
public static final boolean
true
"Whether generated campfires should be lit infinitely."
public static final boolean
true
"Whether generated soul campfires should be lit infinitely."
public static final boolean
true
"Whether infinite campfires should stay lit in rain."
public static final boolean
true
"Whether infinite soul campfires should stay lit in rain."
public static final boolean
true
"Whether the lit time of a soul campfire could be extended with combustible/burnable items."
public static final boolean
false
"Whether the lit time of a soul campfire should be affected by the sleep time."
public static final boolean
false
"Whether a soul campfire should be destroyed when it goes out by itself."
public static final long
2000L
"The time (ticks) a soul campfire burns until it goes out by itself. (2000 ticks default; 0 means it burns forever)"
public static final long
2000000L
public static final long
0L
public static final long
2000L
"The time (ticks) a soul campfire can be filled up additionally until adding burnables is not possible. (is added to the configured lit time) (2000 ticks default)"
public static final long
2000000L
public static final long
1L
public static final int
2
"The Factor of particle count of a soul campfire during rain. (2: doubled particles count [default]; 1: same particle count)"
public static final int
10
public static final int
1
public static final long
-1L
"The time (ticks) a soul campfire burns until it goes out during rain. (-1 ticks [default]; 0: it goes out immediately; -1: it burns during rain)."
public static final long
2000000L
public static final long
-1L
public static final long
600L
"The light level of a soul campfire decreases when the remaining time (ticks) is lower than this configured value. (600 ticks default; 0 deactivates this behaviour)"
public static final long
2000000L
public static final long
0L