// Shader written by Enchanted_Games (https://enchanted.games)
// You may edit and use this code as part of maps / other resourcepacks as long as credits are given to Enchanted_Games

// Any functions not made by me will include a credit line at the top of them

// Generated with https://outlines.enchanted.games

//    -- CONFIG STARTS HERE --
//         !! WARNING !!
//     Do not copy config from
//     an older version of this
//   pack, it will probably crash!

const vec4 block_COLOURS[] = vec4[](
vec4(0.1803921569, 0.1803921569, 0.1803921569, 1.0),
vec4(1.0, 0.6980392157, 0.0, 1.0),
vec4(0.1803921569, 0.1803921569, 0.1803921569, 1.0)
);
#define block_ANIM_SPEED 200
#define block_COLOUR_PERIOD 1
#define block_SMOOTH_MIX false
#define block_ANIMATE_WITH_DISTANCE true
#define block_ANIMATE_ALONG_LINES true
#define block_ANIM_DIRECTION 1
#define block_LINE_THICKNESS 2
#define block_IGNORES_DEPTH false

const vec4 hc_block_COLOURS[] = vec4[](
vec4(0.1803921569, 0.1803921569, 0.1803921569, 1.0),
vec4(1.0, 0.6980392157, 0.0, 1.0),
vec4(0.1803921569, 0.1803921569, 0.1803921569, 1.0)
);
#define hc_block_ANIM_SPEED 200
#define hc_block_COLOUR_PERIOD 1
#define hc_block_SMOOTH_MIX false
#define hc_block_ANIMATE_WITH_DISTANCE true
#define hc_block_ANIMATE_ALONG_LINES true
#define hc_block_ANIM_DIRECTION 1
#define hc_block_LINE_THICKNESS 2
#define hc_block_IGNORES_DEPTH false

const vec4 hc_block_outer_COLOURS[] = vec4[](
vec4(0.0, 0.0, 0.0, 1.0)
);
#define hc_block_outer_ANIM_SPEED 500
#define hc_block_outer_COLOUR_PERIOD 2
#define hc_block_outer_SMOOTH_MIX false
#define hc_block_outer_ANIMATE_WITH_DISTANCE true
#define hc_block_outer_ANIMATE_ALONG_LINES false
#define hc_block_outer_ANIM_DIRECTION -1
#define hc_block_outer_LINE_THICKNESS 5
#define hc_block_outer_IGNORES_DEPTH false

const vec4 hitbox_COLOURS[] = vec4[](
vec4(0.1803921569, 0.1803921569, 0.1803921569, 1.0),
vec4(1.0, 0.6980392157, 0.0, 1.0),
vec4(0.1803921569, 0.1803921569, 0.1803921569, 1.0)
);
#define hitbox_ANIM_SPEED 200
#define hitbox_COLOUR_PERIOD 1
#define hitbox_SMOOTH_MIX false
#define hitbox_ANIMATE_WITH_DISTANCE false
#define hitbox_ANIMATE_ALONG_LINES true
#define hitbox_ANIM_DIRECTION 1
#define hitbox_LINE_THICKNESS 2
#define hitbox_APPLY_TO_ALL_LINES false